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No more pinch music upon Panels reaching the top of the screen Card Mode Super Castlevania IV Palette Hack Deadpool

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(1 to 20) of 208 Results
TitleAuthorDescriptionCategoryPlatformGameVerLevelDate Descending
Phantasy Star II Disassemblylory1990This is a disassembly for the US/EU version of Phantasy Star II. It targets the Macro Assembler AS. The ASM code produces a byte-perfect copy of the original US/UE ROM. The code can be changed freely without worrying about shifting data since e….Source CodeGENPhantasy Star II1.0Adv23 Aug 2019
Phantasy Star III Disassemblylory1990This is a disassembly of the UE version of Phantasy Star III. It can be re-assembled using the Macro Assembler AS which was modified to make writing both M68K and Z80 code easier on the Mega Drive/Genesis. Many pointers and offsets were labelled i….Source CodeGENPhantasy Star III: Generations of Doom1.0Adv23 Aug 2019
Phantasy Star IV Disassemblylory1990This is a disassembly of Phantasy Star IV: The End of the Millennium. It can be re-assembled using the Macro Assembler AS which is already included in the package. Pointers and Offsets are calculated by the assembler allowing you to expand or redu….Source CodeGENPhantasy Star IV: The End of the Millennium1.0Adv23 Aug 2019
Phantasy Star Disassemblylory1990Disassembly of Phantasy Star for Sega Master System.Source CodeSMSPhantasy Star1.0Adv23 Aug 2019
Final Fantasy 1: Dawn of Souls event codePrincess SaraThis is the partially translated code for all of the events in Final Fantasy 1: Dawn of Souls. All events have been fully dumped with likely minor exceptions, and many core commands have been translated into readable strings. Dialog text has be….Game SpecificGBAFinal Fantasy I & II: Dawn of Souls1.0Adv21 Apr 2019
Super Bomberman 4 hacking infosSvamboI did a translation for Super Bomberman 4 for the SNES several years ago. Today I found a file with notes I took back in the days. If anyone wants to translate the game to another language or improve my old patch or whatever - here you find some info….Game SpecificSNESSuper Bomberman 41.0Adv28 Aug 2018
QuackShot Disassemblylory1990Disassembly of QuackShot for Sega Genesis.Source CodeGENQuackShot1.0Adv30 Aug 2017
Ms. Pac-Man Disassemblylory1990Disassembly of Ms. Pac-Man for Sega GenesisSource CodeGENMs. Pac-Man1.0Adv15 Sep 2016
Tetris Disassemblylory1990Disassembly of Tetris for Sega GenesisSource CodeGENTetris1.0Adv13 May 2016
Columns Disassemblylory1990Disassembly of Columns for Sega GenesisSource CodeGENColumns1.1Adv24 Apr 2016
Golden Axe Disassemblylory1990This is a disassembly of Golden Axe for Sega Genesis. It can be assembled using the Macroassembler ASSource CodeGENGolden Axe1.0Adv09 Mar 2016
Art Alive! Disassemblylory1990This is a disassembly of Art Alive! for Sega Genesis. It can be assembled using the Macroassembler AS.Source CodeGENArt Alive!1.0Adv09 Mar 2016
Gunstar Heroes Disassemblylory1990This is a disassembly of Gunstar Heroes for Sega Genesis. It can be assembled using ASM68K.Source CodeGENGunstar Heroes1.0Adv09 Mar 2016
Road Rash II Disassemblylory1990Disassembly of Road Rash II for Sega GenesisSource CodeGENRoad Rash II1.0Adv09 Mar 2016
FF3 $7E5000 source codeabwFully reassembleable, relocatable code for the title screen, opening credits, floating island, and world tearing apart cinematics from Final Fantasy 3 (a.k.a. the North American SNES release of the Japanese Final Fantasy VI). This code covers RAM ….Source CodeSNESFinal Fantasy III1.0Adv13 Feb 2016
Mega Man X3 Decompression RoutineEuclidA brief document explaining the graphics compression used in Mega Man X3 with commented disassembly.Game SpecificSNESMega Man X331.1.06Adv31 Jan 2016
Anomie's S-DSP DocAnomieExtremely in depth technical information on the S-DSP sound hardware on the SNES and how sound is generated. Mostly for experts only, but it can be used as an intermediate-level reference to the S-DSP registers.Hardware Info.SNESN/A1212Adv28 Sep 2015
DuckTales2 full disassembly + .idb baseTinamed 95% functions and variables + some comments. separate code file(.asm) + resources files. 100% code/data/pointers disassembled (means you can edit/insert code in any way). .IDB base (if you have IDA PRO). note: you need original ro….Source CodeNESDuckTales 21.0Adv20 Sep 2015
FF1 DisassemblyDischReassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble. Fully commented with all variables and routines labelled. Data formats outlined, bugs highlighted, etc. Everything you could ever want to know a….Source CodeNESFinal Fantasy1.0Adv05 Jun 2015
Capcom MMC3 Sound Engine Informationza909Here is some information regarding MMC3 Sound channelsAudio HackingNESN/A1.0Adv27 May 2015
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