Constructing Tables for NES ROM Hacking | InVerse | An easy to read, no nonsense guide to making tables for NES ROMs. | Table Files | NES | N/A | 1.2 | Beg | 13 Apr 1999 |
Contra - Hacking Guide | Trax | This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
…. | Game Specific | NES | Contra | 1.0 | Beg | 29 Jan 2016 |
Contra hex values | DANGER X | Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc | Game Specific | NES | Contra | 1.0 | Beg | 21 Jul 2016 |
Crystal Mines Source Code | Ken Beckett | Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a…. | Source Code | NES | Crystal Mines | 1.0 | Adv | 30 Jan 1990 |
Crystalis Monster Data | Waltgt1 | Some information about the game’s monster data. | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Crystalis Shop Prices Data | Waltgt1 | Some information about the game’s shop prices | Game Specific | NES | Crystalis | 1.0 | Beg | 19 May 2011 |
Custom CHR + Bankswap Routines For MMC1 to MMC3 Conversions | infidelity | Here is a document which explains Custom CHR & Bankswap Routines For MMC1 to MMC3 mapper conversions. | Assembly | NES | N/A | 1.0 | Adv | 27 Jul 2013 |
Disch Explains FF1 Rom Expansion | Disch | Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post. | Assembly | NES | Final Fantasy | 1.0 | Adv | 20 Dec 2005 |
Disch Explains Mapper Changing | Disch | Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3. | Assembly | NES | Mega Man | 1.0 | Adv | 14 May 2008 |
Disch Explains PPU Writing | Disch | Disch explains the basics of writing background tiles to the PPU in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 17 Dec 2005 |
Disch Explains Stack Basics | Disch | Disch explains the basics of the stack to Spliff in an IRC conversation. | Assembly | NES | N/A | 1.0 | Adv | 14 May 2008 |
Donkey Kong Disassembly | pditincho | Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5. | Assembly | NES | Donkey Kong | 0.5 | Adv | 26 Mar 2012 |
Donkey Kong NES Editing | Supergamerguy | This is a compilation of all of the knowledge I gained from my work and hacking on the NES port of Donkey Kong. It contains previously undocumented full descriptions of color palettes and text editing for this game.
I hope this helps any hacker o…. | Game Specific | NES | Donkey Kong | 1.0 | Beg | 11 Nov 2020 |
Double Dragon III Enemies Values | DANGER X | This document contains the types and hp hex addresses of enemy from the game. | Game Specific | NES | Double Dragon III: The Sacred Stones | 1.0 | Beg | 11 Jun 2018 |
Dragon Warrior Bytes | Sliver X | Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data! | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 08 Nov 2011 |
Dragon Warrior SRAM Guide | John David Ratliff | A guide to the data stored in SRAM for Dragon Warrior (NES). | Game Specific | NES | Dragon Warrior | 1.0 | Beg | 01 Jan 2007 |
Dragonball Z 3: Killer Androids ASM Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z III: Ressen Jinzou Ningen | 2.0 | Int | 08 Oct 2006 |
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well. | Source Code | NES | Dragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku | 1.0 | Int | 30 Oct 2006 |
Dragonball Z: Assault of the Saiyans Source Code | RedComet | The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented. | Source Code | NES | Dragon Ball Z: Kyoushuu! Saiya Jin | 1.0 | Int | 13 Oct 2006 |
DTE - You can do it, we can help | KingMike's Translations | A document detailing how you can implement DTE compression in your NES hacks, saving space and resulting in a potentially more professional reading hack. | Assembly | NES | N/A | 2.0 | Int | 05 Jun 2008 |