|Indy 500 Disassembly||Glenn Saunders||Disassembly for the game Indy 500. Use DASM and vcs.h to compile.||Source Code||2600||Indy 500||1.0||Adv||04 Sep 2009|
|Changing team flags in ISS Deluxe||Lusofonia||This document teaches you how to edit the flags in International Superstar Soccer Deluxe. Intermediate hacking knowledge is required.||Graphics Hacking||SNES||International Superstar Soccer Deluxe||1.0||Int||11 Jan 2021|
|Jack Nicklaus Golf Music Source Code||Barry Leitch||This is the music source code donated by music composer and programmer, Barry Leitch. This source code package was written for the assembler development kit, PDS. The assembler is part of the development kit that only works with the software and hard….||Source Code||NES||Jack Nicklaus' Greatest 18 Holes of Major Championship Golf||1.0||Adv||07 Aug 2010|
|Jackal ROM dissection||RayofJay||I estimate about 60% of the ROMs data has been identified and labelled in this excel file. ALL of the level data, enemy locations. Most of the graphics. NONE of the music/sound.
It also includes (in a pale red color) anything that I changed in ….||Assembly||NES||Jackal||2.6||Adv||12 Jan 2020|
|John Smith (James Bond Jr. Prototype) Source Code||Chris Shrigley||John Smith is the prototype to the game James Bond Jr. John Smith is slightly different, with different characters but then was overhauled by Eurocom and changed to be James Bond Jr.
This is the entire source code package donated by Chris Shrigley….||Source Code||NES||James Bond Jr.||1.0||Adv||27 Aug 1992|
|James Pond 3 Hacking Notes||Saxman||These are notes I took for hacking James Pond 3: Operation Starfish. I took them while trying to learn how levels were created. Everything used to create the CHEESE! level and graphics viewer is in here, plus more. There’s even a few tidbits abo….||Game Specific||GEN||James Pond 3: Operation Starfish||1.0||Beg||18 Jun 2010|
|Jawbreaker Disassembly||Dennis Debro||Compile this game with DASM and vcs.h version 105 or higher.||Source Code||2600||Jawbreaker||1.0||Adv||04 Sep 2004|
|Jet Force Gemini Music Source Code||Jeroen Tel||This is the music source code to the canceled game, Jet Force Gemini. The composer and audio programmer, Jeroen Tel donated the code. The assembler was lost long ago.||Source Code||GB||Jet Force Gemini||1.0||Adv||13 Nov 2010|
|Joust Source Code Documented||OEM||Appears to be the original source code to the Atari 2600 game Joust.||Source Code||2600||Joust||1.0||Adv||16 Dec 1988|
|Kaboom! Disassembly||Dennis Debro||This is a disassembly of the Atari 2600 game Kaboom!. Compiled with DASM and vcs.h.||Source Code||2600||Kaboom!||1.0||Adv||04 Sep 2010|
|Kaeru no Tame ni Kane wa Naru Technical Notes||ryanbgstl||This document contains the technical notes used to create a translation patch for Kaeru no Tame ni Kane wa Naru. It describes only those offsets pertaining to the game’s dialog, but could be used as a starting point for fully documenting the ga….||Game Specific||GB||Kaeru no Tame ni Kane wa Naru||1.0||Adv||27 Jun 2011|
|Katharsis||Jeroen Tel||This is the unreleased music source code to the game, Katharsis. This code was donated by Jeroen Tel, the composer and audio programmer for the game. The assembler was lost long ago.||Source Code||GB||Katharsis||1.0||Adv||13 Nov 2010|
|Kickle Cubicle ROM / Level Editing Guide||Quick Curly||Notes from user Quick Curly regarding the workings of Kickle Cubicle. This lays out all of the necessary enemy and tile data and explains how to modify this data to modify levels within the game.||Game Specific||NES||Kickle Cubicle||1.0||Int||18 Jun 2020|
|Kid Chameleon Hacking Info||Saxman||These are notes I have put together over the time that I have researched this ROM. All my information was originally intended to help me create K-E. However, I was careful to note additional findings al….||Game Specific||GEN||Kid Chameleon||09/25/2008||Int||25 Sep 2008|
|V Gundam Source Code||RedComet||The commented source code for the VWF in Twilight Translations’ patch for V Gundam. Also included is C source code for a decompressor and recompressor.||Source Code||SNES||Kidou Senshi V Gundam||1.0||Beg||25 Oct 2006|
|Kefka's Kirby's Adventure Notes||Kefka||This is Kefka’s notes for Kirby’s Adventure, and other hackers that contributed to these notes as well.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Windwaker's Kirby's Adventure Notes||Windwaker||This is Windwaker’s notes for Kirby’s Adventure.||Game Specific||NES||Kirby's Adventure||1.0||Beg||19 Mar 2007|
|Knuckles' Chaotix Disassembly & Toolkit||Sonic Retro||This is a Knuckles’ Chaotix disassembly and toolset.
Any and all content presented in this repository is presented for informational and educational purposes only.
Commercial usage is expressly prohibited. Sonic Retro claims no ….||Assembly||32X||Knuckles' Chaotix||1.0||Int||06 Dec 2013|
|Leghack||NetBrian||A guide to hacking Legacy of the Wizard||Game Specific||NES||Legacy of the Wizard||1.8||Beg||31 Jan 2001|
|First PS ASM Doc for Hacking||Skeud||A step by step tutorial on some PSX hacking essentials including finding compressed font data, finding the compression routine, understanding the routine (asm), and more using Legend of Mana as an example. This will give you some fundamental knowledg….||Assembly||PSX||Legend of Mana||1.0||Int||31 Aug 2001|