Newest Hacks

Crystalis - Sky Tower Exit Ghosts'n Goblins Restoration Super Riff World Refill Weapon after Death

Newest Translations

Touge R Mega Man X3 Top Roller Konami's Tennis

Newest Utilities

Crash 2 Level Editor BARF! Tilemap Studio Lightweight Checksum Calculator

Newest Reviews

Metroid mOTHER+99 Dr. Alex Mortal Kombat Champion Edition Super Mario Bros 1 SMAS - NESised

Newest Homebrew

Rex Run for Game Boy DeadlyNeuroEf Circle Boy Nova the Squirrel

Featured Hack Images

Super Metroid: Dependence Golgo 13 - Top Secret Episode (anticensorship) Sonic 2 Reversed Frequencies Super Mario World - The After Years (Ultra)

Featured Translation Images

Just Breed Tactics Ogre: Let Us Cling Together Juvei Quest Castlevania: The Adventure

Recent Updates

  • Hacks
    Added modification bits. This field is now required and this was the last entry remaining that didn't have any set.
  • Translations
    V1.1:Fixed title and ending.
  • Hacks
    I changed the colors of the title screen back to their original colors, sorry about this.
  • Games
    Titles fixed. Primary (box title), Alternate (in-game titlescreen)
Documents
General Information
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(141 to 160) of 208 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
FCEUd, Tutorial #3 (Compression in ROMs)ParasyteParasyte explains how to use FCEUd to locate and reverse engineer graphics compression in NES roms. Hackers will see a real world example on The Goonies II. (Applies equally to FCEUXD SP debugging)AssemblyNESThe Goonies II1.0Adv30 Apr 2003
Atari 2600 TIA Hardware NotesAndrew TowersThere are a great deal of notes about the Atari 2600 TIA chip by Andrew Towers. It’s a long but worthwhile read.Hardware Info.2600N/A1.0Adv06 Mar 2003
Atari 2600 Music And Sound Programming GuidePaul SlocumIt is difficult to do music on the Atari 2600 due to the limited pitch and two voices, but I’ve discovered some tricks to produce some pretty good music. This document covers most of what I know.Miscellaneous2600N/A1.0Adv19 Feb 2003
Freefall Source CodeRoger DeforestFreefall and also known as Fishfall is a Color Dreams game programmed by Roger Deforest. He released the source code to the public several years ago. This package has several versions of the game and lots of tools that could be reused for other Color….Source CodeNESFree Fall1.0Adv18 Feb 2003
TIM Graphic Formats 1.0KlarthThis is an indispensable resource for anyone interested in learning to work with 2D PlayStation graphics.Graphics HackingPSXN/A1.0Adv19 Jan 2003
FDS Loader DocumentationBrad TaylorThis package has detailed information on how to create your own FDS loader modifications to your FDS and has the software included. The disk loading functions are emulated through the software. This archive is extremely useful to make your own l….Hardware Info.FDSN/A1.0Adv21 Nov 2002
NESDEV Tutorialzero soulThis is a 6502 NES programming tutorial that explains many things such as opcodes, addressing modes, NES memory structure, making your first demo. This tutorial also gives examples explaining all of the above and more.AssemblyNESN/A1.0Adv30 Jul 2001
CowBite Virtual Hardware SpecificationsTom HappAn in dept documentation of the GBA hardware.Hardware Info.GBAN/A3.5Adv08 Feb 2001
SNES Cart Hacking InfoSiudymThis is an extremely detailed technical document of SNES cartridge pinouts.Hardware Info.SNESN/A1.0Adv01 Jan 2001
Super Mario Bros NES R.Eng ProjectF.H.A notated disassembly of Super Mario Bros.Game SpecificNESSuper Mario Bros.1.0Adv18 Jul 2000
Record of the Lodoss War R'Engineer NotesF.H.An explanation of the compression and storage of text in the Record of Lodoss War. Extremely thorough.Game SpecificSNESRecord of Lodoss War1.2Adv30 Jun 2000
Collection of Sega Genesis ManualsOEMIf you thought the official manual we had before was something, you ain’t seen nothing yet! This is THE source for the Genesis. If you’re serious about Genesis programming, download this.Hardware Info.GENN/A1.0Adv29 Mar 2000
Collection of Sega CD ManualsOEMWhoa, just when you thought you’d never see anything about developing for the Sega CD, along comes this jewel. Official goodness here folks. Pretty much everything you want to know about the Genesis’s sidecar can be found in this.Hardware Info.SegaCDN/A1.0Adv29 Mar 2000
Collection of Sega 32X ManualsOEMWe’ve got the official SDK and we’ve got the official manual for this little beast. Seriously, if you’re even remotely interested in programming this puppy, you owe it to yourself (and possibly your unborn children) to download this an….Hardware Info.32XN/A1.0Adv29 Mar 2000
Sega Genesis Technical NotesBart TrzynadlowskiAn informative collection of notes on the Genesis. This document is intended to be used as a reference alongside sega2.doc or any other complete Sega Genesis technical documentation, it is not intended as a standalone resource for learning about the ….Hardware Info.GENN/A1.0Adv07 Feb 2000
Quick CDrom explanationDoomedA very technical document on the PSX CD ROM drive.Hardware Info.PSXN/A1.0Adv01 Jan 2000
Game Boy Programming Manual v1.0OEMOfficial Game Boy/Game Boy Color hardware information source, compiled in 1999. Includes 298 pages.Hardware Info.GBN/A1.0Adv09 Nov 1999
Color Dreams Lockout Chip StunnerDaniel LawtonThis is the code, schematics and various chip data sheets used in the NES lockout chip stunner from the company Color Dreams. This code and circuit was used to circumvent the Nintendo protection from unlicensed games. This circuit sends a positive….Source CodeNESN/A1.0Adv01 Apr 1999
Solaris SourceDouglas NeubauerAppears to be the original source code of the game Solaris.Source Code2600Solaris1.0Adv09 Nov 1998
BLITTERNat!How the 2D engine is handled on the Jaguar.Hardware Info.JAGN/A1.26Adv27 Sep 1998
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