|Bram Stoker's Dracula Music Source Code||Jeroen Tel||Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….||Source Code||NES||Bram Stoker's Dracula||1.0||Adv||04 Sep 2010|
|Capcom "6C80" Sound Engine/Music Format Documentation||Matrixz||Explains the music data format used in newer NES Capcom games such as Megaman 3 and Mighty Final Fight, and how it is stored.
Updated document covers sound effects, instruments, and some info on the Super NES variant of the music format.||Miscellaneous||NES||Multiple Games||4.0||Beg||22 Apr 2013|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Captain Tsubasa 2 Hacking Guide||Whipon||Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.||Game Specific||NES||Captain Tsubasa Vol. II: Super Striker||1.0||Int||29 Nov 2008|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Int||30 Apr 2013|
|Castlevania Enemy Data||Optomon||This is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.||Game Specific||NES||Castlevania||0.9||Int||02 Oct 2007|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|Castlevania II: Simon's Quest Hacking Guide||DreamWave Games||A guide to hacking Castlevania II.||Game Specific||NES||Castlevania II: Simon’s Quest||1.0||Beg||21 Mar 1999|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|Changing a NES Game's Text||aStROcReEp 2000||NES text editing with the aid of NESticle.||Text Hacking||NES||N/A||2.0||Beg||04 Nov 2011|
|CNROM CHR to MMC3 CHR||infidelity||Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.||Assembly||NES||N/A||1.0||Adv||26 Nov 2013|
|Color Dreams Lockout Chip Stunner||Daniel Lawton||This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive….||Source Code||NES||N/A||1.0||Adv||01 Apr 1999|
|Color Dreams NES Programming Manual||Daniel Lawton||This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th….||Assembly||NES||N/A||1.0||Int||06 Feb 1990|
|Comprehensive Guide to SMB1 Music Hacking||Dr. Floppy||At long last, everything you ever wanted or needed to know about hacking the music of Super Mario Bros. is finally revealed!||Game Specific||NES||Super Mario Bros.||1.0||Int||01 Apr 2008|
|Compression - River City Ransom Zero||g8z et al||Tilemap compression. ASM trace.||Source Code||NES||Renegade||2.0||Int||13 May 2006|
|Compression Tutorial||Jay||An introduction to several of the most common compression methods.||Assembly||NES||N/A||1.0||Beg||24 Apr 1998|
|Constructing Tables for NES ROM Hacking||InVerse||An easy to read, no nonsense guide to making tables for NES ROMs.||Table Files||NES||N/A||1.2||Beg||13 Apr 1999|
|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Contra hex values||DANGER X||Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc||Game Specific||NES||Contra||1.0||Beg||21 Jul 2016|
|Crystal Mines Source Code||Ken Beckett||Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a….||Source Code||NES||Crystal Mines||1.0||Adv||30 Jan 1990|