68000 Disassembler Notes | pianohombre | Notes on picking a good 68k disassembler for Sega Genesis roms. The Sega Genesis uses a Motorola 68000 processor for main functions and a Z80 processor for audio. | Assembly | GEN | N/A | 1.0 | Beg | 21 Feb 2022 |
Arrow Flash Table and Translation Notes | Valug | A table file as well as some notes on the PT-BR translation of Arrow Flash made by Valug. | Text Hacking | GEN | Arrow Flash | 1.0 | Int | 18 Feb 2023 |
Art Alive! Disassembly | lory1990 | This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS. | Source Code | GEN | Art Alive! | 1.0 | Adv | 09 Mar 2016 |
Castle of Illusion - Disassembly (Translation) | RadioTails | This is a partial disassembly of Castle of Illusion (Japan Version) to make translating the game to another language a lot easier.
All the Japanese text has been replaced with English text, along with improving the English text to make it sound mo…. | Assembly | GEN | Castle of Illusion: Starring Mickey Mouse | 1.5 | Int | 22 Feb 2023 |
Castlevania: Bloodlines Cutscene Text Editing Guide | CF | A document to assist with any future Castlevania: Bloodlines translations or other text hacks. This is a guide to easily hack the intro sequence as well as both Eric and John’s endings. | Text Hacking | GEN | Castlevania: Bloodlines | 1.0 | Beg | 17 Apr 2020 |
Cliffhanger | Chris Shrigley | This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers. | Source Code | GEN | Cliffhanger | 1.0 | Adv | 25 Oct 1993 |
Collection of Sega Genesis Manuals | OEM | If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this. | Hardware Info. | GEN | N/A | 1.0 | Adv | 29 Mar 2000 |
Columns Disassembly | lory1990 | Disassembly of Columns for Sega Genesis | Source Code | GEN | Columns | 1.1 | Adv | 24 Apr 2016 |
Compression - Shining Force | g8z et al | Multiple Huffman. 68k code more intriguing. No example source. | Source Code | GEN | Shining Force | 2.0 | Int | 13 May 2006 |
Deinterleave MD ROM | D | PHP routine to quickly detect and deinterleave a Megadrive ROM in SMD format. Takes a filename and returns the deinterleaved binary as a string variable. | Source Code | GEN | N/A | 2.0 | Int | 20 Apr 2006 |
Eternal Champions Hacking Notes | BillyTime! Games | This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ…. | Game Specific | GEN | Eternal Champions | 1.0 | Beg | 24 Sep 2020 |
EX-Mutants Source Code | Chris Shrigley | This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game. | Source Code | GEN | Ex-Mutants | 1.0 | Adv | 20 Apr 1993 |
Genesis Chat Logs | Fonzie | A collection of logs in which Fonzie explains various aspects of the Genesis. | Hardware Info. | GEN | N/A | 1.0 | Int | 04 Dec 2004 |
Genesis ROM Format | d0nut | Info on the Genesis ROM format. | Miscellaneous | GEN | N/A | 1.1 | Int | 17 May 1999 |
Genesis Technical Overview | OEM | The official documentation for the Genesis. Not quite as extensive as the SNES Developer Manual, but far and away better than all other currently available Genesis information. | Hardware Info. | GEN | N/A | 1.0 | Int | 14 Nov 2000 |
Golden Axe 2 Palette Addresses HivePal format | godulator | Requires HivePal utility to use.
This contains the locations of Golden Axe II palette’s and a description providing where each is used.
It is in the HivePal format, install instructions …. | Palette Hacking | GEN | Golden Axe II | 1.0 | Beg | 03 Nov 2017 |
Golden Axe Disassembly | lory1990 | This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler AS | Source Code | GEN | Golden Axe | 1.0 | Adv | 09 Mar 2016 |
Gunstar Heroes Disassembly | lory1990 | This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K. | Source Code | GEN | Gunstar Heroes | 1.0 | Adv | 09 Mar 2016 |
How to Make Genesis Game Genie Codes With Gens Tracer | Tony Hedstrom | Explains how to make Genesis Game Genie codes using memory traces and assembly trace logs. This also serves as an interesting backdoor introduction to assembly language. | Cheat Codes | GEN | N/A | 0.4 | Int | 05 Jun 2007 |
James Pond 3 Hacking Notes | Saxman | These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo…. | Game Specific | GEN | James Pond 3: Operation Starfish | 1.0 | Beg | 18 Jun 2010 |