|Nijuu Music Source Code||Neil Baldwin||Nijuu is a music source code package to write NES music with ASM6 assembler and a few other tools. This source code is loosely based on a lot of music written by the audio composer and programmer, Neil Baldwin during his professional career.||Source Code||NES||N/A||0.01b||Adv||18 Nov 2009|
|Super Cars Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch, the audio composer and programmer for the game. This code was once assembled by the development kit PDS. The hardware and assembler have been lost, so a conversion or custom assembler would need to ….||Source Code||NES||Super Cars||1.0||Adv||07 Aug 2010|
|Wheel of Fortune Starring Vanna White Music Source Code||Barry Leitch||This music source code was donated by Barry Leitch, who is the audio composer and programmer for the game. This source code package is assembled by the PDS development kit and requires a conversion to public domain assemblers or a custom written asse….||Source Code||NES||Wheel of Fortune: Featuring Vanna White||1.0||Adv||07 Aug 2010|
|Air Fortress Embedded Source Code||GSX Suga||Source code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.||Source Code||NES||Air Fortress||LC 3.0||Int||03 Mar 2009|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|
|Galaxian (NES) Disassembly||lidnariq||Galaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.
Hundreds of ho….||Source Code||NES||Galaxian||1.0||Adv||13 Sep 2011|
|Super Mario Bros. Music Hacking Guide (New Version)||w7n||This is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.||Game Specific||NES||Super Mario Bros.||1.3||Int||25 Sep 2012|
|Mega Man 4 Sound Engine Disassembly||Matrixz||This is a commented disassembly of the Mega Man 4 sound playback engine. It does not include any disassembly of sound data. The engine is also used in Mega Man 3, 5 and 6 and most NES Capcom games released after 1990. The disassembly can be re-assemb….||Assembly||NES||Mega Man 4||1.0||Adv||14 Jan 2013|
|Super Mario Brothers High Level Disassembly||Movax12||This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….||Source Code||NES||Super Mario Bros.||1.1||Int||01 Feb 2013|
|NESDEV Tutorial||zero soul||This is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.||Assembly||NES||N/A||1.0||Adv||30 Jul 2001|
|6502 Palette Changing Tutorial||windwalker101||This is a straightforward tutorial on how to change the palette on screen using 6502 assembly.||Graphics Hacking||NES||N/A||1.0||Adv||20 Apr 2013|
|Castlevania 2 Sprite Data||Optomon||Documentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document.||Game Specific||NES||Castlevania II: Simon’s Quest||1.1||Int||30 Apr 2013|
|Zelda 2 ROM Expansion||Dr. Floppy||In a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.||Game Specific||NES||Zelda II: The Adventure of Link||1.0||Int||20 Jul 2013|
|Megaman 2 Sound Engine Document||infidelity||Here is a document for Mega Man II which lists the addresses in the ROM where all the sound effects can be located and how the sound engine works within the ROM.||Assembly||NES||Mega Man 2||1.0||Int||08 Sep 2008|
|FF1 Disassembly with Bugfix & Enhancement Patches||Anomie||Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….||Source Code||NES||Final Fantasy||1.0||Adv||07 Dec 2008|
|Sunsoft NES audio engines analysis||Matrixz||This is a document with miscellaneous notes about the sound engines in various Sunsoft games. It doesn’t cover data formats, but for each game there is misc. info, like bankswitching, DPCM usage, and Init/Play (or other) addresses. For some of t….||Miscellaneous||NES||Multiple Games||1.0||Int||28 Oct 2013|
|The P'radikus Conflict||Color Dreams||This is the source code to the unlicensed NES game “The P’radikus Conflict” by Color Dreams, programmed by Jim Treadway and Mike Hunley. File timestamps and source code comments date the source files between April and July 1990.
The….||Source Code||NES||The P'radikus Conflict||2.0||Int||20 May 1990|
|FF1 Disassembly Companion||Joe73ffdq||A comprehensive document to go along with FF1 Disassembly.
This gives you an index to find just about everything.||Game Specific||NES||Final Fantasy||1.0||Beg||04 Feb 2014|
|Automatic Line-Wrap Example ASM||KingMike||This is some source code to a automatic word-wrap hack from KingMike’s Translations Shell Monsters Story translation.
It was useful as the translation had used some long names and it would have been difficult to format the line-breaks used in t….||Source Code||NES||N/A||1.0||Adv||06 Jun 2014|
|Final Fantasy 1 GFF Hacking Documents||Joe73ffdq||This is an extensive breakdown of the code for GFF.
Why did I choose GFF instead of a clean rom. All the INT features are covered, and there is also the really cool feature of animated tiles.
Now, the most novice of hackers can do advanced work….||Game Specific||NES||Final Fantasy||.80||Beg||29 Jun 2014|