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(621 to 640) of 768 Results
TitleAuthorDescriptionCategoryPlatformGameVer AscendingLevelDate
AnusP's Advanced Hacking TutorialAnusPOne of the first documents to give detailed information on NES and SNES pointers. Still a very valuable resource.Pointer HackingMultipleN/A1.2Int25 Mar 1998
Constructing Tables for NES ROM HackingInVerseAn easy to read, no nonsense guide to making tables for NES ROMs.Table FilesNESN/A1.2Beg13 Apr 1999
Record of the Lodoss War R'Engineer NotesF.H.An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.Game SpecificSNESLodoss Tou Senki1.2Adv30 Jun 2000
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
FEDS (U) Hacking DocumentationBlazerThis includes documentation on the files of FEDS as well as a Character, Class, and Item Editor that will edit one of the files found in the decompiled ROM. It also includes random notes on the data in the game amongst many other things that help in ….Game SpecificNDSFire Emblem: Shadow Dragon1.2Beg19 Apr 2009
Final Fantasy Advance and Chrono Trigger DS Font SpecificationsDragonsbrethrenExplains the format used by the fonts in Final Fantasy IV, V, and VI Advance. Also covers Chrono Trigger on the DS, but the information is untested with that game. Now contains information about editing the fonts with the [url=http://www.romhackin….File FormatsMultipleMultiple Games1.2Int24 Jul 2009
Mega Man V Hex Edit DocMetHyThis file regroups hex editing notes I took during the making of my MM5 hack called Second Strike. If you’re interested in hacking MM5, the first thing you should do before reading this file, ….Game SpecificNESMega Man 51.2Beg07 Mar 2017
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
Zelda II - Music Info & Expansionthe_icepenguinThis is intended to be used alongside optomon’s music document. It will cover many things regarding the music of Zelda II, and it will show you how to expand the data to allow more songs. I….Audio HackingNESZelda II: The Adventure of Link1.3Int11 Mar 2019
Title Screen Hacking for the Gameboy with NO$GMBCatalystA document detailing how to edit title screen graphics using the No$GMB emulator.Graphics HackingGBN/A1.3Beg01 Jan 2000
SOR2 - Air Combo GuideDha_Lau_HooThis is a guide for hackers. It describes how to implement air combo in SOR2 just like this hack: https://www.romhacking.net/hacks/4592/ This guide works on the original SOR2 (the US version that you can purchase on Steam). It does not work on BKI….AssemblyGENStreets of Rage 21.3Int27 Dec 2019
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Layer 3 Information and Usage for GoldenEggShiny NinetalesThis is a document where you can find the settings and strings for Layer 3 usage on Golden Egg (which is by far, the best Yoshi’s Island editor, considered as the current standard) I decided to make this since Layer 3 on Yoshi’s Island is a….MiscellaneousSNESSuper Mario World 2: Yoshi’s Island1.3Int18 Feb 2018
The Legend of Zelda DisassemblyAldo NunezFully commented and labeled disassembly that can be assembled with ca65.AssemblyNESThe Legend of Zelda1.3.0Adv19 Feb 2021
Rock Man 2 Weapon DataDragonMage98This is a hacking document for some various data regarding Rock Man 2’s weapons. This is for the Japanese version of Mega Man II, so far. It includes data on weapon damage (for the 8 Robot Masters and all Wily Stage bosses), weapon colour pal….MiscellaneousNESMega Man 21.4Int03 Nov 2016
SMB3 - Custom Boss Battle LevelsBlue FinchCreate custom boss battle levels in SMB3. How? Using unused stock levels, we will modify a few things, then the level will be treated as a Hammer Bro level. That means that once the enemies are dead, the treasure chest appears. Why do something….Game SpecificNESSuper Mario Bros. 31.4Int25 Feb 2019
Zelda Hacking TutorialDreamWave GamesA guide to hacking Zelda.Game SpecificNESThe Legend of Zelda1.4Beg21 Mar 1999
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
FF3us Ending Names MappingMadsiurThis is a document about the mapping of the characters names in the ending event of FF6. Letter charts are included and the general structure of the data is detailed.Game SpecificSNESFinal Fantasy III1.4Beg01 Jan 2017
GBA "Sappy" sound engine informationBregaladThis documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.MiscellaneousGBAMultiple Games1.4Int25 Mar 2016
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