|Final Fantasy VI||Cless||An incredibly thorough listing of data locations in Final Fantasy VI.||Game Specific||SNES||Final Fantasy III||.6||Beg||20 Dec 1990|
|Programming the 65816||Western Design Center||Official programming guide to the 65816 microprocessor. Also includes documentation on the 6502, 65C02 and 65802 microprocessors. 469 pages covering basic assembly language concepts, microprocessor architecture, instruction sets, simple and complex….||Assembly||SNES||N/A||1.0||Int||28 Apr 1992|
|SNES Multiplication/Division Registers||Vic Ricker||This is an in-depth documentation on the SNES’s special multiplication/division registers.||Hardware Info.||SNES||N/A||1.0||Adv||26 Dec 1993|
|PsyQ SNES Development Manual||Psygnosis||This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer ….||Assembly||SNES||N/A||1.0||Adv||01 Jan 1994|
|SNES FastROM Information||Paul||This document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.||Hardware Info.||SNES||N/A||1.0||Adv||16 Feb 1994|
|SNES/SFC Manual (PDF Version)||OEM||This is an SFC version of the SNES Dev Manual we also have on the site, covering the PPU and CPU. This is a good technical supplement to the actual SNES Dev Manual we also have on the site. It also contains a nice 2-page register summary sheet.||Hardware Info.||SNES||N/A||PDF||Int||31 Mar 1994|
|SPC-700 Source||AntiTrack||A commented disassembly of a sound routine.||Source Code||SNES||N/A||1.0||Int||17 Oct 1994|
|SNES Doc||Y0SHi||The greatest Super Nintendo documentation in its day, but newer docs have more information.||Hardware Info.||SNES||N/A||2.30||Beg||28 Dec 1994|
|Winter Gold Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.||Source Code||SNES||Winter Gold||1.0||Adv||23 Nov 1995|
|SNES Kart (HTML)||DiskDude||In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.||Hardware Info.||SNES||N/A||1.6||Int||01 Jan 1996|
|Pocahontas Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.||Source Code||SNES||Pocahontas||1.0||Adv||27 Jan 1996|
|NBA Hangtime Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, audio programmer and composer for the game.
This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….||Source Code||SNES||NBA Hangtime||1.0||Adv||30 Apr 1996|
|SNES Kart||DiskDude||In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.||Hardware Info.||SNES||N/A||1.6||Int||01 Jan 1997|
|SNES Graphics||Starr||These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….||Hardware Info.||SNES||N/A||1.0||Adv||04 Oct 1997|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|SNES Sound Processors Info||Gau Of The Veldt||The SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If ….||Hardware Info.||SNES||N/A||1.0||Adv||05 Feb 1998|
|65816 Programming Primer||Brett Tabke||An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….||Assembly||SNES||N/A||1.0||Int||10 Feb 1998|
|SNES CPU||Randall Hyde||This is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….||Hardware Info.||SNES||N/A||1.0||Adv||11 Mar 1998|
|SNES Memory Mapping||]SiMKiN[||Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.||Hardware Info.||SNES||N/A||3.5||Int||23 Mar 1998|
|SNES Palette Format||Jay||A document on the SNES palette format, and converting colors between it and standard RGB24 format.||Palette Hacking||SNES||N/A||1.0||Adv||24 Apr 1998|