4BPP Demo | TFG | A Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation. | Source Code | SNES | N/A | 1.0 | Int | 20 Feb 2004 |
65816 Programming Primer | Brett Tabke | An in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com…. | Assembly | SNES | N/A | 1.0 | Int | 10 Feb 1998 |
Addendum to ZSNES Savestate Format | creaothceann | This addendum contains information on variables added to the ZSNES savestate format since the time the original format document was written by ZsKnight. | Save State Hacking | SNES | N/A | 1.0 | Beg | 06 Jan 2006 |
Adding an SNES Intro (with a few clicks) | DQ Translations | This document explains a quick way to go about the process of adding an intro to a game. | Assembly | SNES | N/A | 1.0 | Int | 16 Jun 2006 |
Addrem | Killa B | A portable C library for adding and removing SNES headers. | Source Code | SNES | N/A | 1.0.0 | Beg | 29 May 2009 |
American Gladiators Music Source Code | Barry Leitch | This source code was donated by Barry Leitch, the musician and audio programmer for the game. There are a number of missing development files in this package including the SNES Nintendo assembler. This source code may need a conversion to modern publ…. | Source Code | SNES | American Gladiators | 1.0 | Adv | 07 Aug 2010 |
Anomie's S-DSP Doc | Anomie | Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers. | Hardware Info. | SNES | N/A | 1212 | Adv | 28 Sep 2015 |
Anomie's SNES Memory Mapping Doc | Anomie | This is a document intended to describe the SNES memory map. It will NOT include information on the MAD-1 or any other address decoder. | Hardware Info. | SNES | N/A | 2008-12-21 | Int | 21 Dec 2008 |
Anomie's SNES Timing Doc | Anomie | This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES. | Hardware Info. | SNES | N/A | 2008-12-21 | Adv | 21 Dec 2008 |
Anomie's SPC700 Cycle Doc | Anomie | Cycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors. | Hardware Info. | SNES | N/A | 2007-04-21 | Adv | 21 Apr 2007 |
Anomie's SPC700 Doc | Anomie | In depth information on the SPC700 including a diassembly of the Boot ROM. | Hardware Info. | SNES | N/A | 2009-07-19 | Int | 19 Jul 2009 |
Anomie’s C4 Chip Doc | Anomie | In depth information on the SNES C4 cartridge add-on chip and it’s registers. | Hardware Info. | SNES | N/A | 2007-07-12 | Adv | 12 Jul 2007 |
Anomie’s Register Doc | Anomie | A nice in depth look at all the SNES hardware registers. This is must have reference material for anybody doing any assembly hacking or homebrew coding for the SNES. This document is the most recent and up to date we have on the SNES registers (as of…. | Hardware Info. | SNES | N/A | 2007-07-12 | Int | 12 Jul 2007 |
Anomie’s SNES OpenBus and Wrapping Doc | Anomie | Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only. | Hardware Info. | SNES | N/A | 2007-04-21 | Adv | 21 Apr 2007 |
Anomie’s SNES Port Doc | Anomie | This is a document intended to describe the various hardware ports on the SNES. It will not describe how these ports are used by what may be plugged into them. | Hardware Info. | SNES | N/A | 2007-04-27 | Int | 27 Apr 2007 |
ASM Hacking for Dummies | D | An introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered. | Assembly | SNES | N/A | 1.0 | Int | 25 Apr 1999 |
ASM Tutorial | Jay | A tutorial written for novices. Includes the basics of assembly language using the 65816 as an example. | Assembly | SNES | N/A | 1.0 | Int | 24 Apr 1998 |
Bank C3 Compendium | Novalia Spirit | A set of fully commented disassemblies and complementary documents pertaining to bank C3 from the SNES and SFC versions of Final Fantasy VI. The bank handles all of the field menus, as well as ending scenes that are beyond the scope of the event prog…. | Assembly | SNES | Final Fantasy III | 1.0 | Int | 11 Jul 2016 |
Blargg’s S-DSP Timer Glitch Explanation | Blargg | An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked. | Hardware Info. | SNES | N/A | 2007-03-31 | Adv | 31 Mar 2007 |
Boss Weapon Damage Disassembly | PowerPanda | A disassembly of the damage that weapons do to each boss. Created and used in the “Capsule Remix” hack. DarkSamus993 can be listed as contributor. | Assembly | SNES | Mega Man X | 1.0 | Int | 18 May 2017 |