|Red Vs. Blue Disassembly||Dennis Debro||Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.||Source Code||2600||Red vs. Blue||1.0||Adv||04 Sep 2010|
|Record of the Lodoss War R'Engineer Notes||F.H.||An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.||Game Specific||SNES||Record of Lodoss War||1.2||Adv||30 Jun 2000|
|Qwertie’s SNES Documentation Plus DMA Revision 6||Qwertie||Contains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
- Has “big-endian” and “little-endian” mixed up
|Hardware Info.||SNES||N/A||2.1||Adv||01 Jan 1998|
|Quick CDrom explanation||Doomed||A very technical document on the PSX CD ROM drive.||Hardware Info.||PSX||N/A||1.0||Adv||01 Jan 2000|
|QuackShot Disassembly||lory1990||Disassembly of QuackShot for Sega Genesis.||Source Code||GEN||QuackShot||1.0||Adv||30 Aug 2017|
|PsyQ SNES Development Manual||Psygnosis||This is a scanned version of the custom Software Development Kit Psygnosis created to code SNES games with a kind of high level assembly toolchain (supporting C-like control statements like if then else, etc).
Commercial games like the platformer ….||Assembly||SNES||N/A||1.0||Adv||01 Jan 1994|
|Pseudo 16x16 Tiles||Piken||Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.||Graphics Hacking||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|Pole Position Source||OEM||Appears to be the original source code for the game Pole Position.||Source Code||2600||Pole Position||1.0||Adv||19 Nov 1985|
|Pocahontas Music Source Code||Jeroen Tel||This source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.||Source Code||SNES||Pocahontas||1.0||Adv||27 Jan 1996|
|Pitfall! Disassembly||Thomas Jentzsch||Disassembly of the game Pitfall!. Use DASM and vcs.h to compile.||Source Code||2600||Pitfall!||1.0||Adv||04 Sep 2010|
|Phantasy Star IV Disassembly||lory1990||This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package.
Pointers and Offsets are calculated by the assembler allowing you to expand or redu….||Source Code||GEN||Phantasy Star IV: The End of the Millennium||1.0||Adv||23 Aug 2019|
|Phantasy Star III Disassembly||lory1990||This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis.
Many pointers and offsets were labelled i….||Source Code||GEN||Phantasy Star III: Generations of Doom||1.0||Adv||23 Aug 2019|
|Phantasy Star II Disassembly||lory1990||This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS.
The ASM code produces a byte-perfect copy of the original US/UE ROM.
The code can be changed freely without worrying about shifting data since e….||Source Code||GEN||Phantasy Star II||1.0||Adv||23 Aug 2019|
|Phantasy Star Disassembly||lory1990||Disassembly of Phantasy Star for Sega Master System.||Source Code||SMS||Phantasy Star||1.0||Adv||23 Aug 2019|
|Overlord Music Source Code||Jeroen Tel||This music code for the game Overlord was donated by Jeroen Tel, the musician and audio programmer for the game. This code has some proprietary macros but shouldn’t be too difficult to convert to modern public domain assemblers. The assembler wa….||Source Code||NES||Overlord||1.0||Adv||03 Feb 1993|
|Outlaw Disassembly||Manuel Polik||Disassembly for the Atari 2600 game, Outlaw. Compiles with DASM.||Source Code||2600||Outlaw||1.0||Adv||04 Sep 2010|
|Otaku No PC Engine Cribsheet||Tomaitheous||Page 1 and 2 of the Otaku No PC Engine Cribsheet. A printable cheat sheet for statistical cpu and system information of the PC-Engine / TurboGrafx-16 system. (Better have a good printer and quality paper)||Assembly||TG16||N/A||1.0.3||Adv||03 Feb 2011|
|OneBus Clone Unit Source Code||OEM||OneBus or VT02/03 is a clone unit designed to play Famicom and NES games. There is a great deal of information within this package, including applications, datasheets, memory maps and register documentation about this clone unit. Extremely useful if ….||Source Code||NES||N/A||1.0||Adv||22 Mar 2011|
|Official Documentation on the SH-2||OEM||Hitachi’s docs on the 32x’s two main processors.||Hardware Info.||32X||N/A||1.0||Adv||18 Aug 1997|
|NTSC 2C02 Technical Reference||Brad Taylor||Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect.||Hardware Info.||NES||N/A||5th Releas||Adv||23 Apr 2004|