Metroid Source Code | SnowBro | Disassembled and commented Metroid source code. It can even be reassembled with X816. | Source Code | NES | Metroid | 1.0 | Int | 01 Jan 1986 |
Crystal Mines Source Code | Ken Beckett | Crystal Mines is a game by Color Dreams, a unlicensed game company that sold games back in the late 80s, early 90s. This is the source code for the entire game released by Daniel Lawton, the owner of the source code and Color Dreams. The programmer a…. | Source Code | NES | Crystal Mines | 1.0 | Adv | 30 Jan 1990 |
Magician Source Code | Chris Shrigley | Magician is a game programmed by Eurocom and is a action RPG. The source code was donated by the owner, Chris Shrigley.
This package requires the PDS software and hardware development kit to assemble. Other options include manually converting the …. | Source Code | NES | Magician | 1.0 | Beg | 02 Feb 1990 |
Color Dreams NES Programming Manual | Daniel Lawton | This is the official Color Dreams NES programming manual written by Daniel Lawton. This is a very old and outdated manual from the late 80s, but is still easy to follow. The document will also give you some insight into how Color Dreams programmed th…. | Assembly | NES | N/A | 1.0 | Int | 06 Feb 1990 |
The P'radikus Conflict | Color Dreams | This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The…. | Source Code | NES | The P'radikus Conflict | 2.0 | Int | 20 May 1990 |
Hero Quest Source Code | Chris Shrigley | This is the source code to the game Hero Quest which was donated by Chris Shrigley, the founder of Eurocom and owner of the source code.
This source code won’t be easily assembled and requires a very old development kit called PDS. Other opti…. | Source Code | NES | Hero Quest | 1.0 | Adv | 22 Oct 1991 |
John Smith (James Bond Jr. Prototype) Source Code | Chris Shrigley | John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley…. | Source Code | NES | James Bond Jr. | 1.0 | Adv | 27 Aug 1992 |
Robocop 3 Music Source Code | Jeroen Tel | Jeroen Tel, the musician and audio programmer for the game donated this music source code. This source code is for the PAL version. Also, there are some proprietary macros in the code but shouldn’t require too much modification to convert to ano…. | Source Code | NES | RoboCop 3 | 1.0 | Adv | 03 Feb 1993 |
Overlord Music Source Code | Jeroen Tel | This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa…. | Source Code | NES | Overlord | 1.0 | Adv | 03 Feb 1993 |
Technocop Music Source Code | Jeroen Tel | Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a…. | Source Code | NES | Technocop | 1.0 | Adv | 03 Feb 1993 |
Nintendo Entertainment System Architecture | Marat Fayzullin | A rather in-depth (if out of date) document on the NES system architecture. | Hardware Info. | NES | N/A | 1.4 | Beg | 09 Sep 1996 |
NES Game Genie Code Format DOC | Benzene | Another GameGenie code hacking doc type thing. | Cheat Codes | NES | N/A | .71 | Beg | 10 Jul 1997 |
(6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int | 23 Jul 1997 |
How to start hacking your own ROMs | Justin Anderson | A guide to changing graphics in games by using the Nesticle emulator. | Graphics Hacking | NES | N/A | 1.0 | Beg | 14 Oct 1997 |
The Mad Hacker's Guide to Pointers | MadHacker | A great document detailing how to look for and use NES pointers. | Pointer Hacking | NES | N/A | 1.1 | Int | 01 Jan 1998 |
Compression Tutorial | Jay | An introduction to several of the most common compression methods. | Assembly | NES | N/A | 1.0 | Beg | 24 Apr 1998 |
Hacking Savestates for Final Fantasy | Bastard Son | Savestate Hacking guide for Final Fantasy. | Game Specific | NES | Final Fantasy | .02 | Beg | 17 Oct 1998 |
Final Fantasy 2j Save State Hacking | Sojan | Information on the venerable Final Fantasy II save state format. | Game Specific | NES | Final Fantasy II | 1.0 | Beg | 01 Jan 1999 |
How NES Graphics work | yarbles | A narative on how the NES displays graphics. | Hardware Info. | NES | N/A | 1.0 | Beg | 27 Jan 1999 |
Castlevania II: Simon's Quest Hacking Guide | DreamWave Games | A guide to hacking Castlevania II. | Game Specific | NES | Castlevania II: Simon’s Quest | 1.0 | Beg | 21 Mar 1999 |