Newest Hacks

Color Fix No Text Boxes Mega Man ZX Undub Castlevania: Dawn of Dio

Newest Translations

Scion Pooyan Konami's Ping Pong Hyper Sports 2

Newest Utilities

BARF! Tilemap Studio Lightweight Checksum Calculator Valhalla

Newest Reviews

Mega Man 3 Improvement Chrono Trigger: Bugfix and Uncensoring Patch Street Fighter II' - Special Champion Edition (USA) Donus Hack Color Fix

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Unhardcoded Tintinabar Shining Tactics Super Mario 64 - Twisted Adventures M Mario

Featured Translation Images

Yume Koujou: Doki Doki Panic Star Wars (Namco) Double Moon Densetsu Wizardry Gaiden: Suffering of the Queen

Recent Updates

  • Hacks
    Updated to version 5.41 - Updates and polished script the new boss and several maps. Thanks!
  • Hacks
    I apologize. This should be the last one. Please disregard and ignore the previous submissions. I found issues with them. PLEASE USE THIS SUBMISSION. Thank you. Version 5.40 - New boss, edits to items, etc. Thanks a bunch!
  • Reviews
    After playing a bit more, my opinion has vastly improved. Updating the review to reflect that.
  • Hacks
    Changed Description
Documents
General Information
Button

(1 to 20) of 227 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
Hacking Savestates for Final FantasyBastard SonSavestate Hacking guide for Final Fantasy.Game SpecificNESFinal Fantasy.02Beg17 Oct 1998
Megaman I NES ROM Tech DocAlphaBetaVery detailed information on data locations in MegaMan I in Spanish.Game SpecificNESMega Man.13Beg10 Nov 2011
Final Fantasy IIj Save EditingNananki Son of SetoA guide to hacking Final Fantasy II save states.Game SpecificNESFinal Fantasy II.5Beg02 Jan 2006
NES Game Genie Code Format DOCBenzeneAnother GameGenie code hacking doc type thing.Cheat CodesNESN/A.71Beg10 Jul 1997
Final Fantasy 1 GFF Hacking DocumentsJoe73ffdqThis is an extensive breakdown of the code for GFF. Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles. Now, the most novice of hackers can do advanced work….Game SpecificNESFinal Fantasy.80Beg29 Jun 2014
FF1 Magic NotesBongo`While helping a fellow hacker with other stuff in the game, I came across this data that I didn’t see in ff1bytes.zip. So I decided to upload what I found HOPING no one has submitted such info already. Enjoy!Game SpecificNESFinal Fantasy.90Beg01 Apr 2008
River City Ransom Password Algorithmj. mcmahanThis text provides a description of the password algorithm for the NES version of River City Ransom. The information provided should allow the reader to generate passwords for a desired set of character data, or to determine the character data associ….Game SpecificNESRiver City Ransom0.0Int15 Nov 2004
Nijuu Music Source CodeNeil BaldwinNijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.Source CodeNESN/A0.01bAdv18 Nov 2009
Donkey Kong DisassemblypditinchoPartial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.AssemblyNESDonkey Kong0.5Adv26 Mar 2012
Zelda II Music DocumentOptomonThis document describes the music data for ZELDA II, with details on how to read and modify it.Game SpecificNESZelda II: The Adventure of Link0.5Adv25 May 2015
Zdawg's NES ROM Hacking DocumentZackManCovers several different aspects of ROM hacking.Text HackingNESN/A0.65Beg14 May 2008
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
Music Bytes 0.7 (Unofficial update by Sliver X)Sliver XAn in depth information filled guide to the Final Fantasy Music music format.Game SpecificNESFinal Fantasy0.7Int30 Oct 2011
How to Make NES Game Genie Codes With a DebuggerTony HedstromExplains how to use the debugger in FCEUXD to make NES Game Genie codes. No assembly knowledge needed. This also serves as an interesting backdoor introduction to assembly language and debugger usage.Cheat CodesNESN/A0.7aBeg17 Oct 2003
20 Levels of NSF rippingGil GaladA very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.AssemblyNESN/A0.8Adv10 Dec 2005
The MetalHead Translation FAQMetalHead Hacking GroupMetalHead’s attempt at a translation how-to. http://metalproject.net/general/rom-hacking-old-doc/MiscellaneousNESN/A0.8Beg20 Mar 2000
Castlevania Enemy DataOptomonThis is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.Game SpecificNESCastlevania0.9Int02 Oct 2007
Hacking SpritesThe Almighty GuruThis guide will show you how to hack certain properties about the sprites of Bionic Commando. Sprites include bullets, enemies, ego, etc. Basically, anything that moves. Includes graphics and palette information as well.Game SpecificNESBionic Commando04/08/03Beg08 Apr 2003
Hacking MusicThe Almighty GuruThis guide will show you how to hack the music that is played in each room of Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
Hacking SoundThe Almighty GuruCovers sound effects editing for Bionic Commando.Game SpecificNESBionic Commando09/19/03Int19 Sep 2003
[1] 2 3 4 5 ... 11 12 Next