|Dragon Warrior Bytes||Sliver X||Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data!||Game Specific||NES||Dragon Warrior||1.0||Beg||08 Nov 2011|
|65816 ASM Tutorial||Sukasa||Well, you’re here to learn ASM, right? You can’t find a good tutorial on google right? Or, you just needed some clarification, right? Good. Time to learn about ASM, how it works, and all that.
Now, you’ve heard about ASM and HDMA an….||Assembly||N/A||N/A||1.0||Adv||20 Feb 2007|
|Castlevania Music Format||Sliver X||All the information you need to know to hack Castlevania melodies! (Previous NES sound information helpful)||Game Specific||NES||Castlevania||1.0||Int||10 Nov 2011|
|Seiken Densetsu 3 offsets and data formats||giangurgolo||Contains an offset compendium/ROM map for SD3, as well as a few other docs detailing the format for some types of data in the SD3 rom, among those the NPC maps and monster stats.||Miscellaneous||SNES||Trials of Mana||1.0||Int||17 Aug 2013|
|FF1 Disassembly with Bugfix & Enhancement Patches||Anomie||Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….||Source Code||NES||Final Fantasy||1.0||Adv||07 Dec 2008|
|MegaMan 2 (NES) Password Crack||jayz299||A useful little document that will explain you to crack & create MegaMan 2 Passwords on your own, It’s fun and easy it has a pattern which I known after playing and loving this classic NES gem.||Cheat Codes||NES||Mega Man 2||1.0||Beg||16 Oct 2008|
|FF6 SNES $C3 Bank rellocatable source code||Traducciones Magno||This document belongs to a bigger project I started some months ago: a SNES FF6 re-translation in order to improve dialogues, graphics and menus. In addition, all bugfixes should be included to provide gamer the best of experiences.
When I started….||Assembly||SNES||Final Fantasy III||1.0||Int||25 Oct 2013|
|Mega Man IV Password Crack||jayz299||Details on the password system for Mega Man IV (NES). No energy tanks are included like Part II & III.||Cheat Codes||ARC||Mega Man 4||1.0||Beg||20 Oct 2008|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|Miniguide on Virtual File Systems||Klarth||A mini-guide to playstation (and playstation 2) virtual file systems. A generalized overview of VFS: what they look like and how to extract the files within.||File Formats||PSX||N/A||1.0||Int||12 Dec 2006|
|PsyQ SNES Development Manual||Psygnosis||This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer ….||Assembly||SNES||N/A||1.0||Adv||01 Jan 1994|
|Gameboy ASM Hacking Guide||evo||A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.||Assembly||GB||R-Type II||1.0||Adv||14 Dec 2005|
|Mega Man Title Screen Sound Code||insectduel||Teaches you how to restore the Rockman title screen sound that was cut from the US and European versions of Mega Man.||Game Specific||NES||Mega Man||1.0||Int||27 Sep 2010|
|Metroid Password Format Guide||John David Ratliff||A in-depth look at the inner workings of the password system of Metroid.||Game Specific||NES||Metroid||1.0||Int||01 Jan 2005|
|Silva Saga 2 VWF||Bongo`||I wrote this Variable Width Font routine for Silva Saga 2 and decided to post the source code minus the other game specific stuff. I just wanted to show how a routine can be done efficiently when the game uses a text window buffer as oppose to the 16….||Source Code||SNES||Silva Saga II: The Legend of Light and Darkness||1.0||Int||25 Oct 2008|
|Disch Explains Mapper Changing||Disch||Disch explains ROM mapper changing concepts to Rockman after he requests information on how to change Mega Man to MMC3.||Assembly||NES||Mega Man||1.0||Adv||14 May 2008|
|Gameboy Pointer Hacking||Koolboyman||A nice and detailed document on Gameboy pointers.||Pointer Hacking||GB||N/A||1.0||Beg||26 Nov 2008|
|Sonic Rush BAC Format||Justin Aquadro||An ‘incomplete and not 100% accurate’ document describing the BAC format used in Sonic Rush’s levels (and its sequels using the same engine).||File Formats||NDS||Sonic Rush||1.0||Beg||19 Jul 2006|
|Disch Explains FF1 Rom Expansion||Disch||Disch explains the basics of expanding Final Fantasy 1 for the NES in a ZMD post.||Assembly||NES||Final Fantasy||1.0||Adv||20 Dec 2005|
|Captain Tsubasa 2 Hacking Guide||Whipon||Useful info to hack the game, lots of RAM and ROM addresses to customize the ROM as you like.||Game Specific||NES||Captain Tsubasa Vol. II: Super Striker||1.0||Int||29 Nov 2008|