Newest Hacks

3 Digit Bonuses Ki's Bounce Time Kirby's Pinball Land DX News OST Castlevania ReBirth

Newest Translations

Tail Concerto ...Iru! Doubutsu Banchou (Prototype) Nishijin Pachinko Monogatari 2

Newest Utilities

TingleTrans Tingle extractor Monster Hunter Tri Weapon Editor Need For Speed: Hot Pursuit ISO Editor

Newest Reviews

SMB Special - 35th Anniversary Edition Super Luigi Sunshine (Now with Luigi's voice) Rad Racer 2 - No extra VRAM Double Dragon - MMC1 to MMC3

Newest Homebrew

Varooom 3D Lumberjack Rolling Pumpkins DooM Raycaster Engine (V1.1) (GBA)

Featured Hack Images

Simon's Quest: Lame Edition Tecmo Super Bowl: 1969 Zelda3 HP hack Wicked Clown Bros.

Featured Translation Images

The Trolls in Crazyland The world to reverse. Tales of the Abyss Hi no Tori Hououhen: Gaou no Bouken

Recent Updates

Documents
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(261 to 280) of 773 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevel AscendingDate
Final Fantasy VIClessAn incredibly thorough listing of data locations in Final Fantasy VI.Game SpecificSNESFinal Fantasy III.6Beg20 Dec 1990
Seiken Densetsu 3 Saveram HackingJairAn in depth look at hacking SD3 saves.Game SpecificSNESTrials of Mana0.90Beg02 Aug 1999
Lunar Magic Class 3 - Overworld EditingLordlazerA description on how to set up in game events such as path uncovering in Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg09 Dec 2002
The Way to Get GFX From Other Games Into Your SMW-HackFPI ProductionsA guide on inserting graphics from other games into Super Mario World using the Lunar Magic editor.Game SpecificSNESSuper Mario World1.0Beg03 Jan 2003
Tile LocationsPikenThis file gives hex locations for graphics in various games.Game SpecificSNESMultiple Games2004-04-04Beg04 Apr 2004
6502 ASM CodesBongo`A nice reference list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg10 Aug 1999
6502 Instruction SummaryCricketNEComplete and detailed list of opcodes and mnemonics for the 6502 processor.AssemblyNESN/A1.0Beg01 Mar 2000
Compression TutorialJayAn introduction to several of the most common compression methods.AssemblyNESN/A1.0Beg24 Apr 1998
How NES Graphics workyarblesA narative on how the NES displays graphics.Hardware Info.NESN/A1.0Beg27 Jan 1999
Nintendo Entertainment System ArchitectureMarat FayzullinA rather in-depth (if out of date) document on the NES system architecture.Hardware Info.NESN/A1.4Beg09 Sep 1996
TBL LibJayA C library for you to use when programming to add support for the venerable table file.Source CodeN/AN/A1.0Beg01 Jan 2000
NES DocumentationY0SHiComprehensive documentation covering details of several areas of the NES.Hardware Info.NESN/A2.0Beg12 Aug 2007
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
Sega Master System Technical InformationRichard Talbot-WatkinsA compilation of information on the Sega Master System.Hardware Info.SMSN/A1.0Beg10 Jun 1998
Reading Data Through a TableZackManA document with included sample code describing how to support table files in your programs.Source CodeN/AN/A1.0Beg14 May 2008
Hacking Save StatesThe SpookA general introductory document on the subject of save state hacking.Save State HackingMultipleN/A1.0Beg01 Jan 1998
Save State Hacking with Visual BasicTFGA nice resource for those of you looking to start writing visual basic hacking programs. Takes a tutorial approach at hacking Final Fantasy II (US) save states.Save State HackingNESN/A2.1Beg29 Apr 2001
Chrono Trigger DatabaseGeigerA document pertaining to Chrono Trigger offsets.Game SpecificSNESChrono Trigger2011.03.03Beg03 Mar 2011
Dual-Tile Encoding: NES/Famicom ImplementationRedCometA document describing one method of implementing Dual-Tile Encoding in an NES game.AssemblyNESN/A1.00Beg01 Dec 2006
Final Fantasy VI Offsets GuideGeigerA document pertaining to offsets in the Final Fantasy VI rom.Game SpecificSNESFinal Fantasy III20030812Beg12 Aug 2003
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