|GBA Palette Changing FAQ||ETK||A beginners faq to show how to edit palettes in GBA games.||Palette Hacking||GBA||Multiple Games||1.0||Beg||07 Dec 2005|
|GBA Programming Manual||OEM||This is a 171 page GBA Programming manual. It has in depth coverage on registers, LCD screen, screen modes, address maps, sound, timers, communications, and more. Just about every piece of technical programming information you could want is in this d….||Hardware Info.||GBA||N/A||1.1||Int||02 Apr 2001|
|GBATEK||Martin Korth||The definitive guide to all things about the both GBA and DS hardware and then some.||Hardware Info.||NDS||N/A||1.0||Adv||01 Jan 2007|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|GBC Hardware||Reza Lotun||This is pretty decent reference document for the Gameboy’s hardware. However, the GBC specific hardware registers aren’t covered.||Hardware Info.||GB||N/A||1.0||Int||27 Nov 2011|
|Gemfire notes||DragonAtma||This zipped OpenOffice .ods contains the data I (DragonAtma) know about modding Koei’s Gemfire (English SNES version). Most data was found by me, but not all of it.||Table Files||SNES||Gemfire||1.0||Beg||19 Feb 2022|
|Genesis Chat Logs||Fonzie||A collection of logs in which Fonzie explains various aspects of the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||04 Dec 2004|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Genesis Technical Overview||OEM||The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information.||Hardware Info.||GEN||N/A||1.0||Int||14 Nov 2000|
|Ghost Trick Master Sprite Directory||ArcanaXIX||A comprehensive directory of master pointers to all of the talk sprites (full-size and mini) in Ghost Trick: Phantom Detective. These pointers are found in cpac_3d.bin and replacing or modifying them impacts every occurrence of the sprite in the game….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||05 Jul 2021|
|Ghost Trick ROM Visual Assets Information||ArcanaXIX||A document with general information on how to access/understand visual data in the Ghost Trick ROM, specifically talk sprites and backgrounds. Does not include an exhaustive directory but rather serves as a basis for further testing and discoveries d….||Game Specific||NDS||Ghost Trick: Phantom Detective||1.0||Beg||04 Jul 2021|
|Giegue's Master Guide to Hacking Pokemon Games Red-Crystal||Giegue||A guide for hacking pokemon games. It covers Pokemon Red, Blue, Yellow, Gold, Silver, and Crystal.||Game Specific||GB||Multiple Games||1.0||Beg||01 Jan 2002|
|Gimmick! Rom Hacking Document||Commando125||A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….||Game Specific||NES||Mr. Gimmick||1.0||Int||05 Mar 2008|
|Golden Axe 2 Palette Addresses HivePal format||godulator||Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions ….||Palette Hacking||GEN||Golden Axe II||1.0||Beg||03 Nov 2017|
|Golden Axe Disassembly||lory1990||This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS||Source Code||GEN||Golden Axe||1.0||Adv||09 Mar 2016|
|Golden Sun Text Compression Workaround||Labmaster||This document describes how the text compression system in Golden Sun can be circumvented using simple assembly techniques.||Assembly||GBA||Golden Sun||2.0||Int||27 Apr 2006|
|GPU information||Doomed||A document on the Graphics Processing Unit of the PlayStation.||Hardware Info.||PSX||N/A||1.0||Int||30 Aug 1999|
|Gradius 3 disassembly of bank $00 and $02||[J]||Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|Graphics Hacking||RedComet||A tutorial that covers the basics of graphics hacking using Final Fantasy 1 (US) and Tile Layer Pro as an example.||Graphics Hacking||N/A||N/A||1.0||Beg||24 Dec 2005|
|Graphics Hacks For the Tapper Arcade Game And Others||mrcity||This slideshow (PPTX format) with plenty of slide notes describes how to reason your way through editing the tiles and tile map of Midway MCR-III games (1983-85). The examples shown in the presentation highlight nuances of the Tapper ROMs.
You ….||Graphics Hacking||ARC||Multiple Games||1.0||Int||04 Dec 2016|