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(241 to 260) of 821 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
FFCC Hacking notesSkullcrush04This is the author’s first upload to the site: their hacking notes from Final Fantasy Crystal Chronicles (USA). Most of it should be pretty easy to understand, though a few things might be considered Intermediate (like Spell GFX and text). The a….Game SpecificGCFinal Fantasy Crystal Chronicles1.01Beg18 Nov 2021
FFII DoS Character BytesTopaz LightUPDATE: Corrected a mistake (The author had the Head and Arms equipment slot bytes backwards), and added the proficiency rank level up threshold table to the end of “FFII Advance Character Bytes v1.1.txt” as a supplementary material! The au….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.1Int07 Feb 2022
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
Final Fantasy 1 Music Driver DisassemblyGil GaladThis is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.Source CodeNESFinal Fantasy1.0Adv18 Aug 2010
Final Fantasy 1: Dawn of Souls event codePrincess SaraThis is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls. All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings. Dialog text has be….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.0Adv21 Apr 2019
Final Fantasy 2j Save State HackingSojanInformation on the venerable Final Fantasy II save state format.Game SpecificNESFinal Fantasy II1.0Beg01 Jan 1999
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
Final Fantasy Adventure and Seiken Densetsu ROM hacking notesTomatoROM hacking notes I made while examining Final Fantasy Adventure (Game Boy) and Seiken Densetsu (Game Boy). A lot of this data hasn’t been documented before, including enemy stats, drops, data locations, control codes, Japanese and English text ….Game SpecificGBFinal Fantasy Adventure1.0Int20 Jul 2019
Final Fantasy Bits and BobblesDarKnight13Information on palette locations in Final Fantasy.Palette HackingNESFinal Fantasy1.0Beg05 Jan 2001
Final Fantasy BytesDienyddiwr DaA compilation of data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Int03 Oct 2000
Final Fantasy I for NES Hacking TextTekno TInformation on data locations in Final Fantasy.Game SpecificNESFinal Fantasy1.0Beg14 May 2008
Final Fantasy I: Dawn of Souls General NotesKeaA collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.5Int29 Jul 2017
Final Fantasy II (NES) Music FormatJustin Olbrantz (Quantam)This specification fully documents the music format used by Final Fantasy II (NES) in sufficient detail to create new music and insert it into the game, or to extract and convert music from the game to other formats.Audio HackingNESFinal Fantasy II1.0Int01 Jun 2022
Final Fantasy II/IVj State HackingJairA guide to hacking Final Fantasy IV IV save states.Game SpecificSNESFinal Fantasy II1.0Beg08 Jul 1998
Final Fantasy III (NES) Sound FormatJustin Olbrantz (Quantam)This specification describes the music and sound effect format used by Final Fantasy III (NES) in sufficient detail to create new music or sound effects and insert them into the games, or to extract and convert music/sound effects from the games to o….Audio HackingNESFinal Fantasy III1.0Int01 Jun 2022
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
Final Fantasy V Save FormatMottZillaNotes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.Game SpecificSNESFinal Fantasy V1.0Int19 Jan 2012
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
Fire Emblem: Ultimate TutorialBlazerThis tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….Game SpecificGBAFire Emblem2.0Beg08 Jul 2010
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