|Hacking NBA Jam TE: A Beginner's Guide||eskayelle||Eskayelle, while developing his NBA Jam TE - Double Z Mod romhack, scoured websites, forums, message boards, Google Docs, PMs, etc. to amass every tidbit he could about [I]NBA Jam: Tournament Ed….||Game Specific||SNES||NBA Jam Tournament Edition||2.1||Beg||05 Sep 2019|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|A Beginner's Guide to NES ROM Hacking||Sliver X||An easy to follow guide to NES text replacement.||Text Hacking||NES||N/A||2.1||Beg||10 Jun 2002|
|SMBDis||doppelganger||A comprehensive disassembly of the program ROM of Super Mario Bros.||Source Code||NES||Super Mario Bros.||2.1||Int||26 Jan 2015|
|Save State Hacking with Visual Basic||TFG||A nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.||Save State Hacking||NES||N/A||2.1||Beg||29 Apr 2001|
|WS Tech 2.3||dox||The Wonderswan/Color technical notes from the Cygne website.||Hardware Info.||WS||N/A||2.3||Adv||26 Sep 2007|
|Restrict Espers by Character||Synchysi||This hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper.
I….||Source Code||SNES||Final Fantasy III||2.3||Int||20 Apr 2020|
|SNES Doc||Y0SHi||The greatest Super Nintendo documentation in its day, but newer docs have more information.||Hardware Info.||SNES||N/A||2.30||Beg||28 Dec 1994|
|Relative Searcher 2.4 Tutorial||Jair||A tutorial for Relative Searcher 2.4 by the author of the program. Good general information on relative searching in general as well.||Relative Searching||Multiple||N/A||2.4||Beg||13 Oct 1998|
|Tables for Dummies||satsu||A reasonably comprehensive and relatively easy to read table document.||Table Files||Multiple||N/A||2.5||Beg||01 Dec 1999|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|
|Super Famicom Sound Manual||Piken||A manual to the SPC700 and SNES sound hardware. IPL ROM disable bit of register $00f1 functionality is missing. Also,there are some errors in the opcode tables.||Hardware Info.||SNES||N/A||2001-10-15||Int||15 Oct 2001|
|FX Graphics||Piken||A little bit of information outlining the FX chip’s graphics formats for StarFox and Yoshi’s Island.||Graphics Hacking||SNES||Multiple Games||2003-04-04||Int||04 Apr 2003|
|Final Fantasy VI Offsets Guide||Geiger||A document pertaining to offsets in the Final Fantasy VI rom.||Game Specific||SNES||Final Fantasy III||20030812||Beg||12 Aug 2003|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|Tile Locations||Piken||This file gives hex locations for graphics in various games.||Game Specific||SNES||Multiple Games||2004-04-04||Beg||04 Apr 2004|
|SNES Chip Labels||Piken||A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….||Hardware Info.||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|Pseudo 16x16 Tiles||Piken||Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.||Graphics Hacking||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|SNES Layering Explained||Piken||This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage.||Hardware Info.||SNES||N/A||2004-04-04||Adv||04 Apr 2004|