|Stat editing for enemies, accessories, weapons and materials||Manekimoney||This tutorial expects you to know how decimal to hexadecimal conversion works and vice versa.
For Swordcraft Story 2 stats editing, you will require:
- a ROM of Summon Night: Swordcraft Story 2
- a Hex Editor (for the example, HxD is used)
|Game Specific||GBA||Summon Night: Swordcraft Story 2||1.0||Int||06 Dec 2020|
|Changing team flags in ISS Deluxe||Lusofonia||This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.||Graphics Hacking||SNES||International Superstar Soccer Deluxe||1.0||Int||11 Jan 2021|
|1943 NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the NES port of 1943: The Battle of Midway. It contains full descriptions of color palettes, cutscene/image info, and previously undocumented information on text….||Game Specific||NES||1943: The Battle of Midway||1.0||Int||12 Oct 2020|
|Ms. Pac-Man (Tengen) NES Editing||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the Tengen NES port of Ms. Pac-Man. It contains previously undocumented full descriptions of color palettes, text editing, and title screen editing for this game….||Game Specific||NES||Ms. Pac-Man (Tengen)||1.0||Int||19 Oct 2020|
|Hacking NBA Jam TE: An Intermediate Guide||eskayelle||Gotten through the flood of data provided in Hacking NBA Jam TE: A Beginner’s Guide? Thirsty for more?
Based on his NBA Jam 2K21 TE….||Assembly||SNES||NBA Jam Tournament Edition||1.0||Int||11 Dec 2020|
|Neutopia Resources||sveniroth||The docx file is for making sense of the data extracted by konkers: https://github.com/konkers/neutopia-docs/tree/main/areas It includes an explanation of the warp table for changing entrances and exits and images to quickly identify and edit enemies….||Game Specific||TG16||Neutopia||1.0||Int||11 Feb 2021|
|Neutopia II (JP) Resources||sveniroth||Neutopia II Maps.pptx shows room IDs for the overworld and crypt maps. Crypts 1-5 are on map 02, crypts 6-8 plus Salamander and Zorbon are on map 03. Screenshots for each crypt rooms tile layout can be found in crypt rooms.zip
Neutopia II Enemy I….||Game Specific||TG16||Neutopia II||1.0||Int||02 Mar 2021|
|Super Mario Bros. Converted PAL Disassembly||SpiderDave||The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.
This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&….||Source Code||NES||Super Mario Bros.||1.0||Int||11 Apr 2021|
|Hacking The Legend of Zelda Overworld Screens and Column Combos||gzip||This document explains how overworld screen and column data is stored in The Legend of Zelda and how to hack it. When working with Zelda screen data it’s also recommended to check out Legend of Zelda Map Generator.
….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|Adventure Island NES Hacking Notes||Supergamerguy||This is a large compilation of all of the knowledge I gained from my work and hacking on the game Adventure Island for NES. It contains full descriptions of color palettes, text editing, and previously undocumented information on title screen editing….||Game Specific||NES||Adventure Island||1.0||Int||11 Mar 2021|
|The Legend of Zelda Debug File||gzip||This is a Mesen debug file that provides a ton of function and data labels that are useful for hacking and debugging The Legend of Zelda. It was originally generated from Aldo Nunez’s Disassembly. Addresses were then c….||Game Specific||NES||The Legend of Zelda||1.0||Int||27 Apr 2021|
|Metal Gear (MSX2) Table file||Anthony Ryuki||A Table file for the MSX2 version of the original Metal Gear.||Table Files||MSX||Metal Gear (MSX2)||1.0||Int||14 Jul 2021|
|Metal Gear 2: Solid Snake Table file||Anthony Ryuki||This is a table file for Metal Gear 2: Solid Snake for the MSX2.||Table Files||MSX||Metal Gear 2: Solid Snake||1.0||Int||14 Jul 2021|
|Crayon Shin-Chan: Taiketsu! Quantum Panic!! - Compression||Psyklax||Some notes on the compression by Psyklax.
The “Compression by RadioTails” Excel file converts 1bpp and 4bpp to the compression format (although only 1bpp works at the moment).||Game Specific||GG||Crayon Shin-Chan: Taiketsu! Quantum Panic!!||1.0||Int||26 Jul 2021|