Newest Hacks

Starfox 2 Restoration Hack Ultimate Chakan SMB1 and a Fresh Coat of Paint Batman Eternity

Newest Translations

Totally Rad Sei Shoujou Sentai Lakers II Initial D Extreme Stage Fire ‘N Ice

Newest Utilities

Road Rash 64 Editor AFS FIX CheckSum MD 32X Texture Calculator Zelda 2 Color Edit

Newest Reviews

Mortal Kombat II Unlimited - Enhanced Colors Mortal Kombat II Unlimited Dragon Ball Z: Legacy of Not Dying to Wolves Wario Land 2 - Remix

Featured Hack Images

Bad Decoration Ayrton Senna's Super Monaco GP II '91 Season Extreme Danger Bros. Kamikaze DX

Featured Translation Images

Cotton: Fantastic Night Dreams Taiyou no Tenshi Mallow: Ohanabatake wa Dai-Panic! Energy Breaker U-four-ia: The Saga

Recent Updates

Documents
General Information
Button

(241 to 260) of 769 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Final Fantasy V Save FormatMottZillaNotes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.Game SpecificSNESFinal Fantasy V1.0Int19 Jan 2012
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
Fire Emblem: Ultimate TutorialBlazerThis tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….Game SpecificGBAFire Emblem2.0Beg08 Jul 2010
Fire ‘N Ice DatahukkaNES Fire’N Ice (aka Solomon’s Key 2) level format and other data.Game SpecificNESFire ‘N Ice1.1Int26 Nov 2007
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0Int31 Aug 2001
Frank15’s Super Mario Land NotesFrank MaggioreFrank15’s notes on how to hack Super Mario Land including level and enemy information.Game SpecificGBSuper Mario Land1.0Beg28 May 2007
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
Freeway DisassemblyManuel PolikReverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.Source Code2600Freeway1.0Adv04 Sep 2010
Front Mission 1 MODBiGFront Mission 1 SNES MOD. file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1 MOD_23Jun2018.txt and front mission table_23Jun2018 HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….MiscellaneousSNESFront Mission1.0Beg23 Jun 2018
FX GraphicsPikenA little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.Graphics HackingSNESMultiple Games2003-04-04Int04 Apr 2003
G.I. Joe PasswordsDischFormat for G.I. Joe passwords outlined. Commented disassembly included!Game SpecificNESG.I. Joe1.0Beg22 Jan 2008
Galaxian (NES) DisassemblylidnariqGalaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test. Hundreds of ho….Source CodeNESGalaxian1.0Adv13 Sep 2011
Game Boy Programming Manual v1.0OEMOfficial Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.Hardware Info.GBN/A1.0Adv09 Nov 1999
Game Gear Development ManualOEMThis is official, so you know you’re getting accurate information! If you’re serious about developing for the GG, give this a try.Hardware Info.GGN/A1.0Int18 Apr 2006
Game Genie DocSnowBroThe contents of an email written by SnowBro detailing a method of making GameGenie codes permanant.Cheat CodesN/AN/A1.0Beg12 Feb 2000
Gameboy Advance CribsheetJustin LloydA reference guide for programming the GBA on the assembly level. Includes hardware registers, ARM & Thumb op-codes, memory organisation (including VRAM), DMA timings, and other useful information.Hardware Info.GBAN/A1.0Int01 Nov 2001
Gameboy ASM Hacking GuideevoA set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.AssemblyGBR-Type II1.0Adv14 Dec 2005
Gameboy Pointer HackingKoolboymanA nice and detailed document on Gameboy pointers.Pointer HackingGBN/A1.0Beg26 Nov 2008
Gameboy Programming ManualDPThis neatly presented PDF manual is a comprehensive compilation of several other Gameboy (color) information docs. Optimized to be printed out, beware though, it’s 139 (Din A5) pages. Original sources from: Pan of Anthrox, GABY, Marat Fay….Hardware Info.GBN/A1.01Int13 May 2008
Prev 1 3 ... 9 10 11 12 [13] 14 15 16 17 ... 23 39 Next