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(121 to 140) of 250 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Legend of Zelda Screen Code ReferencegzipThis is a set of reference images which label each overworld and dungeon screen in Zelda with it’s corresponding hex code. This is often useful when hacking (or cheating). Generally you would edit the screen location at $EB in RAM to a screen….Game SpecificNESThe Legend of Zelda1.1Beg12 Dec 2021
LeghackNetBrianA guide to hacking Legacy of the WizardGame SpecificNESLegacy of the Wizard1.8Beg31 Jan 2001
Lode Runner Level FormatDischCompression and storage format of Lode Runner levels outlined in detail.Game SpecificNESLode Runner1.1Int31 Jan 2008
Lost Woods & Lost Hills HackingDr. FloppyComprehensive guide to altering the special sequences of the Lost Woods and Lost Hills in The Legend of Zelda.Game SpecificNESThe Legend of Zelda1.0Beg17 Jun 2009
Magician Source CodeChris ShrigleyMagician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley. This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the ….Source CodeNESMagician1.0Beg02 Feb 1990
Mega Man 4 Sound Engine DisassemblyMatrixzThis is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….AssemblyNESMega Man 41.0Adv14 Jan 2013
Mega Man 6 Enemy IDsVaglaMega Man 6 Enemy IDs document on every single ID from 00 to FF.MiscellaneousNESMega Man 61.0Beg21 May 2003
Mega Man DisassemblyBisqwitA disassembly of Mega Man. Banks 5,6, and 7 are included. This includes the main logic but no sound, music or graphics.Game SpecificNESMega Man1.0Adv19 Sep 2010
Mega Man II Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 2. Everything is in bank 12 (0C). This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool….Game SpecificNESMega Man 21.0Adv27 Sep 2010
Mega Man III Hacking Documentskuja killerThis is a collection of documents and other notes for hacking Mega Man III (NES) created by kuja killer.Game SpecificNESMega Man 31.0Int04 Mar 2016
Mega Man Sound DisassemblyBisqwitReassembleable commented music/sound disassembly of Mega Man 1. Everything lies in bank 4. This file can be assembled into IPS or O65 using Nescom and then reinserted into the ROM with a tool of….Game SpecificNESMega Man1.0Adv27 Sep 2010
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
Mega Man Title Screen Sound CodeinsectduelTeaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.Game SpecificNESMega Man1.0Int27 Sep 2010
Mega Man V Hex Edit DocMetHyThis file regroups hex editing notes I took during the making of my MM5 hack called Second Strike. If you’re interested in hacking MM5, the first thing you should do before reading this file, ….Game SpecificNESMega Man 51.2Beg07 Mar 2017
Mega Man/Rockman 2 Music/SFX Data GuideHimajin JichikuThe document refers specifically to the structure of Mega Man/Rockman 2’s music data. It does not provide a list of offsets to find music at - for that, please refer to infidelity’s [url=https://www.romhacking.net/documents/660/]Megaman 2 S….Audio HackingNESMega Man 21.1Int07 Aug 2016
MegaMan 2 (NES) Password Crackjayz299A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem.Cheat CodesNESMega Man 21.0Beg16 Oct 2008
Megaman 2 Sound Engine DocumentinfidelityHere is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.AssemblyNESMega Man 21.0Int08 Sep 2008
Megaman 3 - 5 Level FormatsMatrixzA document explaining how level data is laid out in Megaman 3, 4 and 5. It also explains how the various data works. Kind of outdated.Game SpecificNESMultiple Games1.0Beg01 Jan 2002
Megaman 4 Comprehensive DocumentMatrixzA Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.Game SpecificNESMega Man 41.6Int06 Jun 2016
Megaman 5 Palette Hacking DocSephiroth XA document detailing where you can find the palette for MegaMan in MegaMan 5.Palette HackingNESMega Man 51.0Beg17 Apr 2000
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