|NEC V60 CPU Manual||OEM||The NEC V60 (μPD70616) was a CISC processor manufactured by NEC introduced in the late 1980s. It had a 32-bit internal bus and a 16-bit external bus with a 24-bit address bus. A relatively obscure design, it was a radical departure from NEC’s p….||Hardware Info.||Multiple||N/A||V60||Adv||01 Nov 1986|
|NTSC 2C02 Technical Reference||Brad Taylor||Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect.||Hardware Info.||NES||N/A||5th Releas||Adv||23 Apr 2004|
|Mega Man X3 Decompression Routine||Euclid||A brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.||Game Specific||SNES||Mega Man X3||31.1.06||Adv||31 Jan 2016|
|CowBite Virtual Hardware Specifications||Tom Happ||An in dept documentation of the GBA hardware.||Hardware Info.||GBA||N/A||3.5||Adv||08 Feb 2001|
|Anomie's SNES Timing Doc||Anomie||This is a document intended to describe various aspects of SNES timing. It will probably not be useful unless you already know a good bit about the SNES.||Hardware Info.||SNES||N/A||2008-12-21||Adv||21 Dec 2008|
|Anomie’s C4 Chip Doc||Anomie||In depth information on the SNES C4 cartridge add-on chip and it’s registers.||Hardware Info.||SNES||N/A||2007-07-12||Adv||12 Jul 2007|
|Anomie’s SNES OpenBus and Wrapping Doc||Anomie||Explains OpenBus effect on the SNES hardware, and the behavior of S-CPU accesses that cross page/bank boundaries. For experts only.||Hardware Info.||SNES||N/A||2007-04-21||Adv||21 Apr 2007|
|Anomie's SPC700 Cycle Doc||Anomie||Cycle information for the SPC700. Probably not too useful for ROMhacking, but is for emulator authors.||Hardware Info.||SNES||N/A||2007-04-21||Adv||21 Apr 2007|
|Blargg’s S-DSP Timer Glitch Explanation||Blargg||An email detailing Blargg’s discoveries regarding a glitch in the S-DSP timers when the target is written just when the internal counter is ticked.||Hardware Info.||SNES||N/A||2007-03-31||Adv||31 Mar 2007|
|SNES Chip Labels||Piken||A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….||Hardware Info.||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|Pseudo 16x16 Tiles||Piken||Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.||Graphics Hacking||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|SNES Layering Explained||Piken||This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage.||Hardware Info.||SNES||N/A||2004-04-04||Adv||04 Apr 2004|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|GBATEK||Martin Korth||An exhaustive reference for the Gameboy Advance and Nintendo DS internal hardware. Everything from registers to joypads, it’s here.
It’s THE ultimate GBA (and DS!) hardware reference, so grab this if you try to ASM hack either of those system….||Hardware Info.||GBA||N/A||2.5||Adv||05 Dec 2007|
|WS Tech 2.3||dox||The Wonderswan/Color technical notes from the Cygne website.||Hardware Info.||WS||N/A||2.3||Adv||26 Sep 2007|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|Lz_comp2||Haruhiko Okumura||A very old (ca. 1989) package including a document explaining various compression algorithms (LZSS, LZW, Huffman, LZARI, LZHUF) and the standard ANSI C source code to various (de)compression utilities implementing the described algorithms (LZARI, LZH….||Source Code||Multiple||N/A||2.0||Adv||10 Apr 1989|
|Anomie's S-DSP Doc||Anomie||Extremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.||Hardware Info.||SNES||N/A||1212||Adv||28 Sep 2015|
|BLITTER||Nat!||How the 2D engine is handled on the Jaguar.||Hardware Info.||JAG||N/A||1.26||Adv||27 Sep 1998|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Record of Lodoss War||1.2||Adv||30 Jun 2000|