|Berzerk Disassembly||Dennis Debro||Compile with DASM using vcs.h version 105 or greater.||Source Code||2600||Berzerk||1.0||Adv||04 Sep 2010|
|BIOS OS and Asteroids Source Code||OEM||This is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.||Source Code||7800||N/A||1.0||Adv||30 Jan 1989|
|Blargg’s S-DSP Timer Glitch Explanation||Blargg||An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.||Hardware Info.||SNES||N/A||2007-03-31||Adv||31 Mar 2007|
|BLITTER||Nat!||How the 2D engine is handled on the Jaguar.||Hardware Info.||JAG||N/A||1.26||Adv||27 Sep 1998|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||Jereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….||Source Code||NES||Bram Stoker's Dracula||1.0||Adv||04 Sep 2010|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.||Source Code||SMS||Bram Stoker's Dracula||1.0||Adv||09 Nov 1992|
|Bram Stoker's Dracula Music Source Code||Jeroen Tel||This is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.||Source Code||GB||Bram Stoker's Dracula||1.0||Adv||13 Nov 2010|
|California Games 2 Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.||Source Code||SMS||California Games II||1.0||Adv||17 Nov 1992|
|Capcom MMC3 Sound Engine Information||za909||Here is some information regarding MMC3 Sound channels||Audio Hacking||NES||N/A||1.0||Adv||27 May 2015|
|Cartridge Interface||Nat!||Detailed instructions on how the Jaguar handles cartridge data.||Hardware Info.||JAG||N/A||1.11||Adv||30 Mar 1997|
|Castlevania II: Simon's Quest Disassembly||Bisqwit||This is a disassembly of Castlevania II Simons’s Quest.
It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.||Assembly||NES||Castlevania II: Simon’s Quest||1.0||Adv||16 Apr 2013|
|Castlevania: Symphony of the Night - Zone File Technical Documentation||Nyxojaele||This document is meant to be a centralized place containing all known information about the SotN map files’ format.
Everything from graphics to tiles and entity placement is covered here.||File Formats||PSX||Castlevania: Symphony of the Night||1.0||Adv||26 Dec 2010|
|Centipede Source Code||OEM||This is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.||Source Code||7800||Centipede||1.0||Adv||24 Dec 1988|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|Cliffhanger||Chris Shrigley||This is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.||Source Code||GEN||Cliffhanger||1.0||Adv||25 Oct 1993|
|CNROM CHR to MMC3 CHR||infidelity||Here is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.||Assembly||NES||N/A||1.0||Adv||26 Nov 2013|
|Collection of Sega 32X Manuals||OEM||We’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….||Hardware Info.||32X||N/A||1.0||Adv||29 Mar 2000|
|Collection of Sega CD Manuals||OEM||Whoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.||Hardware Info.||SegaCD||N/A||1.0||Adv||29 Mar 2000|
|Collection of Sega Genesis Manuals||OEM||If you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.||Hardware Info.||GEN||N/A||1.0||Adv||29 Mar 2000|
|Color Dreams Lockout Chip Stunner||Daniel Lawton||This is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games.
This circuit sends a positive….||Source Code||NES||N/A||1.0||Adv||01 Apr 1999|