(6502) Assembly in One Step | Leo Scanlon | A resource guide to 6502 assembly. A good reference tool. | Assembly | NES | N/A | 1.0 | Int | 23 Jul 1997 |
1943 NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text…. | Game Specific | NES | 1943: The Battle of Midway | 1.0 | Int | 12 Oct 2020 |
20 Levels of NSF ripping | Gil Galad | A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed. | Assembly | NES | N/A | 0.8 | Adv | 10 Dec 2005 |
6502 ASM Codes | Bongo` | A nice reference list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg | 10 Aug 1999 |
6502 Instruction Summary | CricketNE | Complete and detailed list of opcodes and mnemonics for the 6502 processor. | Assembly | NES | N/A | 1.0 | Beg | 01 Mar 2000 |
6502 Palette Changing Tutorial | windwalker101 | This is a straightforward tutorial on how to change the palette on screen using 6502 assembly. | Graphics Hacking | NES | N/A | 1.0 | Adv | 20 Apr 2013 |
A Beginner's Guide to NES ROM Hacking | Sliver X | An easy to follow guide to NES text replacement. | Text Hacking | NES | N/A | 2.1 | Beg | 10 Jun 2002 |
Adventure Island NES Hacking Notes | Supergamerguy | This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing…. | Game Specific | NES | Adventure Island | 1.0 | Int | 11 Mar 2021 |
Air Fortress Embedded Source Code | GSX Suga | Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file. | Source Code | NES | Air Fortress | LC 3.0 | Int | 03 Mar 2009 |
Alien 3 Music Source Code | Jeroen Tel | This is the music source code donated by Jeroen Tel, the musician and audio programmer of the game. The source code is for the PAL version of the game. Also, the assembler was lost long ago and so it requires a conversion to another public domain ass…. | Assembly | NES | Alien 3 | 1.0 | Adv | 08 Aug 2010 |
An Introductory Guide to Hacking Nintendo World Cup | Dacicus | This PDF document presents offsets and descriptions for much of the data needed to hack Nintendo World Cup, including team statistics, graphics, palettes, and passwords. It also contains information about RAM addresses that may be useful to hackers, …. | Game Specific | NES | Nintendo World Cup | 1.00 | Beg | 17 Jun 2008 |
Automatic Line-Wrap Example ASM | KingMike | This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t…. | Source Code | NES | N/A | 1.0 | Adv | 06 Jun 2014 |
Balloon Fight Level Hacking | Quick Curly | This collection of documents is intended to cover a range of ROM hacking related topics and aspects specifically for the NES game, Balloon Fight.
Information documented includes the level header format, platform detection, graphics, enemy data, cl…. | Game Specific | NES | Balloon Fight | 1.1 | Int | 05 Aug 2015 |
Baseball Simulator 1.000 Player & Team Editing Sheet | keithisgood | The Baseball Simulator Hacking Sheet is a .xlsx file detailing ROM locations for player and team statistics, as well as the normal ranges for each individual hitting and pitching stat. ROM locations for both vanilla Baseball Simulator 1.000 and the u…. | Game Specific | NES | Baseball Simulator 1.000 | 1.0 | Beg | 23 Apr 2014 |
Battle City Title Screen Hacking | Googie | Here’s something that’ll help people who wants to hack the title screen in Battle City, enjoy. ;) | Game Specific | NES | Battle City | 1.0 | Beg | 28 Aug 2008 |
Beauty and the Beast Music Source Code | Jeroen Tel | This code was donated by Jeroen Tel, the musician and audio programmer of the game. This code is for the PAL version of the game. The code also would require minimal changes when converting to another public domain assembler such as ASM6. The origina…. | Source Code | NES | Beauty and the Beast | 1.0 | Adv | 30 May 2010 |
Bill & Ted NES map hacking guide | karmic | This document contains information on the map data format of Bill & Ted for the NES. Also contains links to a helpful Mesen Lua script and a PNG map extractor, as well as a partial RAM map. | Game Specific | NES | Bill & Ted's Excellent Video Game Adventure | 0.8 | Int | 22 Jan 2022 |
Binary Land Data | Googie | This is the data necessary to edit the palettes in the game. Using the notes will make it a breeze since the data is stored in two different places in the ROM. | Game Specific | NES | Binary Land | 1.0 | Beg | 05 May 2008 |
Bionic Commando Offset Document | Matrixz | Bionic Commando offset hacking notes from Matrixz. | Game Specific | NES | Bionic Commando | 4 | Beg | 13 Jan 2006 |
Bionic Commando ROM Hacking | The Almighty Guru | Comprehensive document to Bionic Commando. Covers palettes, maps, and sprites, as well as many other ROM details. Anybody hacking Bionic Commando should have this document. | Game Specific | NES | Bionic Commando | 2005/09/12 | Beg | 09 Dec 2005 |