|Trog!t Disassembly (Partial, NES/FC)||nattou||This program listing was automatically generated
using Bisqwit’s “clever-disasm” tool from
Inputs used were a trog.ini file available at
[url]https://github.com/micahcowan/trog….||Source Code||NES||Trog!||0.5||Adv||25 Mar 2020|
|Super Mario Bros. Converted PAL Disassembly||SpiderDave||The original Super Mario Bros. PAL disassembly works only with CC65, which was made by MrWint.
This current disassembly is a converted version of that, which was made by SpiderDave to work with ASM6 and modified by Szemigi in case of the coin sound&….||Source Code||NES||Super Mario Bros.||1.0||Int||11 Apr 2021|
|Lunar Address C# Library||FCandChill||This includes non-UI assets from the incomplete Lunar Address C# port. Think of it as a code library you can use in your programs, as long as you abide by the GPL3 license.
Originally, when FCandChill was reverse engineering [url=https://www.romha….||Source Code||SNES||N/A||7034093||Beg||01 Apr 2021|
|DW2 - Disassembly +||abw||Complete disassembly by abw.
Hacking notes from Joe73ffdq.
Relevant links that cover the history of DW2 hacking.
Improvement patches with source code.||Source Code||NES||Dragon Warrior II||1.0||Beg||22 Sep 2021|
|Constructing Tables for NES ROM Hacking||InVerse||An easy to read, no nonsense guide to making tables for NES ROMs.||Table Files||NES||N/A||1.2||Beg||13 Apr 1999|
|Definitive Guide to ROM Hacking Tables, The||InVerse||This is the end all and be all of ROM hacking table documentation.||Table Files||Multiple||N/A||1.0||Beg||03 Sep 2001|
|How To Make Table Files||Kevtav||Another guide to making table files.||Table Files||Multiple||N/A||0.10||Beg||27 Jan 2001|
|Kiwibonga's Table-File Making Doc||Kiwibonga||A basic tutorial on table creation.||Table Files||Multiple||N/A||1.0||Beg||30 Oct 2000|
|Tables for Dummies||satsu||A reasonably comprehensive and relatively easy to read table document.||Table Files||Multiple||N/A||2.5||Beg||01 Dec 1999|
|EUC-JP Table||KingMike's Translations||EUC-JP table.
Contains additional mappings: |
Compatible with CP51932 and eucJP-ms.
Table is encoded in UTF-8.
- NEC special characters
- NEC selected IBM extended characters
|Table Files||N/A||N/A||1.0||Beg||11 Sep 2009|
|Shift-JIS Table||KingMike's Translations||The popular Shift-JIS encoding scheme in table format.
The table is itself encoded in Shift-JIS.||Table Files||N/A||N/A||1.0||Beg||25 Mar 2001|
|JIS X 0201 Table||Tauwasser||A complete JIS X 0201 table file encoded in UTF-8.||Table Files||N/A||N/A||1.1||Beg||06 Jun 2009|
|JIS X 0211 Table||Tauwasser||A complete JIS X 0211 table file encoded in UTF-8.
Please note that JIS X 0211 contains control codes only! You will have to have a special hex editor to use it in this format.||Table Files||N/A||N/A||1.0||Beg||06 Jun 2009|
|JIS X 0213 Table||Tauwasser||A complete JIS X 0213 table file encoded in UTF-8.
Note that this does not contain private Windows remappings. Rather it follows the JIS X 0213:2004.||Table Files||N/A||N/A||1.0||Beg||07 Jun 2009|
|ISO/IEC 646 Table||JPN Translations||A table for the ISO/IEC 646 encoding, an older version of ASCII.||Table Files||N/A||N/A||1.0||Beg||20 Jun 2009|
|ISO/IEC 6937 Table||JPN Translations||A table file for the ISO/IEC 6937 encoding, an extension of ASCII containing additional characters. It is encoded in UTF-8.||Table Files||N/A||N/A||1.0||Beg||13 Aug 2009|
|Shift-JIS Table||Tauwasser||Shift-JIS table.
Contains additional mappings: |
Compatible with ….
- NEC special chatacters (NEC特殊文字)
- NEC selected IBM extended characters (NEC選定IBM拡張文字)
- IBM extended characters (IBM拡張文字)
|Table Files||N/A||N/A||1.0||Beg||14 Sep 2009|
|Shift-JIS & UTF-8 Table||MrRichard999||Here is a table for displaying Shift-JIS & UTF-8 characters which are found in many Japanese PC games.||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS w/ redone English Lettering||MrRichard999||Here is a table for representing Shift-JIS English characters in regular format as “ABC” instead of the Shift-JIS “ＡＢＣ” format. It still retains the Shift-JIS format but this makes it easier for entering English lettering in….||Table Files||N/A||N/A||1.0||Beg||27 Jul 2016|
|Shift-JIS Encoded + Half||John Osborne||A basic Shift-JIS table file encoded in Shift-JIS and including the half-width characters in the 0xA1-0xDF range.
If you just want to extract Shift-JIS text from a game, you would be better off using a Shift-JIS table file encoded in UTF-8. But, i….||Table Files||Multiple||N/A||1||Beg||16 Jan 2018|