|Hacking The Legend of Zelda Overworld Screens and Column Combos||gzip||This document explains how overworld screen and column data is stored in The Legend of Zelda and how to hack it. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.
….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Hiryuu no ken 3 allies & opponents hex values||DANGER X||It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
etc||Game Specific||NES||Hiryuu no Ken III: 5 Nin no Ryuu Senshi||1.0||Beg||13 Oct 2015|
|How NES Graphics work||yarbles||A narative on how the NES displays graphics.||Hardware Info.||NES||N/A||1.0||Beg||27 Jan 1999|
|How to edit Donkey Kong titlescreen||Crying Onion||Tutorial about how to edit the titlescreen of Donkey Kong for NES. Available in English and Spanish.||Game Specific||NES||Donkey Kong||1.0||Beg||10 Nov 2020|
|How to find & edit enemy health with FCEUXD||bbitmaster||bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)||Assembly||NES||Ninja Gaiden||1.0||Int||14 May 2008|
|How to Make NES Game Genie Codes With a Debugger||Tony Hedstrom||Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.||Cheat Codes||NES||N/A||0.7a||Beg||17 Oct 2003|
|How to make raster effects with the NES ?||Bregalad||This document presents how to do raster effects by writing to PPU registers during the frame, without going too much into technical details that are irrelevant when programming a game or tech-demo.
Also, it includes some practical tips to produce ….||Hardware Info.||NES||N/A||2.0||Int||21 May 2015|
|How to start hacking your own ROMs||Justin Anderson||A guide to changing graphics in games by using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.0||Beg||14 Oct 1997|
|How to Use SMBED||frantik||A guide written by frantik on how to use the Japanese tool SMBED for Super Mario Bros.||Game Specific||NES||Super Mario Bros.||2.0||Beg||11 Jan 2008|
|Ice Climber - Level Data Map||Issun||This document covers Ice Climber’s level data and should contain all the information you need to make custom stages including bonus stages.||Game Specific||NES||Ice Climber||1.0||Int||08 Feb 2018|
|Ice Climbers||FrenziedPanda||These are some hacking notes for the ‘Ice Climbers’ NES game.||Game Specific||NES||Ice Climber||1.0||Beg||12 Mar 2006|
|Infidelity's Dissection of DuckTales ROM||infidelity||Hacking notes, addresses, and data formats from DuckTales for the NES.||Game Specific||NES||DuckTales||1.0||Adv||14 Nov 2009|
|Jack Nicklaus Golf Music Source Code||Barry Leitch||This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….||Source Code||NES||Jack Nicklaus' Greatest 18 Holes of Major Championship Golf||1.0||Adv||07 Aug 2010|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|Kefka's Kirby's Adventure Notes||Kefka||This is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|Kinnikuman characters hex values||DANGER X||A document with all the fighter values.
Punch, kick damage, speed and much more.||Game Specific||NES||M.U.S.C.L.E.||1.0||Beg||10 Nov 2015|