Newest Hacks

SMB3 RELOADED Super Metroid Fix Misplaced Pixel in Logo Grand Theft Auto: London 1969 - Standalone Patch

Newest Translations

Zanac A.I. Welcome to Pia Carrot Zanac Zanac EX

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Fix Misplaced Pixel in Logo Byte’s Adventure Tina's Adventure Island III Contra III Slowdown Removal

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Metroid Fusion - NoMap Arkanoid - Dimension of DOH!! Rockman 3: Showdown Edition Battle City - Christmas Edition 2014

Featured Translation Images

Sweet Home Final Fantasy Legend Snoopy Concert Romancing SaGa 3

Recent Updates

Documents
General Information
Button

(61 to 80) of 153 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Super Mario RPG BytesWeaselA document containing various bits of data on Super Mario RPG.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Beg02 Apr 2006
Super Metroid CompressionUnicorn_PoopThis is a short little table of notes about the decompression routine in Super Metroid.Game SpecificSNESSuper Metroid1.0Adv10 Nov 2011
SMB3 Level DatainsectduelThis document will tell you all you need to know to edit Super Mario 3 data in Super Mario All-Stars.Game SpecificSNESSuper Mario All-Stars1.0Int15 Apr 2006
Variable Width FontStealth TranslationsAn example of how I would do a variable width font routine for a SNES game.Source CodeSNESN/A2.0Int20 Apr 2006
RecompressionBongo`A helper file to show how to re-compress data. This routine is for Light Fantasy 2. I have seen that some people find it hard recompiling after they may have decompressed game.Source CodeSNESLight Fantasy 21Int20 Apr 2006
SPC700 Mini TutorialGauThis is a small tutorial with a basic example of how to transfer data to the SPC700 and get some sound code up and running. Useful for SPC700 beginners as a supplement to other SPC700 documents.Hardware Info.SNESN/A1.0Int31 Oct 2011
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
Stunt Race FX Hacking NotesMatrixzThis document contains various hacking information, including ROM data offsets, track data, and RAM locations.Game SpecificSNESStunt Race FX2.0Beg10 May 2006
Compression - Cyber Knight 2g8z et alDynamic LZ parameter selection. With example code.Source CodeSNESCyber Knight II2.0Int13 May 2006
Text Demo - Source CodeSpardaJust the sources to a simple “Text to Screen” demo. It should be helpful for beginner SNES programmers.AssemblySNESN/A1.0Beg17 May 2006
SNESGT savestate formatGIGOThis file describes the format of the blocks in a SNESGT savestate file.File FormatsSNESN/A3.0Beg26 May 2006
Adding an SNES Intro (with a few clicks)DQ TranslationsThis document explains a quick way to go about the process of adding an intro to a game.AssemblySNESN/A1.0Int16 Jun 2006
Secret of Evermore SRAM GuideJohn David RatliffThis is a guide to the Secret of Evermore SRAM. It includes information on the game data and the sanity algorithm used to verify it.Game SpecificSNESSecret of Evermore2.0Beg01 Jan 2006
Romancing Saga 2 VWFLordTechExample of VWF on SNES.Source CodeSNESRomancing SaGa 21.0Adv08 Nov 2011
Orochimaru's Perfect Guide to Hyrule MagicOrochimaruA very in depth guide to Sephiroth3’s Zelda 3 editor, Hyrule Magic. A bit dated at this point, but still extremely valuable for anyone wanting to learn how to get full use out of Hyrule Magic. It also includes a lot of extra tutorials and info….Game SpecificSNESThe Legend of Zelda: A Link to the Past2.0Beg01 Jan 2005
DSP-1 Emulation CodeAndreas NaiveDSP-1 emulation (commented) code. The DSP-1 is implemented as a C++ class with a minimal interface giving access to the DSP-1′ SR and DR. The emulation is thought to be bit-perfect (after extensive testing).Source CodeSNESN/A3.0Beg13 Jul 2006
Super Mario RPG ROM OffsetsgiangurgoloExtensive list of offsets for various data, ranging from sound to decompression routines.Game SpecificSNESSuper Mario RPG: Legend of the Seven Stars1.0Int27 Dec 2006
Qwertie’s SNES Documentation Plus DMA Revision 6QwertieContains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
  • Has “big-endian” and “little-endian” mixed up
  • [l….
Hardware Info.SNESN/A2.1Adv01 Jan 1998
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
Lo/HiROM ConvertDPHP function to convert a SNES HiROM address to LoROM or LoROM address to HiROM.Source CodeSNESN/A2.0Beg03 Jul 2006
Prev ... 1 2 3 [4] 5 6 7 8 Next