|FEDA VWF Routine||LordTech||Bongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.||Source Code||SNES||FEDA: The Emblem of Justice||1.0||Int||14 May 2008|
|FF2 US Docs||The Tower of Bab-Il||A collection of documents covering all sorts of FF2 game data hacking.||Game Specific||SNES||Final Fantasy II||1.0||Int||13 May 2002|
|FF3 $7E5000 source code||abw||Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM ….||Source Code||SNES||Final Fantasy III||1.0||Adv||13 Feb 2016|
|FF3us Animation Scripts||Everything||This is a dump of the animation scripts code made with an utility coded by Everything. Not all commands have a description but most have one and it’s enough to be able to understand and modify the animations.||Game Specific||SNES||Final Fantasy III||1.0||Int||18 Sep 2015|
|FF3us Battle Event Scripts||Madsiur||This is a dump of the Battle Event Scripts. The 20 commands have a proper description with parameters if applicable. Dialogues called in scripts are also written. This document does not cover the detail of each character or monster movement / animati….||Game Specific||SNES||Final Fantasy III||1.1||Beg||16 Oct 2016|
|FF3us Ending Names Mapping||Madsiur||This is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.||Game Specific||SNES||Final Fantasy III||1.4||Beg||01 Jan 2017|
|FF6 Event Dump||Imzogelmo||The event dump of Final Fantasy VI, with all the code and related explanations of what the code does for events in the game. It is a product of the Event Disassembler from Yousei and Flobster’s FF3Edit utility and is a must have for people tryin….||Assembly||SNES||Final Fantasy III||1.0||Int||27 Feb 2011|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|Final Fantasy II/IVj State Hacking||Jair||A guide to hacking Final Fantasy IV IV save states.||Game Specific||SNES||Final Fantasy II||1.0||Beg||08 Jul 1998|
|Final Fantasy V Save Format||MottZilla||Notes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.||Game Specific||SNES||Final Fantasy V||1.0||Int||19 Jan 2012|
|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Final Fantasy VI Offsets Guide||Geiger||A document pertaining to offsets in the Final Fantasy VI rom.||Game Specific||SNES||Final Fantasy III||20030812||Beg||12 Aug 2003|
|Front Mission 1 MOD||BiG||Front Mission 1 SNES MOD.
file type : FM1MOD.rar : the file contains front mission OLD MOD.txt, FM1
MOD_23Jun2018.txt and front mission table_23Jun2018
HEX code to modify wanzers, weapons, pilots skills or EXP. There are many thin….||Miscellaneous||SNES||Front Mission||1.0||Beg||23 Jun 2018|
|FX Graphics||Piken||A little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.||Graphics Hacking||SNES||Multiple Games||2003-04-04||Int||04 Apr 2003|
|Gradius 3 disassembly of bank $00 and $02||[J]||Complete disassembly of Bank $00 and $02. Only bank $00 and $02 has assembly.||Assembly||SNES||Gradius III||1.0||Int||12 Jan 2019|
|Grog’s Guide to DMA and HDMA on the SNES||Grog||This guide explains DMA on the SNES and gives an example of how to use it. A few details are incorrect.
- ROM-RAM example uses the wrong DMA mode.
- Incorrect phrase: “you can actually use one HDMA transfer over multiple frames….
|Assembly||SNES||N/A||1.0||Int||01 Jan 2001|
|Hacking Custom Intros Into SNES ROMs||DackR||This tutorial aims to simplify the learning curve for hacking your own intros into SNES ROMS.
The tutorial includes a re-compiled 32-bit version of gif2sopts.exe. This is included because this is hard to find.
Special Thanks to MrRichard999 fo….||Graphics Hacking||SNES||N/A||1.0||Int||10 Jul 2018|
|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam: Tournament Edition||2.1||Beg||05 Sep 2019|
|Homebrew Handbook for SNES||Grog||This guide goes over the basics of coding 65816 assembly for the SNES. Only the Introduction and first chapter are complete.||Assembly||SNES||N/A||1.0||Adv||27 Feb 2006|
|How to Edit 16×16 tiles||David Timko||Explains a specific type of storage common to Japanese SNES fonts ranging in size from 12×12 to 16×12.||Graphics Hacking||SNES||N/A||1.2||Beg||21 May 2007|