Castlevania: Symphony of the Night - Zone File Technical Documentation | Nyxojaele | This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here. | File Formats | PSX | Castlevania: Symphony of the Night | 1.0 | Adv | 26 Dec 2010 |
CD-ROM BIOS Functions (8) | David Woodford | This covers the paramaters and return values of 8 of the PC Engine CD’s BIOS functions:
- CD_BOOT
- CD_FADE
- AD_RESET
- AD_READ
- AD_WRITE
- AD_PLAY
- AD_STOP
- AD_STAT
[/…. | Hardware Info. | TGCD | N/A | 1.0 | Int | 14 Apr 1997 |
Centipede Source Code | OEM | This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive. | Source Code | 7800 | Centipede | 1.0 | Adv | 24 Dec 1988 |
Changing a NES Game's Text | aStROcReEp 2000 | NES text editing with the aid of NESticle. | Text Hacking | NES | N/A | 2.0 | Beg | 04 Nov 2011 |
Changing arrow cursor in dialog choices | Bregalad | This doccument explains how to change the arrow cursor in dialog choices into another shape, for example hand cursor. | Graphics Hacking | SNES | Final Fantasy III | 2.0 | Beg | 19 Mar 2017 |
Changing Atari VCS Graphics The Easy Way | Adam Trionfo | This is an old but effective document in hacking graphics in Atari 2600 games. The document also shows you how to use DiStella and DASM that is relevant to hacking the graphics. It’s also much easier since graphics are more easily edited by bina…. | Graphics Hacking | 2600 | N/A | 1.0 | Beg | 08 Sep 2010 |
Changing team flags in ISS Deluxe | Chatty | This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required. | Graphics Hacking | SNES | International Superstar Soccer Deluxe | 1.0 | Int | 11 Jan 2021 |
Chippy2000's Guide to Hacking Pokemon Gold! | Chippy2000 | This Guide shows you the most basic of ROM hacking for Generation 2 Pokemon games. Even the most newest of hackers can become PRO hackers by reading this guide. It introduces all the basic tools to the reader. | Miscellaneous | GB | Pokémon: Gold Version | 1.0FINAL | Beg | 24 Dec 2013 |
Chrono Lover's Guide to Modding, Vol I: Background Insertion | Verve Fanworks | Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t…. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg | 15 Oct 2009 |
Chrono Trigger - Hacking Default Player Names | Mr.Shawe | This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg | 23 Jul 2010 |
Chrono Trigger Compression | Geiger | A document pertaining to compression in the Chrono Trigger rom. | Game Specific | SNES | Chrono Trigger | 20031216 | Adv | 16 Dec 2003 |
Chrono Trigger Data Offsets | FaustWolf | A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f…. | Game Specific | SNES | Chrono Trigger | 1.0 | Beg | 07 Oct 2009 |
Chrono Trigger Database | Geiger | A document pertaining to Chrono Trigger offsets. | Game Specific | SNES | Chrono Trigger | 2011.03.03 | Beg | 03 Mar 2011 |
Chrono Trigger Music Library ROM Hacking | yawnmoth | A document on how to find the font and text data in BS Chrono Trigger Music Library. | Game Specific | SNES | Chrono Trigger - Music Library | 1.0 | Beg | 14 May 2008 |
Cinepak for Sega - Breakdown | Tasco Deluxe | A breakdown of the Cinepak video codec used for several Sega CD games. | File Formats | SegaCD | N/A | 2.0 | Beg | 27 Apr 2006 |
Cliffhanger | Chris Shrigley | This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers. | Source Code | GEN | Cliffhanger | 1.0 | Adv | 25 Oct 1993 |
CNROM CHR to MMC3 CHR | infidelity | Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3. | Assembly | NES | N/A | 1.0 | Adv | 26 Nov 2013 |
Coding Dictionary/DTE compression routines in SNES roms | Bongo` | A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs. | Assembly | SNES | N/A | 1.0 | Int | 19 Jan 2001 |
Collection of Sega 32X Manuals | OEM | We’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an…. | Hardware Info. | 32X | N/A | 1.0 | Adv | 29 Mar 2000 |
Collection of Sega CD Manuals | OEM | Whoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this. | Hardware Info. | SegaCD | N/A | 1.0 | Adv | 29 Mar 2000 |