|Dragonball Z 3: Killer Androids ASM Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 3 for Twilight Translations English translation. The code assembles with x816 and is commented fairly well.||Source Code||NES||Dragon Ball Z III: Ressen Jinzou Ningen||2.0||Int||08 Oct 2006|
|Buu's Fury Hacking||Miksy91||Contains a couple of useful hacking documents for Dragon Ball Z - Buu’s Fury GBA game.||Game Specific||GBA||Dragon Ball Z: Buu's Fury||1.0||Beg||05 Feb 2011|
|Dragonball Z: Assault of the Saiyans Source Code||RedComet||The source code for all of the (documented) ASM changes made to Dragonball Z 1 for Twilight Translations English translation. The code assembles with x816 and is extremely well commented.||Source Code||NES||Dragon Ball Z: Kyoushuu! Saiya Jin||1.0||Int||13 Oct 2006|
|KaioShin’s Dragon Quest Monsters VWF||KaioShin||Heavily commented source code for a working GBA variable-width-font hack. Highly recommended for GBA hackers learning to code a VWF.||Source Code||GBA||Dragon Quest Monsters: Caravan Heart||Beta 1||Int||01 Jan 2007|
|Dragon Warrior Bytes||Sliver X||Here is a very complete listing of all the offsets to data in Dragon Warrior. There are notations and sections for everything you may want to modify ranging from music and graphics to shop and monster data!||Game Specific||NES||Dragon Warrior||1.0||Beg||08 Nov 2011|
|Dragon Warrior SRAM Guide||John David Ratliff||A guide to the data stored in SRAM for Dragon Warrior (NES).||Game Specific||NES||Dragon Warrior||1.0||Beg||01 Jan 2007|
|DW2 - Disassembly +||abw||Complete disassembly by abw.
Hacking notes from Joe73ffdq.
Relevant links that cover the history of DW2 hacking.
Improvement patches with source code.||Source Code||NES||Dragon Warrior II||1.0||Beg||22 Sep 2021|
|Notes - Dragon Warrior III||g8z et al||MMC1 PRG bankswap example. Intended for understanding mapper expansion.||Hardware Info.||NES||Dragon Warrior III||1.0||Int||13 May 2006|
|Dragonfire Source||Robert Graves Smith III||Appears to be the original source for the Atari 2600 game, Dragonfire.||Source Code||2600||Dragonfire||1.0||Adv||04 Sep 2010|
|Drakengard 2 EU undub||theo1996||Drakengard 2 EU undub and included a rebuild guide by Corimo.||Audio Hacking||PS2||Drakengard 2||1.0||Beg||21 Nov 2017|
|Dream Maze: Kigurumi no Daibouken (SFC) Font||KingMike's Translations||A detailed look at where to find and how to edit the 12×16 font in Dream Maze: Kigurumi no Daibouken.||Graphics Hacking||SNES||Dream Maze: Kigurumi Daibouken||1.0||Int||02 Nov 2011|
|Infidelity's Dissection of DuckTales ROM||infidelity||Hacking notes, addresses, and data formats from DuckTales for the NES.||Game Specific||NES||DuckTales||1.0||Adv||14 Nov 2009|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|E.T. the Extra-Terrestrial Disassembly||Dennis Debro||Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.||Source Code||2600||E.T. the Extra-Terrestrial||1.0||Adv||18 Jul 2006|
|Equinox Hacking Document||Jigglysaint||This is a ROM Hacking document for the SNES puzzle-action game, Equinox. Included are offsets and explanations for a few level basics such as room editing, door editing, and other assorted things.||Graphics Hacking||SNES||Equinox||1.0||Beg||14 May 2008|
|Eternal Champions Hacking Notes||BillyTime! Games||This document details a good chunk of findings for the US version of Eternal Champions.
Anything from adjusting difficulty, damage, Inner strength, overkills and Hitstun are at your command with this document.
Both Hex Offset and Game Genie equ….||Game Specific||GEN||Eternal Champions||1.0||Beg||24 Sep 2020|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|F-Zero Climax Data||samurai goroh||Here is a document which shows locations of certain data in F-Zero climax.||Game Specific||GBA||F-Zero - Climax||1.0||Int||08 Sep 2009|
|Faxanadu Level Data||Vagla||A document detailing the structure and location of the level data in Faxanadu.||Game Specific||NES||Faxanadu||1.0||Int||13 Feb 2005|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|