Tables for Dummies | satsu | A reasonably comprehensive and relatively easy to read table document. | Table Files | Multiple | N/A | 2.5 | Beg | 01 Dec 1999 |
Tales of the Abyss: All BGM Contents (List + Info) | ArcanaXIX | A comprehensive list of all audio content in TO7BGM.CVM in Tales of the Abyss PS2. Contains information on the format of audio (most BGM is saved as .ADX compressed audio, but overworld BGM is .PSF2 sequenced audio).
Also contains instructions on …. | Audio Hacking | PS2 | Tales of the Abyss | 1.0 | Int | 24 Jan 2022 |
TBL Lib | Jay | A C library for you to use when programming to add support for the venerable table file. | Source Code | N/A | N/A | 1.0 | Beg | 01 Jan 2000 |
Technocop Music Source Code | Jeroen Tel | Technocop is a unreleased game. This code was donated by Jeroen Tel, the musician and audio programmer for the game. The code requires minimal changes to be converted to a modern public domain 6502 assembler. As the original assembler was lost long a…. | Source Code | NES | Technocop | 1.0 | Adv | 03 Feb 1993 |
Temporal Flux Manual | Chickenlump | Html guide to Temporal Flux. Explains each basic function of the editor and how to use it.
Temporal Flux database entry | Program Specific | SNES | Chrono Trigger | 1.0 | Beg | 24 Nov 2004 |
Tetris Disassembly | lory1990 | Disassembly of Tetris for Sega Genesis | Source Code | GEN | Tetris | 1.0 | Adv | 13 May 2016 |
Text Demo - Source Code | Sparda | Just the sources to a simple “Text to Screen” demo. It should be helpful for beginner
SNES programmers. | Assembly | SNES | N/A | 1.0 | Beg | 17 May 2006 |
Text editing in Hebereke's Popoon | LucianoTheWindowsFan | This is a document on text editing in Hebereke’s Popoon (in British English), it would be useful for translating the game. | Text Hacking | SNES | Hebereke's Popoon | 1.0 | Beg | 01 Aug 2020 |
Text Hacking / Translation Tutorial | Jair | A good, graphical tutorial for basic ROM hacking. Another excellent starting point for beginners. | Text Hacking | Multiple | N/A | 1.0 | Beg | 04 Jun 1999 |
Text Routines: Locating them with FCEUXD | RedComet | This takes a look at one method of locating a text routine using FCEUXD. Intended for ASM newbies. | Assembly | NES | N/A | 1.0 | Beg | 25 Sep 2006 |
The 68000's Instruction Set | Unknown | A nice reference for the 68000’s instruction set. It does not, however, include things such as the opcode bit-patterns (the hexadecimal encoding for the instructions). | Assembly | GEN | N/A | 1.0 | Int | 03 Nov 1996 |
The A-Team Music Source Code | Jeroen Tel | This is the music source code to the unreleased game, The A-Team. This code was donated by Jeroen Tel, the music composer and audio programmer for the game. | Source Code | SMS | The A-Team | 1.0 | Adv | 09 Nov 1992 |
The Art of ROMhacking | Vagla | A beginner to intermediate guide on hacking for the NES. Although targeted at the NES, many principles taught can be used on any system. Information includes hex editing, palette editing, level editing in hex, finding data, and dealing with simple co…. | Miscellaneous | NES | N/A | 1.0 | Beg | 01 Jan 2003 |
The Assorted Mario Hacking Shop | DarKnight13 | Information on altering the physics and other fun Super Mario Bros. related data. | Game Specific | NES | Super Mario Bros. | 1.0 | Beg | 05 Jan 2001 |
The Basics of Bases | Partial Translations | The basics of number bases and hexadecimal geared toward the newest of the new to ROMhacking. | Miscellaneous | Multiple | N/A | 1.5 | Beg | 05 Dec 2005 |
The Definitive Guide to Exploring File Formats | Mr.Mouse and WATTO | Computer games are vast and many, however most computer games have something in common – they need a place to store all their important files like images, movies and sounds. To do this, computer game developers typically store their data into a big…. | File Formats | N/A | N/A | 1.0 | Beg | 01 Nov 2004 |
The Definitive Guide to ROM Hacking for Complete Beginners | InVerse | A frequently asked questions list of sorts for the aspiring ROM Hacker. | Miscellaneous | Multiple | N/A | 1.0 | Beg | 28 Feb 2003 |
The Flash Music Source Code | Jeroen Tel | This music source code is for the unreleased game, The Flash. The code was donated by Jeroen Tel, the audio composer and programmer for the game. The assembler was the PDS development system. | Source Code | SMS | The Flash | 1.0 | Adv | 19 Dec 1992 |
The Gameboy ROM Hacking Doc | Gideon Zhi | A few details on Gameboy pointers. | Pointer Hacking | GB | N/A | 1.00 | Int | 16 Jun 2009 |
The Huge Super Mario Bros. 3 Data for Super NES | insectduel | The BIGGEST document of Super Mario Bros. 3(SMAS) for the Super NES. | Game Specific | SNES | Super Mario All-Stars | 3.0 | Beg | 01 Jan 2005 |