|Jet Force Gemini Music Source Code||Jeroen Tel||This is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.||Source Code||GB||Jet Force Gemini||1.0||Adv||13 Nov 2010|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||N/A||N/A||1.1||Beg||06 Jun 2009|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||N/A||N/A||1.0||Beg||06 Jun 2009|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||N/A||N/A||1.0||Beg||07 Jun 2009|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|Joust Source Code Documented||OEM||Appears to be the original source code to the Atari 2600 game Joust.||Source Code||2600||Joust||1.0||Adv||16 Dec 1988|
|Kaboom! Disassembly||Dennis Debro||This is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.||Source Code||2600||Kaboom!||1.0||Adv||04 Sep 2010|
|Kaeru no Tame ni Kane wa Naru Technical Notes||ryanbgstl||This document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….||Game Specific||GB||Kaeru no Tame ni Kane wa Naru||1.0||Adv||27 Jun 2011|
|KaioShin’s Dragon Quest Monsters VWF||KaioShin||Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.||Source Code||GBA||Dragon Quest Monsters: Caravan Heart||Beta 1||Int||01 Jan 2007|
|Katharsis||Jeroen Tel||This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.||Source Code||GB||Katharsis||1.0||Adv||13 Nov 2010|
|Kefka's Kirby's Adventure Notes||Kefka||This is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|Kid Chameleon Hacking Info||Saxman||These are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….||Game Specific||GEN||Kid Chameleon||09/25/2008||Int||25 Sep 2008|
|Kinnikuman characters hex values||DANGER X||A document with all the fighter values.
Punch, kick damage, speed and much more.||Game Specific||NES||M.U.S.C.L.E.||1.0||Beg||10 Nov 2015|
|Kiwibonga's Table-File Making Doc||Kiwibonga||A basic tutorial on table creation.||Table Files||Multiple||N/A||1.0||Beg||30 Oct 2000|
|Knuckles' Chaotix Disassembly & Toolkit||Sonic Retro||This is a Knuckles’ Chaotix disassembly and toolset.
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ….||Assembly||32X||Knuckles' Chaotix||1.0||Int||06 Dec 2013|
|Layer 3 Information and Usage for GoldenEgg||Shiny Ninetales||This is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….||Miscellaneous||SNES||Super Mario World 2: Yoshi’s Island||1.3||Int||18 Feb 2018|
|Legend of Zelda Screen Code Reference||gzip||This is a set of reference images which label each overworld and dungeon screen in Zelda with it’s corresponding hex code. This is often useful when hacking (or cheating).
Generally you would edit the screen location at $EB in RAM to a screen….||Game Specific||NES||The Legend of Zelda||1.0||Beg||16 Jul 2021|
|Leghack||NetBrian||A guide to hacking Legacy of the Wizard||Game Specific||NES||Legacy of the Wizard||1.8||Beg||31 Jan 2001|
|Lethal Weapon 3 Music Source Code||Jeroen Tel||This is the source code to the unreleased game, Lethal Weapon 3. Jereon Tel, the audio composer and programmer for the game donated this code. The assembler and tools were lost long ago. Which was a PDS development system.||Source Code||SMS||Lethal Weapon 3||1.0||Adv||09 Nov 1992|