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3 Digit Bonuses Ki's Bounce Time Kirby's Pinball Land DX News OST Castlevania ReBirth

Newest Translations

Tail Concerto ...Iru! Doubutsu Banchou (Prototype) Nishijin Pachinko Monogatari 2

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TingleTrans Tingle extractor Monster Hunter Tri Weapon Editor Need For Speed: Hot Pursuit ISO Editor

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SMB Special - 35th Anniversary Edition Super Luigi Sunshine (Now with Luigi's voice) Rad Racer 2 - No extra VRAM Double Dragon - MMC1 to MMC3

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Varooom 3D Lumberjack Rolling Pumpkins DooM Raycaster Engine (V1.1) (GBA)

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Simon's Quest: Lame Edition Tecmo Super Bowl: 1969 Zelda3 HP hack Wicked Clown Bros.

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The Trolls in Crazyland The world to reverse. Tales of the Abyss Hi no Tori Hououhen: Gaou no Bouken

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(501 to 520) of 773 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
ASM TutorialJayA tutorial written for novices. Includes the basics of assembly language using the 65816 as an example.AssemblySNESN/A1.0Int24 Apr 1998
(6502) Assembly in One StepLeo ScanlonA resource guide to 6502 assembly. A good reference tool.AssemblyNESN/A1.0Int23 Jul 1997
Coding Dictionary/DTE compression routines in SNES romsBongo`A very nice document describing the basics behind implementing a dictionary/DTE compression routine in SNES ROMs.AssemblySNESN/A1.0Int19 Jan 2001
Zelda Decompression CodePikenA commented trace log of the Zelda graphics decompression routine.Game SpecificSNESThe Legend of Zelda: A Link to the Past1.0Int22 Feb 2001
ASM Hacking for DummiesDAn introduction to assembly language hacking. Pointers, title screen replacement, expansion, and the like are covered.AssemblySNESN/A1.0Int25 Apr 1999
Compression of SNES ROMsCzar DragonA document detailing some LZx, sliding window type SNES compression examples.AssemblySNESN/A1.0Int31 Mar 1999
Decompression of SNES fontsBongo`A document which discusses a way to find and decompress SNES fonts and graphics.AssemblySNESN/A1.0Int20 Apr 2006
65816 Programming PrimerBrett TabkeAn in depth look at the 65816 processor. This document is intended to aid those programming the 65816 Processor from The Western Design Center. This chip is the basis for the Apple IIGS, the Creative Micro Designs SuperCPU addon cartridge for the Com….AssemblySNESN/A1.0Int10 Feb 1998
GPU informationDoomedA document on the Graphics Processing Unit of the PlayStation.Hardware Info.PSXN/A1.0Int30 Aug 1999
GTE informationDoomedA document on the Geometry Transformation Engine of the PlayStation. This is the chip responsible for the 3d calculations.Hardware Info.PSXN/A1.0Int02 Feb 2000
SPU informationDoomedA document detailing the operation of the PlayStation’s Sound Processing Unit.Hardware Info.PSXN/A1.0Int05 Jun 1999
System OperationDoomedA document detailing the operation of the R3000 processor, the heart of the PlayStation.Hardware Info.PSXN/A1.0Int03 Jun 1999
Everything You Have Always Wanted to Know about the PlayStation But Were Afraid to AskJoshua WalkerA compilation of details on the hardware of the PlayStation.Hardware Info.PSXN/A1.1Int06 Nov 2011
SH7604 Hardware User ManualOEMDocumentation on the processor inside the 32x addon for the Genesis.Hardware Info.GENN/A1.0Int13 Aug 1997
First PS ASM Doc for HackingSkeudA step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….AssemblyPSXLegend of Mana1.0Int31 Aug 2001
Compression LibraryJayThis is a companion package to Jay’s Compression Document, and contains source code that could be included in an extractor or inserter to dump/insert compressed text in ROM images.Source CodeN/AN/A1.2Int01 Jan 1999
FEDA VWF RoutineLordTechBongo wrote a Variable Width Font for a translation of FEDA and had the foresight to comment it rather well. If you’ve ever wondered what a VWF looks like, wonder no more.Source CodeSNESFEDA: The Emblem of Justice1.0Int14 May 2008
NES Palette hacking: The Fast wayTFGA simple guide to finding NES palettes using a 6502 debugging capable emulator.AssemblyNESN/A1.0Int11 Dec 2005
RLEDecmpTFGA simple RLE codec written in C.Source CodeN/AN/A1.0Int03 Aug 2003
4BPP DemoTFGA Visual Basic program that reads/displays graphics in 4BPP (SNES format) graphics with a simple palette animation.Source CodeSNESN/A1.0Int20 Feb 2004
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