|Super Mario Bros NES R.Eng Project||F.H.||A notated disassembly of Super Mario Bros.||Game Specific||NES||Super Mario Bros.||1.0||Adv||18 Jul 2000|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||20 Oct 2004|
|Disch Explains Mapper Changing||Disch||Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.||Assembly||NES||Mega Man||1.0||Adv||14 May 2008|
|Disch Explains FF1 Rom Expansion||Disch||Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.||Assembly||NES||Final Fantasy||1.0||Adv||20 Dec 2005|
|Disch Explains Stack Basics||Disch||Disch explains the basics of the stack to Spliff in an IRC conversation.||Assembly||NES||N/A||1.0||Adv||14 May 2008|
|20 Levels of NSF ripping||Gil Galad||A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.||Assembly||NES||N/A||0.8||Adv||10 Dec 2005|
|Disch Explains PPU Writing||Disch||Disch explains the basics of writing background tiles to the PPU in an IRC conversation.||Assembly||NES||N/A||1.0||Adv||17 Dec 2005|
|FCEUd, Tutorial #2 (Password Generators)||Parasyte||Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)||Assembly||NES||N/A||1.0||Adv||30 Apr 2003|
|FCEUd, Tutorial #3 (Compression in ROMs)||Parasyte||Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)||Assembly||NES||The Goonies II||1.0||Adv||30 Apr 2003|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.||Hardware Info.||NES||N/A||1.0||Adv||30 Jun 2004|
|NES Mapper List||Disch||Details for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!||Hardware Info.||NES||N/A||0.7||Adv||24 Mar 2015|
|NTSC 2C02 Technical Reference||Brad Taylor||Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect.||Hardware Info.||NES||N/A||5th Releas||Adv||23 Apr 2004|
|NES Rom Expansion||KingMike's Translations||A document describing how one would go about expanding NES ROMs.||Assembly||NES||N/A||1.0||Adv||05 Feb 2008|
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||21 Feb 2008|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Super Mario Brothers 1 Level Map Bytes||S. K. Dumbbus||Super Mario Brothers 1 Level Map Bytes is intended to be used to remap the levels of Smb1 in any hex editor preferably hex workshop or a equivalent hex editor.||Game Specific||NES||Super Mario Bros.||1.0||Adv||19 Apr 2008|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|Donkey Kong Disassembly||pditincho||Partial disassembly of Donkey Kong (NES/FC) - WIP - Revision 5.||Assembly||NES||Donkey Kong||0.5||Adv||26 Mar 2012|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|Hero Quest Source Code||Chris Shrigley||This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti….||Source Code||NES||Hero Quest||1.0||Adv||22 Oct 1991|