FFCC Hacking notes | Skullcrush04 | This is the author’s first upload to the site: their hacking notes from Final Fantasy Crystal Chronicles (USA). Most of it should be pretty easy to understand, though a few things might be considered Intermediate (like Spell GFX and text). The a…. | Game Specific | GC | Final Fantasy Crystal Chronicles | 1.01 | Beg | 18 Nov 2021 |
FFII DoS Character Bytes | Topaz Light | UPDATE: Corrected a mistake (The author had the Head and Arms equipment slot bytes backwards), and added the proficiency rank level up threshold table to the end of “FFII Advance Character Bytes v1.1.txt” as a supplementary material! The au…. | Game Specific | GBA | Final Fantasy I & II: Dawn of Souls | 1.1 | Int | 07 Feb 2022 |
Final Fantasy 1 GFF Hacking Documents | Joe73ffdq | This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.
Now, the most novice of hackers can do advanced work…. | Game Specific | NES | Final Fantasy | .80 | Beg | 29 Jun 2014 |
Final Fantasy 1 Music Driver Disassembly | Gil Galad | This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6. | Source Code | NES | Final Fantasy | 1.0 | Adv | 18 Aug 2010 |
Final Fantasy 1: Dawn of Souls event code | Princess Sara | This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be…. | Game Specific | GBA | Final Fantasy I & II: Dawn of Souls | 1.0 | Adv | 21 Apr 2019 |
Final Fantasy 2j Save State Hacking | Sojan | Information on the venerable Final Fantasy II save state format. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 01 Jan 1999 |
Final Fantasy Advance and Chrono Trigger DS Font Specifications | Dragonsbrethren | Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin…. | File Formats | Multiple | Multiple Games | 1.2 | Int | 24 Jul 2009 |
Final Fantasy Adventure and Seiken Densetsu ROM hacking notes | Tomato | ROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text …. | Game Specific | GB | Final Fantasy Adventure | 1.0 | Int | 20 Jul 2019 |
Final Fantasy Bits and Bobbles | DarKnight13 | Information on palette locations in Final Fantasy. | Palette Hacking | NES | Final Fantasy | 1.0 | Beg | 05 Jan 2001 |
Final Fantasy Bytes | Dienyddiwr Da | A compilation of data locations in Final Fantasy. | Game Specific | NES | Final Fantasy | 1.0 | Int | 03 Oct 2000 |
Final Fantasy I for NES Hacking Text | Tekno T | Information on data locations in Final Fantasy. | Game Specific | NES | Final Fantasy | 1.0 | Beg | 14 May 2008 |
Final Fantasy I: Dawn of Souls General Notes | Kea | A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti…. | Game Specific | GBA | Final Fantasy I & II: Dawn of Souls | 1.5 | Int | 29 Jul 2017 |
Final Fantasy II (NES) Music Format | Justin Olbrantz (Quantam) | This specification fully documents the music format used by Final Fantasy II (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats. | Audio Hacking | NES | Final Fantasy II | 1.0 | Int | 01 Jun 2022 |
Final Fantasy II/IVj State Hacking | Jair | A guide to hacking Final Fantasy IV IV save states. | Game Specific | SNES | Final Fantasy II | 1.0 | Beg | 08 Jul 1998 |
Final Fantasy III (NES) Sound Format | Justin Olbrantz (Quantam) | This specification describes the music and sound effect format used by Final Fantasy III (NES) in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games to o…. | Audio Hacking | NES | Final Fantasy III | 1.0 | Int | 01 Jun 2022 |
Final Fantasy IIj Save Editing | Nananki Son of Seto | A guide to hacking Final Fantasy II save states. | Game Specific | NES | Final Fantasy II | .5 | Beg | 02 Jan 2006 |
Final Fantasy V Save Format | MottZilla | Notes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums. | Game Specific | SNES | Final Fantasy V | 1.0 | Int | 19 Jan 2012 |
Final Fantasy VI | Cless | An incredibly thorough listing of data locations in Final Fantasy VI. | Game Specific | SNES | Final Fantasy III | .6 | Beg | 20 Dec 1990 |
Final Fantasy VI Offsets Guide | Geiger | A document pertaining to offsets in the Final Fantasy VI rom. | Game Specific | SNES | Final Fantasy III | 20030812 | Beg | 12 Aug 2003 |
Fire Emblem: Ultimate Tutorial | Blazer | This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti…. | Game Specific | GBA | Fire Emblem | 2.0 | Beg | 08 Jul 2010 |