|Sega Genesis Technical Notes||Bart Trzynadlowski||An informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the ….||Hardware Info.||GEN||N/A||1.0||Adv||07 Feb 2000|
|Eternal Champions Hacking Notes||BillyTime! Games||This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ….||Game Specific||GEN||Eternal Champions||1.0||Beg||24 Sep 2020|
|Sega Genesis Hardware Notes||Charles MacDonald||Everything contained within has been tested on actual hardware, so you know it’s right.||Hardware Info.||GEN||N/A||0.8||Int||02 Mar 2001|
|Sega Genesis VDP Documentation||Charles MacDonald||Various quirks and notes on the Genesis Video Display Processor.||Hardware Info.||GEN||N/A||1.5f||Int||10 Aug 2000|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|Deinterleave MD ROM||D||PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable.||Source Code||GEN||N/A||2.0||Int||20 Apr 2006|
|Genesis ROM Format||d0nut||Info on the Genesis ROM format.||Miscellaneous||GEN||N/A||1.1||Int||17 May 1999|
|Yet Another Sega Genesis VDP Document||DevSter||Aimed at beginners, this covers the Genesis’ VDP.||Hardware Info.||GEN||N/A||1.0||Beg||14 May 2008|
|SOR2 - Custom character portraits||Dha_Lau_Hoo||This is a guide on how to add custom portraits to Streets of Rage 2.
Before you start, you need these tools:
1. Pancake 2
3….||Graphics Hacking||GEN||Streets of Rage 2||1.0||Int||22 Nov 2018|
|SOR2 - Air Combo Guide||Dha_Lau_Hoo||This is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/
This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….||Assembly||GEN||Streets of Rage 2||1.3||Int||27 Dec 2019|
|Streets of Rage 2 - Revising the Title Screen||eskayelle||Got an awesome Streets of Rage 2 hack, and want to customize the title screen? Want to go a step further and swap out the Bare Knuckle 2 screen buried in the ROM as well? This document will provide some information and offsets regarding both SoR2 t….||Assembly||GEN||Streets of Rage 2||1.0||Int||14 Sep 2019|
|Genesis Chat Logs||Fonzie||A collection of logs in which Fonzie explains various aspects of the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||04 Dec 2004|
|Sega Genesis Programming Introduction||Fonzie||An introduction to programming the Genesis. English and French versions included.||Assembly||GEN||N/A||1.1||Int||11 Jun 2004|
|Compression - Shining Force||g8z et al||Multiple Huffman. 68k code more intriguing. No example source.||Source Code||GEN||Shining Force||2.0||Int||13 May 2006|
|Phantasy Star (Classic Series) Hacking Guide||GhaleonUnlimited||Want to make some your own changes to the classic Phantasy Star games? Think the PS hacks out there all suck?
Thanks to dedicated fans, each PS game has been disassembled, meaning that no programming skills are needed to make your perfect version!….||Miscellaneous||GEN||Phantasy Star IV: The End of the Millennium||1.0||Beg||16 Jan 2021|
|Golden Axe 2 Palette Addresses HivePal format||godulator||Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions ….||Palette Hacking||GEN||Golden Axe II||1.0||Beg||03 Nov 2017|
|Streets of Rage 3 Music Offsets & Audio Info||hagelbreaker||Info about music offsets, values and sound samples.||Game Specific||GEN||Streets of Rage 3||0.1||Beg||22 Mar 2018|
|Phantasy Star II Disassembly||lory1990||This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The ASM code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e….||Source Code||GEN||Phantasy Star II||1.0||Adv||23 Aug 2019|
|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||23 Aug 2019|