|Final Fantasy IIj Save Editing||Nananki Son of Seto||A guide to hacking Final Fantasy II save states.||Game Specific||NES||Final Fantasy II||.5||Beg||02 Jan 2006|
|Fire ‘N Ice Data||hukka||NES Fire’N Ice (aka Solomon’s Key 2) level format and other data.||Game Specific||NES||Fire ‘N Ice||1.1||Int||26 Nov 2007|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|G.I. Joe Passwords||Disch||Format for G.I. Joe passwords outlined. Commented disassembly included!||Game Specific||NES||G.I. Joe||1.0||Beg||22 Jan 2008|
|Galaxian (NES) Disassembly||lidnariq||Galaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.
Hundreds of ho….||Source Code||NES||Galaxian||1.0||Adv||13 Sep 2011|
|Gimmick! Rom Hacking Document||Commando125||A ROM hacking document for assistance in hacking specific areas of Gimmick! for the Nintendo Entertainment System. These areas include level data, attribute tables, block properties, level properties, some sprite (aka object) data, bank selection for….||Game Specific||NES||Mr. Gimmick||1.0||Int||05 Mar 2008|
|Guardian Legend ROM Hacking Document||Jigglysaint||This is a hacking document for the Nintendo game, The Guardian Legend. This document includes the various formats for the overhead view walking part of the game. In addition, information can be found on what area plays what music, and what each corr….||Game Specific||NES||The Guardian Legend||1.0||Beg||14 May 2008|
|Hacking Final Fantasy 3j NESticle Save States||Sliver X||A guide to hacking Final Fantasy 3j save states.||Game Specific||NES||Final Fantasy III||2.0||Beg||26 May 2002|
|Hacking Music||The Almighty Guru||This guide will show you how to hack the music that is played in each room of Bionic Commando.||Game Specific||NES||Bionic Commando||09/19/03||Int||19 Sep 2003|
|Hacking NES Music||Sliver X||A document detailing a method for editing NES music using NSF files.||Miscellaneous||NES||N/A||1.0||Int||28 Jun 2001|
|Hacking Savestates for Final Fantasy||Bastard Son||Savestate Hacking guide for Final Fantasy.||Game Specific||NES||Final Fantasy||.02||Beg||17 Oct 1998|
|Hacking Sound||The Almighty Guru||Covers sound effects editing for Bionic Commando.||Game Specific||NES||Bionic Commando||09/19/03||Int||19 Sep 2003|
|Hacking Sprites||The Almighty Guru||This guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.||Game Specific||NES||Bionic Commando||04/08/03||Beg||08 Apr 2003|
|Hacking The Legend of Zelda NESticle Save States||Sliver X||A guide to hacking Zelda save states.||Game Specific||NES||The Legend of Zelda||1.0||Beg||05 Jan 2001|
|Hacking Your Way to Superstardom with the NESticle Emulator||AC2k||An old guide to graphics hacking using the Nesticle emulator.||Graphics Hacking||NES||N/A||1.2||Beg||14 May 2008|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|
|Hiryuu no ken 3 allies & opponents hex values||DANGER X||It contains all the values for your characters and enemies from 1 on 1 fights.
fighting style & special move
etc||Game Specific||NES||Hiryuu no Ken III: 5 Nin no Ryuu Senshi||1.0||Beg||13 Oct 2015|
|How NES Graphics work||yarbles||A narative on how the NES displays graphics.||Hardware Info.||NES||N/A||1.0||Beg||27 Jan 1999|
|How to find & edit enemy health with FCEUXD||bbitmaster||bbitmaster explains how to locate and edit enemy health in almost any game with FCEUXD. Hackers will apply this knowledge on Ninja Gaiden 1. (Applies equally to FCEUXD SP debugging)||Assembly||NES||Ninja Gaiden||1.0||Int||14 May 2008|
|How to Make NES Game Genie Codes With a Debugger||Tony Hedstrom||Explains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.||Cheat Codes||NES||N/A||0.7a||Beg||17 Oct 2003|