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Pokemon Fire Red Legends Tina's Adventure Island Ice Climber - 4 players hack ver.2 NCAA Football 2020

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Parlour Games Pac-Land The Lion King Blazing Lazers

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Zapper 2020 DKC Stage Name Editor Universal PVR Extractor & Patcher Room Transfer

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SNES PAL to NTSC Patches Genesis (Mega Drive) NTSC Patches Shadowrun 2058 Metal Slug 2 CD Turbo - Slowdown Reduction Patch

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Nova the Squirrel Death Planet Bad Apple!! PV-FC 2.5 Simplistic

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Shinobi III Enhancement Hack Final Fantasy II US EasyType The Bugs Bunny Crazy Castle Two Two OutRun Color Hack

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Seirei Gari Kunio-kun no Dodge Ball: Zenin Shuugou! Sengoku Denshou Jajamaru no Daibouken

Recent Updates

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    Fixed Glitches.
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    I made a update
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    A new optional bug fix patch has been added to the downloadable file.
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    Update to Version 1.98a. Added chillyfeez's fix to the the Adamant Grotto so that it won't rip you off with Pink Tails. Fixed typos (Mysidian Elder before Mt Ordeals, Rosa's mother) (Thanks PersonWithTime)
Documents
General Information
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(21 to 40) of 208 Results
Title AscendingAuthorDescriptionCategoryPlatformGameVerLevelDate
Berzerk DisassemblyDennis DebroCompile with DASM using vcs.h version 105 or greater.Source Code2600Berzerk1.0Adv04 Sep 2010
BIOS OS and Asteroids Source CodeOEMThis is the source code to the Atari 7800 BIOS and code for the game Asteroids as one package. This archive does not have any tools or assemblers.Source Code7800N/A1.0Adv30 Jan 1989
Blargg’s S-DSP Timer Glitch ExplanationBlarggAn email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.Hardware Info.SNESN/A2007-03-31Adv31 Mar 2007
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
Bram Stoker's Dracula Music Source CodeJeroen TelJereon Tel, the musician and audio programmer for this game donated the source code. This source code is for the PAL version of the game. The source code may be converted to a public domain assembler with minimal changes. The original assembler was l….Source CodeNESBram Stoker's Dracula1.0Adv04 Sep 2010
Bram Stoker's Dracula Music Source CodeJeroen TelThis source code was donated by the audio composer and programmer, Jeroen Tel. The assembler and other tools were lost long ago.Source CodeSMSBram Stoker's Dracula1.0Adv09 Nov 1992
Bram Stoker's Dracula Music Source CodeJeroen TelThis is the source code to Bram Stoker’s Dracula for the GameBoy. This code was donated by Jeroen Tel, the musician and programmer for the game. The assembler was lost long ago.Source CodeGBBram Stoker's Dracula1.0Adv13 Nov 2010
California Games 2 Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the audio composer and programmer of the game. The tools and assembler was lost long ago.Source CodeSMSCalifornia Games II1.0Adv17 Nov 1992
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
Cartridge InterfaceNat!Detailed instructions on how the Jaguar handles cartridge data.Hardware Info.JAGN/A1.11Adv30 Mar 1997
Castlevania II: Simon's Quest DisassemblyBisqwitThis is a disassembly of Castlevania II Simons’s Quest. It can be found in Bisqwit personal website, but here it can be more acessible to people trying to hack this game.AssemblyNESCastlevania II: Simon’s Quest1.0Adv16 Apr 2013
Castlevania: Symphony of the Night - Zone File Technical DocumentationNyxojaeleThis document is meant to be a centralized place containing all known information about the SotN map files’ format. Everything from graphics to tiles and entity placement is covered here.File FormatsPSXCastlevania: Symphony of the Night1.0Adv26 Dec 2010
Centipede Source CodeOEMThis is the source code to the Atari 7800 game, Centipede. No tools or assemblers come with this archive.Source Code7800Centipede1.0Adv24 Dec 1988
Chrono Trigger CompressionGeigerA document pertaining to compression in the Chrono Trigger rom.Game SpecificSNESChrono Trigger20031216Adv16 Dec 2003
CliffhangerChris ShrigleyThis is the source code to the entire game, Cliffhanger. Unfortunately, there are very few tools in this archive, so the code may need a conversion to assemble and to work on. Chris Shrigley was one of the programmers.Source CodeGENCliffhanger1.0Adv25 Oct 1993
CNROM CHR to MMC3 CHRinfidelityHere is a document which explains how you may be able to change a ROM with a CNROM mapper to one with a MMC3.AssemblyNESN/A1.0Adv26 Nov 2013
Collection of Sega 32X ManualsOEMWe’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….Hardware Info.32XN/A1.0Adv29 Mar 2000
Collection of Sega CD ManualsOEMWhoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.Hardware Info.SegaCDN/A1.0Adv29 Mar 2000
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
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