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(121 to 140) of 821 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
Color Dreams NES Programming ManualDaniel LawtonThis is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….AssemblyNESN/A1.0Int06 Feb 1990
ColumnsOEMThis is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.Source CodeGGColumns1.0Adv27 Dec 1990
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0Adv04 Sep 2010
Commando Source CodeOEMThis is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.comSource Code7800Commando1.0Adv08 Jun 2009
Comprehensive Guide to SMB1 Music HackingDr. FloppyAt long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!Game SpecificNESSuper Mario Bros.1.0Int01 Apr 2008
Compression - Cyber Knight 2g8z et alDynamic LZ parameter selection. With example code.Source CodeSNESCyber Knight II: Chikyuu Teikoku no Yabou2.0Int13 May 2006
Compression - DTE Packerg8z et alPossible method to improve DTE performance.AssemblyN/AN/A2.0Int16 May 2006
Compression - Phantasy Starg8z et alRLE bitplane grouping. Font replacement trace.Source CodeSMSPhantasy Star2.0Int13 May 2006
Compression - Phantasy Star Gaideng8z et alA bitmap ASM trace with sample source code.Source CodeGGPhantasy Star Gaiden2Int13 May 2006
Compression - River City Ransom Zerog8z et alTilemap compression. ASM trace.Source CodeNESRenegade2.0Int13 May 2006
Compression - Shining Forceg8z et alMultiple Huffman. 68k code more intriguing. No example source.Source CodeGENShining Force2.0Int13 May 2006
Compression - Shining Force Gaideng8z et alMultiple Huffman text compaction. Bitmap interleaving. All three gaidens.Source CodeGGShining Force Gaiden: Final Conflict2.0Int13 May 2006
Compression - Sylvan Taleg8z et alSimple LZ. ASM trace with method comparisons.Source CodeGGSylvan Tale2Int13 May 2006
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
Console Graphics DocumentKlarthDescriptions of graphics storage methods for the NES, SNES, NGPC, Virtual Boy, SMS, Game Gear, WSC, and Genesis.Graphics HackingMultipleN/A0.7Int18 Jul 2000
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