|Gameboy ASM Hacking Guide||evo||A set of four documents (three are in Italian, one in English) with information on performing assembly level hacks to R-Type II.||Assembly||GB||R-Type II||1.0||Adv||14 Dec 2005|
|20 Levels of NSF ripping||Gil Galad||A very large and inclusive NSF ripping document translated and re-worked. It includes 20 steps, seven of which have yet to be completed.||Assembly||NES||N/A||0.8||Adv||10 Dec 2005|
|Faxanadu Disassembly||SP||This is a IDA Pro disassembly of the game Faxanadu. There is a great deal of work done, as well as a lot more to do. It is not in any form to be reassembled, currently.||Source Code||NES||Faxanadu||1.0||Adv||27 Jun 2005|
|Gamecube DSP||Duddie||A description of the byte code that the GameCube DSP processor uses.||Assembly||GC||N/A||0.0.4||Adv||12 May 2005|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||N/A||N/A||0.16||Adv||11 Jan 2005|
|Virtual Boy Programmers Manual||David Tucker||David Tucker’s excellent work summarizes all known technical details of the Virtual Boy hardware.||Hardware Info.||VB||N/A||0.521||Adv||01 Jan 2005|
|Romancing Saga VWF Source Code||F.H.||This is F.H.’s VWF source code that he made available to the public years and years ago. It’s possible that the source code might not be perfect and could cause severe crashes that F.H. mentioned before he disappeared.||Game Specific||SNES||Romancing SaGa||1.0||Adv||28 Dec 2004|
|NES Rom Expansion 102||TFG||TFG finishes his two-part explanation of NES rom expansion basics with a real world application on the game Dig Dug.||Assembly||NES||N/A||1.0||Adv||20 Oct 2004|
|S-DD1 Algorithm Documentation||Andreas Naive||Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.||Source Code||SNES||N/A||1.0||Adv||10 Oct 2004|
|Jawbreaker Disassembly||Dennis Debro||Compile this game with DASM and vcs.h version 105 or higher.||Source Code||2600||Jawbreaker||1.0||Adv||04 Sep 2004|
|NES APU Sound Hardware Reference||Blargg||This is a useful programmer reference of the Nintendo Entertainment System’s sound hardware.||Hardware Info.||NES||N/A||1.0||Adv||30 Jun 2004|
|Famicom Disk System Technical Reference||Brad Taylor||This is a Famicom Disk System technical reference document and there is also a BIOS disassembly included.||Hardware Info.||FDS||N/A||1.0||Adv||23 Apr 2004|
|NTSC 2C02 Technical Reference||Brad Taylor||Low level details of the NES PPU, including timing info. A must-have for emu devers.
Note: The blurb about MMC3 IRQ operation is incorrect.||Hardware Info.||NES||N/A||5th Releas||Adv||23 Apr 2004|
|Romancing Saga Quick Notes||F.H.||This is a document/tutorial F.H. did way back for Romancing SaGa. Among others things it goes into detail about objects and SNES OAM stuff.||Game Specific||SNES||Romancing SaGa||1.0||Adv||23 Apr 2004|
|SNES Chip Labels||Piken||A document outlining the actual chip markings found on the SNES circuit board. Also has chip information for various special chip cart games with the SuperFX, DSP, SA-1 and other chips. Very useful to help obtain chip data sheets and other informatio….||Hardware Info.||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|Pseudo 16x16 Tiles||Piken||Detailed information on a special type of graphics storage used by Mario World, Zelda: ALTTP, Super Metroid and other SNES games. This has to do with level layout.||Graphics Hacking||SNES||Multiple Games||2004-04-04||Adv||04 Apr 2004|
|SNES Layering Explained||Piken||This is some advanced information on layering and color math in SNES background modes 0 and 1.
An Image to go along with document can be found on author’s homepage.||Hardware Info.||SNES||N/A||2004-04-04||Adv||04 Apr 2004|
|Chrono Trigger Compression||Geiger||A document pertaining to compression in the Chrono Trigger rom.||Game Specific||SNES||Chrono Trigger||20031216||Adv||16 Dec 2003|
|Secret Scout in the Temple of Demise Source Code||Roger Deforest||Secret Scout in the Temple of Demise is a Color Dreams game programmed by Roger Deforest and donated by him to public domain.
Most of the tools that you need should be in the package should you wish to assemble.||Source Code||NES||Secret Scout in the Temple of Demise||1.0||Adv||08 Jun 2003|
|FCEUd, Tutorial #2 (Password Generators)||Parasyte||Parasyte continues his FCEUd hacking explination and this time delves into reverse engineering NES password generators. Romhackers will apply techniques on an Adams Family game. (Applies equally to FCEUXD SP debugging)||Assembly||NES||N/A||1.0||Adv||30 Apr 2003|