|GBA "Sappy" sound engine information||Bregalad||This documentation contains info about the “sappy” sound engine that the vast majority of commercial GBA games uses.||Miscellaneous||GBA||Multiple Games||1.4||Int||25 Mar 2016|
|Sonic Advance 3 Attack Notes||Zanerus||A simple to understand guide on editing of move lists of Sonic Advance 3. Lists most values as well as offsets for all ten of the team choices for both characters.||Miscellaneous||GBA||Sonic Advance 3||1.0||Beg||19 Jan 2011|
|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg||05 Feb 2011|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|Enemy and Equipment Stat Editing Guide||caminopreacher||This guide will show you how to locate Enemy and Equipment data within Castlevania: Aria of Sorrow and edit their stats as you please. You will need a Hex Editor to access the Rom. Enjoy!||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Final Fantasy I: Dawn of Souls General Notes||Kea||A collection of notes about various aspects of the GBA port of Final Fantasy 1 and 2, covering ASM routines, data tables, text and others. It is a work in progress, with much to be done in terms of documenting map data and the spell animation scripti….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.5||Int||29 Jul 2017|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|Fire Emblem: Ultimate Tutorial||Blazer||This tutorial by Blazer was once the-all-end-all tutorial on hacking GBA Fire Emblem. However, it has not been updated since 2013 and was originally created in 2010. Newer methods for hacking have risen and obsoleted this tutorial. However, it is sti….||Game Specific||GBA||Fire Emblem||2.0||Beg||08 Jul 2010|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|
|FF4 Advance - Command Pointers||PowerPanda||This file gives addresses for the character command list data, as well as the pointers to that data. It can be used to change out characters’ abilities, or expand their list. For example, with this information, you could give Yang’s “K….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||24 May 2020|
|FF4 Advance - Spell List Data||PowerPanda||This document lists the offsets for spell lists for each character, as well as the pointers to those lists. Using this document, you can edit (1) Which spells are learned by each character and (2) What level they are learned at. For example, if you w….||Pointer Hacking||GBA||Final Fantasy IV Advance||1.0||Int||26 May 2020|
|Stat editing for enemies, accessories, weapons and materials||Manekimoney||This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.
For Swordcraft Story 2 stats editing, you will require:
- a ROM of Summon Night: Swordcraft Story 2
- a Hex Editor (for the example, HxD is used)
|Game Specific||GBA||Summon Night: Swordcraft Story 2||1.0||Int||06 Dec 2020|
|Medabots/Medarot 2 Core: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots: Metabee Version||1.0||Beg||12 Jan 2021|
|Medabots AX/Medarot G: Streamed music locations||Rocket Robz||This contains the hex locations and length of both the intro and title screen music, as well as info on how to import them into apps such as Audacity.||Audio Hacking||GBA||Medabots AX: Metabee Version||1.0||Beg||12 Jan 2021|
|SMA2 HACKING NOTES||Oquendo||SMA2 recompilation hacking notes released by Oquendo
SMA2 SPRITES ID’S
FIRST PUBLIC REALESE||Game Specific||GBA||Super Mario World: Super Mario Advance 2||1.1||Int||08 Sep 2021|
|Gamecube DSP||Duddie||A description of the byte code that the GameCube DSP processor uses.||Assembly||GC||N/A||0.0.4||Adv||12 May 2005|
|Paper Mario: The Thousand-Year Door Text Dump (Raw)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This version contains control codes, however a cleaned-up version without codes is also available on this website.
….||Game Specific||GC||Paper Mario: The Thousand-Year Door||1.02||Beg||19 Jan 2015|
|Paper Mario: The Thousand-Year Door Text Dump (Clean)||Rew||This is a document laying out the entirety of the text in the North American edition of Paper Mario: The Thousand-Year Door. This is a cleaned-up version, removing control codes and other bits of data for easier perusal.
Best if viewed with….||Game Specific||GC||Paper Mario: The Thousand-Year Door||1.02||Beg||19 Jan 2015|
|SH7604 Hardware User Manual||OEM||Documentation on the processor inside the 32x addon for the Genesis.||Hardware Info.||GEN||N/A||1.0||Int||13 Aug 1997|