|Zdawg's NES ROM Hacking Document||ZackMan||Covers several different aspects of ROM hacking.||Text Hacking||NES||N/A||0.65||Beg||14 May 2008|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Zelda 3 Documentation||MathOnNapkins||Contains extensive information on VRAM, SRAM, RAM, and ROM maps. The most comprehensive package of information available for the SNES version of the game.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||6.0||Int||30 Nov 2011|
|Zelda 3 Sprite Sheet||Erockbrox||This is an excel sprite sheet that I made while working on the Zelda 3 hack: Quest for Calatia along with Zack (Gamemakr24). The goal was to take all of the sprites in the game and to test them in three specific areas to document their functionality…..||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Beg||17 Aug 2012|
|Zelda Decompression Code||Piken||A commented trace log of the Zelda graphics decompression routine.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.0||Int||22 Feb 2001|
|Zelda Hacking Tutorial||DreamWave Games||A guide to hacking Zelda.||Game Specific||NES||The Legend of Zelda||1.4||Beg||21 Mar 1999|
|Zelda I Docs||Night Dragon||A basic guide to Zelda map hacking.||Game Specific||NES||The Legend of Zelda||1.0||Int||09 Mar 2000|
|Zelda II - Jumping Routine||njosro||This document translates the assembly routine for Link jumping and the subroutine that the game uses to apply gravity.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||29 Apr 2018|
|Zelda II Dialog Conditions||njosro||This document outlines and explains the mechanism behind the townsfolk dialog conditions in Zelda II. Things like Bagu, River Man, door ladies, etc.
The original disassembly was provided by Trax.||Assembly||NES||Zelda II: The Adventure of Link||1.0||Int||03 May 2017|
|Zelda II Music Document||Optomon||This document describes the music data for ZELDA II, with details on how to read and modify it.||Game Specific||NES||Zelda II: The Adventure of Link||0.5||Adv||25 May 2015|
|Zelda Overworld Color Hacking||Dr. Floppy||Entry-level guide to altering the overworld palettes of The Legend of Zelda. (MSWord document with embedded PNG’s.)||Palette Hacking||NES||The Legend of Zelda||1.0||Beg||07 Sep 2006|
|Zelda3 Compendium||SePH||Although not yet completely finished, this surely is the Bible of the A link to the Past editing. It contains tons of useful and valuable information, written by practically everyone, who ever edited this game.||Game Specific||SNES||The Legend of Zelda: A Link to the Past||1.8.4||Int||24 Apr 2014|
|ZSNES Savestate Format||ZsKnight||Straight from the creator himself, this is the ZSNES save state format documentation. This is a must have for serious save state hackers!||Save State Hacking||SNES||N/A||1.0||Beg||25 Oct 2011|
|ZSNES Savestate SPC Format||_Demo_||This is a detailed look at the SPC portion of the ZSNES savestate. This is invaluable information for anybody trying to learn some SPC700 hacking skills.
The companion general ZSNES savestate format document can also be found right here at ROMhack….||Save State Hacking||SNES||N/A||1.0||Int||21 Dec 2005|