|DOOM 32X Hacking Notes||Saxman||These are notes I collected during the period of time I was hacking DOOM. They’re sort of sloppy because I’m a sloppy note taker. That said, I think most seasoned hackers will be able to understand most everything written.||Game Specific||32X||DOOM||1.0||Adv||07 Jan 2011|
|Dragonfire Source||Robert Graves Smith III||Appears to be the original source for the Atari 2600 game, Dragonfire.||Source Code||2600||Dragonfire||1.0||Adv||04 Sep 2010|
|DuckTales2 full disassembly + .idb base||Ti||named 95% functions and variables + some comments.
separate code file(.asm) + resources files.
100% code/data/pointers disassembled (means you can edit/insert code in any way).
.IDB base (if you have IDA PRO).
note: you need original ro….||Source Code||NES||DuckTales 2||1.0||Adv||20 Sep 2015|
|E.T. the Extra-Terrestrial Disassembly||Dennis Debro||Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.||Source Code||2600||E.T. the Extra-Terrestrial||1.0||Adv||18 Jul 2006|
|Electronix Corp NES Schematic||OEM||This is a schematic of the Nintendo Entertainment System, of the chips and circuit board inside as well as the controllers. This is not an official Nintendo schematic document. It was drawn by Electronix Corp.||Hardware Info.||NES||N/A||1.0||Adv||12 Jul 2011|
|EX-Mutants Source Code||Chris Shrigley||This is the source code archive for the game EX-Mutants. This archive has very few tools inside, so a conversion may be necessary. Chris Shrigley was one of the programmers for this game.||Source Code||GEN||Ex-Mutants||1.0||Adv||20 Apr 1993|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||23 Apr 2004|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|
|FCEUd, Tutorial #2 (Password Generators)||Parasyte||Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)||Assembly||NES||N/A||1.0||Adv||30 Apr 2003|
|FCEUd, Tutorial #3 (Compression in ROMs)||Parasyte||Parasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)||Assembly||NES||The Goonies II||1.0||Adv||30 Apr 2003|
|FDS Loader Documentation||Brad Taylor||This package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software.
This archive is extremely useful to make your own l….||Hardware Info.||FDS||N/A||1.0||Adv||21 Nov 2002|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|FF1 Disassembly with Bugfix & Enhancement Patches||Anomie||Anomie’s disassembly of Final Fantasy 1 for the NES. Although now largely superceded by Disch’s version, this one does include Anomie’s many useful bugfixes and enhancements of the ga….||Source Code||NES||Final Fantasy||1.0||Adv||07 Dec 2008|
|FF3 $7E5000 source code||abw||Fully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI).
This code covers RAM ….||Source Code||SNES||Final Fantasy III||1.0||Adv||13 Feb 2016|
|Final Fantasy 1 Music Driver Disassembly||Gil Galad||This is a commented disassembly of the Final Fantasy 1 music driver and organized in such a way that it can possibly be used to compose music with. The assembly format is ASM6.||Source Code||NES||Final Fantasy||1.0||Adv||18 Aug 2010|
|Final Fantasy 1: Dawn of Souls event code||Princess Sara||This is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls.
All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings.
Dialog text has be….||Game Specific||GBA||Final Fantasy I & II: Dawn of Souls||1.0||Adv||21 Apr 2019|
|Freefall Source Code||Roger Deforest||Freefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….||Source Code||NES||Free Fall||1.0||Adv||18 Feb 2003|
|Freeway Disassembly||Manuel Polik||Reverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.||Source Code||2600||Freeway||1.0||Adv||04 Sep 2010|
|Galaxian (NES) Disassembly||lidnariq||Galaxian’s FamiCom port has the unique property of being the smallest NES/FC game of all, at 16KiB. (The original arcade version was 12KiB). When frantik released his disasm6, the smallest game of all felt like an obvious test.
Hundreds of ho….||Source Code||NES||Galaxian||1.0||Adv||13 Sep 2011|
|Game Boy Programming Manual v1.0||OEM||Official Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.||Hardware Info.||GB||N/A||1.0||Adv||09 Nov 1999|