|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|Source Code "MultiMenu"||MopoZ||Source code menu for the cartridge with 16 games Lorom.
Asm for xkas.
http://gegmopo3.magicteam.net/File/MultiMenu000.png||Source Code||SNES||N/A||1.0||Adv||07 Dec 2012|
|Space Funky B.O.B. Source Code||OEM||This is the source code to the SNES game Space Funky B.O.B. There are a limited amount of tools in this package. There is one called ICE that could be a assembler as well as having a few debugging options. This ICE hardware that goes with this applic….||Source Code||SNES||B.O.B.||1.0||Adv||02 Sep 2008|
|Space Jockey Disassembly||Dennis Debro||Disassembly for the game Space Jockey. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Space Jockey||1.0||Adv||04 Sep 2010|
|Space War Disassembly||Manuel Polik||Disassembly of the game Space War. Compiles with DASM and vcs.h.||Source Code||2600||Space War||1.0||Adv||04 Sep 2010|
|SPC File Format||creaothceann||The SPC SNES/SFC Music File Format.||File Formats||SNES||N/A||.31||Beg||27 Feb 2006|
|SPC-700 Source||AntiTrack||A commented disassembly of a sound routine.||Source Code||SNES||N/A||1.0||Int||17 Oct 1994|
|SPC700 Mini Tutorial||Gau||This is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.||Hardware Info.||SNES||N/A||1.0||Int||31 Oct 2011|
|SPC7110 Info||Dark Force||This document contains reverse engineered information on the SPC7110 regarding registers, memory map, real time clock commands, and more. It was originally created by Dark Force of DeJap and then updated more recently by The Dumper.||Hardware Info.||SNES||N/A||1.0||Adv||25 Jul 2008|
|SPC7110F0a Chip Information||Kammedo||This document contains information about the SPC7110 chip, which is used for the SNES games; Far East Of Eden Zero (FEoEZ),
Super Power League 4 (SPL4) and
Momotarou Densetsu Happy (MDH). It contains pinouts, memory map, and so….||Hardware Info.||SNES||N/A||1.0||Adv||30 May 2008|
|SPU information||Doomed||A document detailing the operation of the PlayStation’s Sound Processing Unit.||Hardware Info.||PSX||N/A||1.0||Int||05 Jun 1999|
|Star Wars: The Arcade Game Disassembly||Steve Englehardt||Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.||Source Code||2600||Star Wars: The Arcade Game||1.0||Adv||04 Sep 2010|
|Starmaster Disassembly||Thomas Jentzsch||Disassembly of the game Starmaster. Use DASM and vcs.h to compile.||Source Code||2600||Starmaster||0.9||Adv||04 Sep 2010|
|StarOcean japanese full ROM layout||Traducciones Magno||This file is the result of more than 2 years reverse-engineering the Japanese version of Star Ocean. I dumped all and any graphic, SPC block, sprite tileset, LZ map data, LZ events, text and palettes in the game, and made a tool to re-insert them int….||Game Specific||SNES||Star Ocean||1.1||Int||07 Jan 2018|
|Startropics Level Format Notes||Jigglysaint||This is a text file archiving some level format notes posted by Jiggleysaint and ETG in a thread on RHDN’s Message Board on October 8,2007.||Game Specific||NES||StarTropics||1.0||Beg||08 Oct 2007|
|Stat editing for enemies, accessories, weapons and materials||Manekimoney||This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.
For Swordcraft Story 2 stats editing, you will require:
- a ROM of Summon Night: Swordcraft Story 2
- a Hex Editor (for the example, HxD is used)
|Game Specific||GBA||Summon Night: Swordcraft Story 2||1.0||Int||06 Dec 2020|
|Stat Growth||Lenophis||FF6 left out natural stat growth in favor of the esper bonus system. This source code gives natural stat growth to all characters, including those evil temporary ones that nobody ever cares about.||Source Code||SNES||Final Fantasy III||v1.0b||Int||28 Mar 2010|
|Stella Programmer's Guide||Steve Wright||This document appears to be official as it was written in 1979 by Steve Wright. This is a programmer’s guide but is also a very tough read for those not familiar with assembly programming and hardware.||Assembly||2600||N/A||1.0||Adv||03 Dec 1979|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Streets of Rage 2: Character Physics||Metal64||A guide of how to change the characters physics in Streets of Rage 2.||Game Specific||GEN||Streets of Rage 2||1.0||Int||10 Feb 2018|