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(161 to 180) of 208 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
SNES Palette FormatJayA document on the SNES palette format, and converting colors between it and standard RGB24 format.Palette HackingSNESN/A1.0Adv24 Apr 1998
SNES CPURandall HydeThis is an extremely detailed technical document of the SNES 65c816 processor. It is a customized 16 bit processor made for the SNES. It operates in both 16- (Native) and 8-bit (Emulation) modes. The 8-bit emulation mode is 100% compatible with the 6….Hardware Info.SNESN/A1.0Adv11 Mar 1998
N64 Opcodes ListanarkoThis is an detailed list of the N64 op-codes, very valuable to N64 emulator authors. It has basically a reference of most, if not all, of the op-codes that games use. I merged the files in the .zip into one, for easy viewing.AssemblyN64N/A0.3Adv19 Feb 1998
Super Gameboy Tech DockOOPaThis is a document dealing with various technical details concerning the SGB.AssemblyGBN/A1.0Adv15 Feb 1998
SNES Sound Processors InfoGau Of The VeldtThe SNES sound system was custom made by Sony specifically for the SNES. It’s labeled as an SPC-700. It is superior to most sound chips of its time (1991), for it has its own memory and instruction set, which takes the load off the main CPU. If ….Hardware Info.SNESN/A1.0Adv05 Feb 1998
Qwertie’s SNES Documentation Plus DMA Revision 6QwertieContains essential information for experienced hackers. Covers topics such as joypads, DMA & HDMA transfer, sprites, and registers. Note though, there are inaccuracies.
  • Has “big-endian” and “little-endian” mixed up
  • [l….
Hardware Info.SNESN/A2.1Adv01 Jan 1998
SNES GraphicsStarrThese documents tells all about the SNES graphics array. It is what sets the SNES apart from all the 16 bit systems. It consists of four overlapping backgrounds that can scroll by themselves in any direction. It runs on 256 colors (Or 15 bit colors f….Hardware Info.SNESN/A1.0Adv04 Oct 1997
Official Documentation on the SH-2OEMHitachi’s docs on the 32x’s two main processors.Hardware Info.32XN/A1.0Adv18 Aug 1997
Sega 32X SDKOEMThe official Software Development Kit for the Sega 32X.Miscellaneous32XN/A1.0Adv12 Aug 1997
N64 CPU DocumentationOEMThis is an extremely detailed .PDF file of the 4300 MIPS processor that the Nintendo64 runs on. I cannot tell you what’s on the file, except that it contains a LOT of information on the CPU and how it works.Hardware Info.N64N/A0.3Adv01 Apr 1997
Cartridge InterfaceNat!Detailed instructions on how the Jaguar handles cartridge data.Hardware Info.JAGN/A1.11Adv30 Mar 1997
Jaguar Docs by Nat! and KKPNat!All of Nat! and KKP’s documents in HTML format and zipped!Hardware Info.JAGN/A1.0Adv30 Mar 1997
68000 Instruction SetDamaged CyberneticsThis is a documentation of the 68k instruction set. Might be a good document to check out if you want to know all the op-codes.AssemblyX68KN/A1.0Adv23 Oct 1996
Guide to Cycle Counting on the Atari 2600Nick BensemaYou need every advantage when hacking and/or programming Atari 2600 games. Cycle counting is a necessary technique to master and this guide shows you how.Assembly2600N/A0.5aAdv17 Jul 1996
NBA Hangtime Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, audio programmer and composer for the game. This source code includes tools that are used by Chip Level Designs Music Cart. It’s a SNES music cart that plugs into a SNES and has a parallel port and ….Source CodeSNESNBA Hangtime1.0Adv30 Apr 1996
Pocahontas Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, the composer and audio programmer for the game. Unfortunately, most of the tools are missing in this package. Some tools may need to be written to use the code.Source CodeSNESPocahontas1.0Adv27 Jan 1996
Winter Gold Music Source CodeJeroen TelThis source code was donated by Jeroen Tel, composer and audio programmer for the game. The original tools and assembler were lost for this game. A conversion or custom tool would need to be made to assemble.Source CodeSNESWinter Gold1.0Adv23 Nov 1995
Barbie Super Model Source CodeOEMThis is the source code to the unreleased game, Barbie Super Model. There are some tools to assist you in assembling the game.Source CodeGGBarbie Super Model1.0Adv15 Jul 1994
Mr. Nutz 2 Source CodeOEMThis is the source code package to Mr. Nutz 2. The comments and other notes in the code is written in German. Also, a lot of the tools do not appear to be for a PC development platform.Source CodeGENMr. Nutz 21.0Adv16 May 1994
SNES FastROM InformationPaulThis document provides information on the SNES’s FastROM mode, which allows a speed increase of around 33%.Hardware Info.SNESN/A1.0Adv16 Feb 1994
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