Newest Hacks

Skip "Miss!" Screen Dr. Mario DX Polish-Up Streets of Rage Hi-Score SRAM Tetris with Title Music

Newest Translations

Beavis and Butt-Head in Virtual Stupidity Super Mario 64 Rabio Lepus Special Pokémon: Blue Version

Newest Utilities

TKMK00 to MIO0 Super Zelda Editor Move Animation Creator Text Pattern Finder

Newest Reviews

Refill Weapon after Death Refill Weapon after Death Super Mario Bros.: Altered Edition Dragon Quest III: Soshite Densetsu e...

Newest Homebrew

Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

Featured Hack Images

Super Mario Bros. - Platina Mega Man Hyperion 3 Vegetable Valley Nightmare Sky Mario Bros. 3

Featured Translation Images

Majuu Ou Spelunker II: Yuushahe no Chousen Little Nemo: The Dream Master Fire Emblem: Thracia 776

Recent Updates

Documents
General Information
Button

(381 to 400) of 776 Results
TitleAuthorDescriptionCategoryPlatform AscendingGameVerLevelDate
Dragonball Z Gaiden: Plan to Eliminate the Saiyans Source CodeRedCometThe source code for all of the (documented) ASM changes made to Dragonball Z Gaiden for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.Source CodeNESDragon Ball Z Gaiden: Saiya Jin Zetsumetsu Keikaku1.0Int30 Oct 2006
NES APU Sound Hardware ReferenceBlarggThis is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.Hardware Info.NESN/A1.0Adv30 Jun 2004
FF1 Facelift BytesMaria RenardA collection of bytes that weren’t covered in Dienyddiwr Da’s FFBytes for FF1.Game SpecificNESFinal Fantasy1.0Int24 Oct 2003
Text Routines: Locating them with FCEUXDRedCometThis takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies.AssemblyNESN/A1.0Beg25 Sep 2006
Dragon Warrior SRAM GuideJohn David RatliffA guide to the data stored in SRAM for Dragon Warrior (NES).Game SpecificNESDragon Warrior1.0Beg01 Jan 2007
Kefka's Kirby's Adventure NotesKefkaThis is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
Windwaker's Kirby's Adventure NotesWindwakerThis is Windwaker’s notes for Kirby’s Adventure.Game SpecificNESKirby's Adventure1.0Beg19 Mar 2007
The Minus World ExplaineddoppelgangerA technical explanation for why the Minus World exists.Game SpecificNESSuper Mario Bros.1.0Int19 Mar 2007
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
SMB Memory MapdoppelgangerThis is a document of the Super Mario Bros. memory map.AssemblyNESSuper Mario Bros.2.0Int19 Mar 2007
FF2 Monster BytesLenophisThis document explains in detail the format of monster stats, and delves into the AI a little bit. It hasn’t been updated in quite some time though.Game SpecificNESFinal Fantasy II1.0Beg10 Jun 2007
FF2 Shop BytesLenophisThe shops of FF2 at first looked to be insanely coded. Turns out it’s a bunch of table look-ups, which appears to be this game’s motto. The format the shops use is explained in vast detail.Game SpecificNESFinal Fantasy IIv1.0Beg10 Jun 2007
Mega Man Title Screen ChartGoogieHere’s something that’ll help people who wants to hack the Mega Man title screen.Graphics HackingNESMega Man1.0Beg19 May 2007
NES Memory MappingDischExplains PRG/CHR swapping in NES games, what mappers are and what they do, how to convert between CPU Addresses and ROM offsets, and lays out basic blueprints of the most common NES mappers.Hardware Info.NESN/A1.0Int26 Jun 2007
NES Mapper ListDischDetails for several mappers, arranged by mapper number. Register descriptions, behavior explanations, example games, etc. Everything you’ve ever wanted to know about mappers!Hardware Info.NESN/A0.7Adv24 Mar 2015
Megaman 4 Comprehensive DocumentMatrixzA Document on the inner workings of Mega Man 4. It describes memory locations and use, ROM banks, ROM locations of ASM and its use, and locations for different kinds of data.Game SpecificNESMega Man 41.6Int06 Jun 2016
NTSC 2C02 Technical ReferenceBrad TaylorLow level details of the NES PPU, including timing info. A must-have for emu devers. Note: The blurb about MMC3 IRQ operation is incorrect.Hardware Info.NESN/A5th ReleasAdv23 Apr 2004
Metroid Source CodeSnowBroDisassembled and commented Metroid source code. It can even be reassembled with X816.Source CodeNESMetroid1.0Int01 Jan 1986
Castlevania Enemy DataOptomonThis is a text document that is intended to shed some light on how to modify the properties of enemies in the NES game Castlevania.Game SpecificNESCastlevania0.9Int02 Oct 2007
SMB Utility FAQAPIt’s a FAQ for SMB Utility for newbie’s who don’t know how to use the editor.Game SpecificNESSuper Mario Bros.1.0Beg11 Oct 2007
Prev 1 10 ... 16 17 18 19 [20] 21 22 23 24 ... 30 39 Next