|SMB3 Object Data & Enemy Data Orders||Quick Curly||This document is for Super Mario Bros. 3 for the NES.
There is nothing really “new” in this document. I made it to organize the enemy data and object data as it appears in the SMB3 ROM. This is useful if you intend to expand the enemy da….||Game Specific||NES||Super Mario Bros. 3||1.0||Beg||25 Feb 2009|
|SMB3 — Beyond Pipes||Blue Finch||Super Mario Bros 3 hackers now have a stable and relatively easy method of creating alternate paths and secret exits to different paths in their overworld maps, with the help of this document.
Using unused pipe-sets in the game, the maker will sim….||Game Specific||NES||Super Mario Bros. 3||1.0||Int||31 Jul 2018|
|SMBDis||doppelganger||A comprehensive disassembly of the program ROM of Super Mario Bros.||Source Code||NES||Super Mario Bros.||2.1||Int||26 Jan 2015|
|SNES and GB sprite storage formats||Piken||This document covers several different storage formats for GB and SNES graphics.||Graphics Hacking||Multiple||N/A||0.0||Int||28 May 1998|
|SNES Cart Hacking Info||Siudym||This is an extremely detailed technical document of SNES cartridge pinouts.||Hardware Info.||SNES||N/A||1.0||Adv||01 Jan 2001|
|SNES Chip Labels||Piken||A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….||Hardware Info.||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|SNES CPU||Randall Hyde||This is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….||Hardware Info.||SNES||N/A||1.0||Adv||11 Mar 1998|
|SNES Developer Manual||OEM||This is heck of an SNES technical reference document. With over 800+ pages of information covering most aspects of the SNES including CPU, APU, DSP,SA-1, SFX, Super Scope, SNES mouse, multi-tap, and more, this document is a treasure!||Hardware Info.||SNES||N/A||1.0||Int||14 Jun 2005|
|SNES Doc||Y0SHi||The greatest Super Nintendo documentation in its day, but newer docs have more information.||Hardware Info.||SNES||N/A||2.30||Beg||28 Dec 1994|
|SNES FastROM Information||Paul||This document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.||Hardware Info.||SNES||N/A||1.0||Adv||16 Feb 1994|
|SNES Graphics||Starr||These documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….||Hardware Info.||SNES||N/A||1.0||Adv||04 Oct 1997|
|SNES Initialization Source Code||Unknown||Here is some examples code to initialize the SNES from scratch and write some text to the screen.||Source Code||SNES||N/A||1.0||Int||19 Jun 2011|
|SNES Kart||DiskDude||In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.||Hardware Info.||SNES||N/A||1.6||Int||01 Jan 1997|
|SNES Kart (HTML)||DiskDude||In depth detail on the actual cartridge layout. Not really “the most complete [or accurate] guide to a SNES cartridge worldwide” though.||Hardware Info.||SNES||N/A||1.6||Int||01 Jan 1996|
|SNES Layering Explained||Piken||This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage.||Hardware Info.||SNES||N/A||2004-04-04||Adv||04 Apr 2004|
|SNES Memory Mapping||]SiMKiN[||Brief description of SNES LoROM and HiROM memory maps. Nice as a quick graphical type reference, but not as complete as some other sources on the subject such as open source emulator source code.||Hardware Info.||SNES||N/A||3.5||Int||23 Mar 1998|
|SNES Multiplication/Division Registers||Vic Ricker||This is an in-depth documentation on the SNES’s special multiplication/division registers.||Hardware Info.||SNES||N/A||1.0||Adv||26 Dec 1993|
|SNES Palette Format||Jay||A document on the SNES palette format, and converting colors between it and standard RGB24 format.||Palette Hacking||SNES||N/A||1.0||Adv||24 Apr 1998|
|SNES Read||D||PHP function to read a SNES ROM. Deinterleaves and removes header. Does not support mistakenly interleaved LoROMs.||Source Code||SNES||N/A||2.0||Int||03 Jul 2006|
|SNES Register Map||OEM||A short and sweet guide to the SNES hardware registers. It can be a handy quick reference register sheet when doing SNES programming. Anomie’s Register doc is also recommended.||Hardware Info.||SNES||N/A||1.0||Int||16 May 2007|