Constructing Tables for NES ROM Hacking | InVerse | An easy to read, no nonsense guide to making tables for NES ROMs. | Table Files | NES | N/A | 1.2 | Beg | 13 Apr 1999 |
Contra - Hacking Guide | Trax | This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
…. | Game Specific | NES | Contra | 1.0 | Beg | 29 Jan 2016 |
Contra all text routines | Yugisokubodai | All text routines in Contra (Kontora) Japanese version for the Famicom. Used this in my Vietnamese translation with full accents support. | Text Hacking | NES | Contra | 1.0 | Int | 20 Jun 2022 |
Contra hex values | DANGER X | Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc | Game Specific | NES | Contra | 1.0 | Beg | 21 Jul 2016 |
Converting SNES pointers to 24-bit | KingMike's Translations | This is a document to explain how to convert SNES 2-byte pointer tables (”absolute addressing”) to 3-byte pointer tables (”long addressing”). | Assembly | SNES | N/A | 1.0 | Int | 24 Jan 2011 |
Corrupt Corrupting | Weasel | This document is designed to help people with the grand art of rom corrupting. For those of you who don’t know (you know who you are!), rom corrupting is a long, (occasionally)boring process of finding data in a Rom. If you don’t know what …. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 01 Jan 2002 |
Cosmic Ark Disassembly | Thomas Jentzsch | Compile with DASM and vcs.h. | Source Code | 2600 | Cosmic Ark | 0.9 | Adv | 04 Sep 2010 |
CowBite Virtual Hardware Specifications | Tom Happ | An in dept documentation of the GBA hardware. | Hardware Info. | GBA | N/A | 3.5 | Adv | 08 Feb 2001 |
Crack'ed | OEM | Appears to be the original source code to the Atari 2600 game Crack’ed. | Source Code | 2600 | Crack'ed | 1.0 | Adv | 01 Jan 1989 |
Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression | Psyklax | Some notes on the compression by Psyklax.
The “Compression by RadioTails” Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment). | Game Specific | GG | Crayon Shin-Chan: Taiketsu! Quantum Panic!! | 1.0 | Int | 26 Jul 2021 |
Creating PC patchers with NSIS | SPennLUE | Unlike ROMs, PC games might not all use the same formats and file types. As such, there is no single jack-of-all-trades method of patching games. ROMs are a different story; they are made of just a single file, and formats such as IPS and NINJA are a…. | Source Code | PC | N/A | 1.0 | Beg | 03 Jan 2010 |
Crimson Music Source Code | Jeroen Tel | This source code is for the unreleased game, Crimson. The code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago. | Source Code | GB | Crimson | 1.0 | Adv | 13 Nov 2010 |
Crossbow | OEM | This is the source code to the Atari 7800 game, Crossbow. This archive does not have an assembler or any tools. | Source Code | 7800 | Crossbow | 1.0 | Adv | 21 Aug 1988 |
Crystal Castles Source | OEM | Appears to be the original source code to the Atari 2600 game Crystal Castles. | Source Code | 2600 | Crystal Castles | 1.0 | Adv | 18 Jul 1984 |
Crystal Mines Source Code | Ken Beckett | Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a…. | Source Code | NES | Crystal Mines | 1.0 | Adv | 30 Jan 1990 |
Crystalis Monster Data | Waltgt1 | Some information about the game’s monster data. | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Crystalis Shop Prices Data | Waltgt1 | Some information about the game’s shop prices | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions | infidelity | Here is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions. | Assembly | NES | N/A | 1.0 | Adv | 27 Jul 2013 |
D88 File Structure | JPN Translations | Describes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese. | File Formats | Multiple | N/A | 1.0 | Int | 06 Nov 2009 |
Dark Chambers Source | Adam Clayton | Appears to be the original source code for Dark Chambers on the Atari 2600. Unknown what this code compiles with. | Source Code | 2600 | Dark Chambers | 1.0 | Adv | 22 Nov 1985 |