|Reverse Pointer Scan||D||PHP routine that uses a block of text and an end signal to scan a file for pointers. Includes a sub-function for any arithmetic you need to perform on the absolute address. Error rate of 1%.||Source Code||N/A||N/A||2.0||Int||22 Apr 2006|
|Rhino Rumble Music Source Code||Jeroen Tel||This is the music source code to the game, Rhino Rumble. The source code was donated by Jeroen Tel, the composer and audio programmer of the game. The assembler was lost long ago.||Source Code||GB||Rhino Rumble||1.0||Adv||13 Nov 2010|
|Riddle of the Sphinx Disassembly||Thomas Mathys||Disassembly for the game Riddle of the Sphinx/Dank Tower. This disassembly is for the PAL version of the game. Compiles with DASM and vcs.h.||Source Code||2600||Riddle of the Sphinx||1.0||Adv||04 Sep 2010|
|Ristar Disassembly||Sonic Retro||Ristar Disassembly
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ownership of any code in these reposito….||Assembly||GEN||Ristar||1.0||Int||06 Dec 2013|
|River City Ransom Password Algorithm||j. mcmahan||This text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ….||Game Specific||NES||River City Ransom||0.0||Int||15 Nov 2004|
|River Raid Disassembly||Thomas Jentzsch||This is a disassembly of River Raid. Use DASM and vcs.h to compile.||Source Code||2600||River Raid||1.0||Adv||04 Sep 2010|
|RLEDecmp||TFG||A simple RLE codec written in C.||Source Code||N/A||N/A||1.0||Int||03 Aug 2003|
|Road Rash 2 ROM Hacking Guide||Tony Hedstrom||Lots of Road Rash 2 ROM addresses for hacking things like: bike acceleration, top speed, handling, straightening out the tracks, slowing down the game, etc.||Game Specific||GEN||Road Rash II||0.7||Beg||28 Feb 2007|
|Road Rash II Disassembly||lory1990||Disassembly of Road Rash II for Sega Genesis||Source Code||GEN||Road Rash II||1.0||Adv||09 Mar 2016|
|Rob Northern Compression Format||Zoinkity||Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are ….||File Formats||Multiple||N/A||1.0||Int||28 Nov 2012|
|Robocop 3 hex enemies values||DANGER X||Hex text with all enemies values in Robocop 3 in all stages.||Graphics Hacking||NES||RoboCop 3||1.0||Beg||21 Jul 2016|
|Robocop 3 Music Source Code||Jeroen Tel||Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano….||Source Code||NES||RoboCop 3||1.0||Adv||03 Feb 1993|
|Rock Man 2 Weapon Data||DragonMage98||This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far.
It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….||Miscellaneous||NES||Mega Man 2||1.4||Int||03 Nov 2016|
|Rock Man 2 Weapon Get Text Document||DragonMage98||This is a hacking document for Rock Man 2’s text in the weapon get screen. This is for the Japanese version of Mega Man II, so far.||Text Hacking||NES||Mega Man 2||1.1||Int||16 Mar 2016|
|Rockman 2 Energy Speed Data||Yave||Rockman 2 Energy Speed Data by Yave Yu.
This document will help you to change energy charging speed.||Game Specific||NES||Mega Man 2||1.0||Int||25 Feb 2019|
|ROM Hacking/Translating for Anyone Volume 1||UtilMike||A brief overview to the major aspects of hacking ROMS.||Text Hacking||Multiple||N/A||1.5||Beg||06 Nov 2011|
|ROM Hacking/Translating for Anyone Volume 2||UtilMike||A brief overview to the major aspects of hacking ROMS.||Text Hacking||Multiple||N/A||1.5||Beg||12 Jan 2011|
|Romance of Forgotten Kingdom Staff Roll Image File Format||Tauwasser||A brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom.
Includes a 010 Editor binary template to parse image files.||File Formats||PC||Mangguk Jeon'gi: Ichyeojin Nara-ui Iyagi||1.0||Int||09 Oct 2011|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||23 Apr 2004|