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Blooper Facelift NWC 1990 Start Patch Automatic Ledgegrab Street Fighter II' - Special Champion Edition Hi-Score SRAM

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Yu-Gi-Oh! 5D's Tag Force 6 Adventure Island III Double Dragon II: The Revenge Contra Force

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Fire Emblem: Thracia 776 Yu-Gi-Oh! 5D's Tag Force 6 Fire Emblem: Monshou no Nazo Darkwing Duck In Edoropolis

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Another NES Snake Varooom 3D Lumberjack Rolling Pumpkins

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(681 to 700) of 777 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
NES Music Format SpecificationKevin HortonThis is the official NSF file specification for audio extraction out of a NES/Famicom/Famicom Disk System game.File FormatsNESN/A1.61Int27 Jun 2000
FDS SoundDischThis document is a reference to Famicom Disk System expansion audio.Hardware Info.FDSN/A1.0Int14 Jul 2004
Air Fortress Embedded Source CodeGSX SugaSource code chunks and other assembler information was found in the Japanese version of Air Fortress and documented in this text file.Source CodeNESAir FortressLC 3.0Int03 Mar 2009
Programming the 65816William LabiakThis is a book that teaches you how to assembly program on the 65816 microprocessor. It teaches you many things, starting from number systems, boolean math. Including the technical details about the 65816 microprocessor.AssemblyMultipleN/A1.0Int01 Jan 1986
Programming the Z80Rodnay ZaksProgramming the Z80 is a very complete book for learning the basics of how to program systems that use the microprocessor Zilog 80. This book covers the basics, starting from various number systems, including hexadecimal and binary. Also covering flo….AssemblyMultipleN/A3.0Int01 Jan 1981
Programming the 6502Rodnay ZaksThis is a 408 page book that teaches you how to program on systems that use a 6502 microprocessor. Many basic concepts will be explained, starting with number systems, computer math and then on to flow charting. Many technical aspects will be explain….AssemblyMultipleN/A4.0Int01 Jan 1983
Romance of Forgotten Kingdom Staff Roll Image File FormatTauwasserA brief description of the image file format used by the staff roll of Romance of Forgotten Kingdom. Includes a 010 Editor binary template to parse image files.File FormatsPCMangguk Jeon'gi: Ichyeojin Nara-ui Iyagi1.0Int09 Oct 2011
Gameboy Z80 Instruction SetMarc RawerThis is a list of the Gameboy Z80 instruction set.AssemblyGBN/A1.0Int27 Mar 1998
Super Adventure IslandRevenantSome basic information about the level format and graphics compression scheme in Super Adventure Island.Game SpecificSNESSuper Adventure Island1.0Int01 Jan 2012
Rob Northern Compression FormatZoinkityDescription of the Rob Northern Compression format. Includes a breakdown of the standard compressed file, indexed mode, and archive mode headers, as well as the related method used by Acclaim for multipart files. Encryption and locking are ….File FormatsMultipleN/A1.0Int28 Nov 2012
Final Fantasy V Save FormatMottZillaNotes on Final Fantasy V’s save data. Maps out save slots, character slots, and details checksums.Game SpecificSNESFinal Fantasy V1.0Int19 Jan 2012
Super Mario Bros. Music Hacking Guide (New Version)w7nThis is a guide to Super Mario Bros Music Hacking. Partly based on Dr.Floppy’s guide, with many new stuff added, including ‘envelope editing’ which is important.Game SpecificNESSuper Mario Bros.1.3Int25 Sep 2012
Lufia II DocumentsRelnqshdThis is a zipped file with many text documents with many data on Lufia II, such as monsters, items, capsule monsters and subroutines. There are documents on the game’s offsets and general info such as how is critical damage calculated.Game SpecificSNESLufia II: Rise of the Sinistrals1.0Int27 Apr 2007
Super Mario Brothers High Level DisassemblyMovax12This is a revision of smbdis.asm that uses structured code and high-level constructs where possible. This was a project intended to: test and refine the macro code with a real world assembly program, demonstrate it’s usefulness, and to share an ….Source CodeNESSuper Mario Bros.1.1Int01 Feb 2013
Genesis ROM Formatd0nutInfo on the Genesis ROM format.MiscellaneousGENN/A1.1Int17 May 1999
smb2jdisdoppelgangerA comprehensive disassembly of the program files of Super Mario Bros. 2 from Japan.Source CodeFDSSuper Mario Bros. 21.0Int20 Apr 2013
Castlevania 2 Sprite DataOptomonDocumentation on composition, behavior, and collision properties of sprite elements in Castlevania 2. Revised some typos in the document.Game SpecificNESCastlevania II: Simon’s Quest1.1Int30 Apr 2013
Restrict Espers by CharacterSynchysiThis hack allows for restricting espers by character to add individuality (or remove customization, depending on your point of view) to the game beyond unique battle commands. There is no limit to how many characters can equip any certain esper. I….Source CodeSNESFinal Fantasy III2.3Int20 Apr 2020
Nintendo SHVC Scope BIOSRevenantThis is a commented disassembly of the Nintendo “SHVC Scope BIOS 1.00″ used in SNES games which support the Super Scope. It assembles with xkas v14 and can be used to easily add scope support to homebrew SNES software.AssemblySNESMultiple Games1.0Int31 Jan 2013
Zelda 2 ROM ExpansionDr. FloppyIn a private message from October 2012, Dr. Floppy explains how to expand the Zelda 2 ROM for the NES.Game SpecificNESZelda II: The Adventure of Link1.0Int20 Jul 2013
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