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(601 to 620) of 797 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
SMB3 Object Data & Enemy Data OrdersQuick CurlyThis document is for Super Mario Bros. 3 for the NES. There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….Game SpecificNESSuper Mario Bros. 31.0Beg25 Feb 2009
SMB3 — Beyond PipesBlue FinchSuper Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document. Using unused pipe-sets in the game, the maker will sim….Game SpecificNESSuper Mario Bros. 31.0Int31 Jul 2018
SMBDisdoppelgangerA comprehensive disassembly of the program ROM of Super Mario Bros.Source CodeNESSuper Mario Bros.2.1Int26 Jan 2015
SNES and GB sprite storage formatsPikenThis document covers several different storage formats for GB and SNES graphics.Graphics HackingMultipleN/A0.0Int28 May 1998
SNES Cart Hacking InfoSiudymThis is an extremely detailed technical document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0Adv01 Jan 2001
SNES Chip LabelsPikenA document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….Hardware Info.SNESMultiple Games2004-04-04Adv04 Apr 2004
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv11 Mar 1998
SNES Developer ManualOEMThis is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!Hardware Info.SNESN/A1.0Int14 Jun 2005
SNES DocY0SHiThe greatest Super Nintendo documentation in its day, but newer docs have more information.Hardware Info.SNESN/A2.30Beg28 Dec 1994
SNES FastROM InformationPaulThis document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.Hardware Info.SNESN/A1.0Adv16 Feb 1994
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
SNES Initialization Source CodeUnknownHere is some examples code to initialize the SNES from scratch and write some text to the screen.Source CodeSNESN/A1.0Int19 Jun 2011
SNES KartDiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6Int01 Jan 1997
SNES Kart (HTML)DiskDudeIn depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.Hardware Info.SNESN/A1.6Int01 Jan 1996
SNES Layering ExplainedPikenThis is some advanced information on layering and color math in SNES background modes 0 and 1. An Image to go along with document can be found on author’s homepage.Hardware Info.SNESN/A2004-04-04Adv04 Apr 2004
SNES Memory Mapping]SiMKiN[Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.Hardware Info.SNESN/A3.5Int23 Mar 1998
SNES Multiplication/Division RegistersVic RickerThis is an in-depth documentation on the SNES’s special multiplication/division registers.Hardware Info.SNESN/A1.0Adv26 Dec 1993
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
SNES ReadDPHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.Source CodeSNESN/A2.0Int03 Jul 2006
SNES Register MapOEMA short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.Hardware Info.SNESN/A1.0Int16 May 2007
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