Shift-JIS Encoded + Half | John Osborne | A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i…. | Table Files | Multiple | N/A | 1 | Beg | 16 Jan 2018 |
How to Hack Experience Levels | tcaud | Step-by-step guide to hacking experience levels in games that have them. | Miscellaneous | Multiple | Multiple Games | 1.0 | Beg | 04 Jun 2015 |
Rob Northern Compression Format | Zoinkity | Description of the Rob Northern Compression format.
Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files.
Encryption and locking are …. | File Formats | Multiple | N/A | 1.0 | Int | 28 Nov 2012 |
ROM Hacking/Translating for Anyone Volume 1 | UtilMike | A brief overview to the major aspects of hacking ROMS. | Text Hacking | Multiple | N/A | 1.5 | Beg | 06 Nov 2011 |
PDS 6502 Programming Manual | OEM | PDS or Programmer Development Systems is the name of a hardware and software development kit by a company of the same name. Both the software and the hardware including a PC, PCB and custom software work together as one and won’t function withou…. | Assembly | Multiple | N/A | 1.0 | Int | 12 Feb 2011 |
ROM Hacking/Translating for Anyone Volume 2 | UtilMike | A brief overview to the major aspects of hacking ROMS. | Text Hacking | Multiple | N/A | 1.5 | Beg | 12 Jan 2011 |
D88 File Structure | JPN Translations | Describes the the structure of the D88, a disk format commonly used in computers such as the PC88 and the X1. The original text was in Japanese. | File Formats | Multiple | N/A | 1.0 | Int | 06 Nov 2009 |
Editing Fonts without the Aid of a Graphics Editor | Partial Translations | A document explaining how to edit bitplane fonts with a hex editor. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 01 Oct 2009 |
The Theory of Relative Searching | InVerse | Einstein’s Theory of Relativity is considered to be one of the utmost works of modern genius. Relative searching,
while not quite as awe inspiring, seems to be almost as difficult to grasp for the fledgling ROM hacker. With this
article, I intend…. | Relative Searching | Multiple | N/A | 1.01 | Beg | 22 Aug 2009 |
Final Fantasy Advance and Chrono Trigger DS Font Specifications | Dragonsbrethren | Explains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game.
Now contains information about editing the fonts with the [url=http://www.romhackin…. | File Formats | Multiple | Multiple Games | 1.2 | Int | 24 Jul 2009 |
An Introduction to Understanding/Hacking 8 Bit Graphics | Prez | A guide to working with graphics using only a hex editor. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 14 May 2008 |
65xx Processor Data | MeMSO | This document describes in (almost) full detail exactly how the 65xx processors work. The document contains information for the following CPUs: 6502 (6507, 6510, etc), 65c02, Rockwell 65c02, 65cs02, 65ce02 (4510), HuC6280 and 65c816. | Assembly | Multiple | N/A | 2.0 | Beg | 28 Oct 2006 |
BMP/BPP Convert | D | These functions will re-arrange bitplane tile graphics into bitmap linear and vice-versa. They are designed to work on strings where every character represents a pixel, so they are only for use on up to 16-colors. You will need to merge plane or spli…. | Source Code | Multiple | N/A | 3.0 | Beg | 03 Jul 2006 |
Apply FireFlower | D | PHP routine to apply a FireFlower Patch. Also supports applying Microsoft File Compare output as a patch. | Source Code | Multiple | N/A | 2.0 | Beg | 03 Jul 2006 |
NEC Interchannel Package Format | D | NEC Interchannel’s package format is used in the Sentimental Graffiti games to store scripts and other data. The format appears in both Sentimental Graffiti on Sega Saturn and Sentimental Graffiti 2 on Dreamcast. | File Formats | Multiple | Multiple Games | 2006/2/7 | Int | 07 Feb 2006 |
The Basics of Bases | Partial Translations | The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. | Miscellaneous | Multiple | N/A | 1.5 | Beg | 05 Dec 2005 |
Description of the Sega FILM/CPK File Format | Mike Melanson | A description of the FILM A/V container developed by Sega for use on several CD-ROM game consoles. | File Formats | Multiple | N/A | 2.0 | Beg | 13 Mar 2003 |
Title Screen Hacking Made Easy | InVerse | An interesting document detailing a method for finding and editing title screen map data. | Graphics Hacking | Multiple | N/A | 1.0 | Int | 28 Feb 2003 |
The Definitive Guide to ROM Hacking for Complete Beginners | InVerse | A frequently asked questions list of sorts for the aspiring ROM Hacker. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 28 Feb 2003 |
Hex Lesson | solid t-bone | This document explains the basics of hex editing and it’s many uses. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 09 Dec 2002 |