|Castlevania: Aria of Sorrow Item Location Editing Guide||caminopreacher||This Guide will allow you to locate and edit any item within Castlevania: Aria of Sorrow. All you will need is a Hex Editor. You can switch item hex values and put items wherever you want. The guide goes into more detail and lists specific offsets an….||Game Specific||GBA||Castlevania: Aria of Sorrow||1.0||Int||22 Jan 2017|
|Castlevania: Bloodlines Cutscene Text Editing Guide||CF||A document to assist with any future Castlevania: Bloodlines translations or other text hacks. This is a guide to easily hack the intro sequence as well as both Eric and John’s endings.||Text Hacking||GEN||Castlevania: Bloodlines||1.0||Beg||17 Apr 2020|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|Centipede Source Code||OEM||This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.||Source Code||7800||Centipede||1.0||Adv||24 Dec 1988|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|Chrono Trigger Database||Geiger||A document pertaining to Chrono Trigger offsets.||Game Specific||SNES||Chrono Trigger||2011.03.03||Beg||03 Mar 2011|
|Temporal Flux Manual||Chickenlump||Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry||Program Specific||SNES||Chrono Trigger||1.0||Beg||24 Nov 2004|
|Chrono Trigger Data Offsets||FaustWolf||A companion to Geiger’s NA Offsets Guide for Chrono Trigger, this set of spreadsheets will guide the budding Chrono modder to specific sprite sheets, tilesets, and other data in an unheadered ROM. Graphics must be decompressed in Temporal Flux f….||Game Specific||SNES||Chrono Trigger||1.0||Beg||07 Oct 2009|
|Chrono Lover's Guide to Modding, Vol I: Background Insertion||Verve Fanworks||Guide for Chrono Trigger modding that covers basic principles of graphic arrangement in the ROM as well as palettes and layering. Basic knowledge and skills for building environments in Temporal Flux are introduced.
Illustrated exercises require t….||Game Specific||SNES||Chrono Trigger||1.0||Beg||15 Oct 2009|
|Chrono Trigger - Hacking Default Player Names||Mr.Shawe||This is a quick tutorial that shows how to change the default player names. It’s in HTML format with images.||Game Specific||SNES||Chrono Trigger||1.0||Beg||23 Jul 2010|
|Chrono Trigger Music Library ROM Hacking||yawnmoth||A document on how to find the font and text data in BS Chrono Trigger Music Library.||Game Specific||SNES||Chrono Trigger - Music Library||1.0||Beg||14 May 2008|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|Columns||OEM||This is the source code to the game, Columns. There are no tools to assemble this game or work on the other files.||Source Code||GG||Columns||1.0||Adv||27 Dec 1990|
|Columns Disassembly||lory1990||Disassembly of Columns for Sega Genesis||Source Code||GEN||Columns||1.1||Adv||24 Apr 2016|
|Combat Disassembly||Roger Williams||Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.||Source Code||2600||Combat||1.0||Adv||04 Sep 2010|
|Commando Source Code||OEM||This is the source code to the Atari 7800 game, Commando. This archive comes with some Atari ST development tools. Source: www.atarimuseum.com||Source Code||7800||Commando||1.0||Adv||08 Jun 2009|
|Contra - Hacking Guide||Trax||This is a comprehensive hacking guide for the US version of Contra on the NES. This document is meant for hackers and programmers who are interested in learning about the inner workings of Contra.
The document covers these aspects of the game:
….||Game Specific||NES||Contra||1.0||Beg||29 Jan 2016|
|Contra hex values||DANGER X||Contra text that contains many stuff, like enemies hp values, weapons bullets, your lives etc||Game Specific||NES||Contra||1.0||Beg||21 Jul 2016|
|Cosmic Ark Disassembly||Thomas Jentzsch||Compile with DASM and vcs.h.||Source Code||2600||Cosmic Ark||0.9||Adv||04 Sep 2010|
|Crack'ed||OEM||Appears to be the original source code to the Atari 2600 game Crack’ed.||Source Code||2600||Crack'ed||1.0||Adv||01 Jan 1989|