|S-DD1 Algorithm Documentation||Andreas Naive||Documentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.||Source Code||SNES||N/A||1.0||Adv||10 Oct 2004|
|Romancing Saga 2 VWF||LordTech||Example of VWF on SNES.||Source Code||SNES||Romancing SaGa 2||1.0||Adv||08 Nov 2011|
|NES Dictionary Code w/DTE support||KingMike's Translations||This is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.||Source Code||NES||N/A||1.0||Adv||21 Feb 2008|
|VWF Routine for Dragon Slayer Jr. - Romancia on the NES||DvD||You asked for it!
Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game.
It also includes 2 png file….||Source Code||NES||Romancia||1.0||Adv||27 Apr 2008|
|FF1 Disassembly||Disch||Reassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble.
Fully commented with all variables and routines labelled.
Data formats outlined, bugs highlighted, etc.
Everything you could ever want to know a….||Source Code||NES||Final Fantasy||1.0||Adv||05 Jun 2015|
|Tile Molester v0.16 Source Code||SnowBro||Source code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….||Source Code||N/A||N/A||0.16||Adv||11 Jan 2005|
|Combat Disassembly||Roger Williams||Disassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.||Source Code||2600||Combat||1.0||Adv||04 Sep 2010|
|Desert Falcon Source||Bob Polaro||Original source code to the Atari 2600 game Desert Falcon.||Source Code||2600||Desert Falcon||1.0||Adv||23 Nov 1985|
|Red Vs. Blue Disassembly||Dennis Debro||Disassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.||Source Code||2600||Red vs. Blue||1.0||Adv||04 Sep 2010|
|Space War Disassembly||Manuel Polik||Disassembly of the game Space War. Compiles with DASM and vcs.h.||Source Code||2600||Space War||1.0||Adv||04 Sep 2010|
|E.T. the Extra-Terrestrial Disassembly||Dennis Debro||Disassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.||Source Code||2600||E.T. the Extra-Terrestrial||1.0||Adv||18 Jul 2006|
|Freeway Disassembly||Manuel Polik||Reverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.||Source Code||2600||Freeway||1.0||Adv||04 Sep 2010|
|Pole Position Source||OEM||Appears to be the original source code for the game Pole Position.||Source Code||2600||Pole Position||1.0||Adv||19 Nov 1985|
|Air Sea Battle||Dennis Debro||Possibly compiled using vcs.h in DASM.||Source Code||2600||Air Sea Battle||1.0||Adv||04 Sep 2010|
|Indy 500 Disassembly||Glenn Saunders||Disassembly for the game Indy 500. Use DASM and vcs.h to compile.||Source Code||2600||Indy 500||1.0||Adv||04 Sep 2009|
|Crack'ed||OEM||Appears to be the original source code to the Atari 2600 game Crack’ed.||Source Code||2600||Crack'ed||1.0||Adv||01 Jan 1989|
|Star Wars: The Arcade Game Disassembly||Steve Englehardt||Disassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.||Source Code||2600||Star Wars: The Arcade Game||1.0||Adv||04 Sep 2010|
|Yars' Revenge Disassembly||Dennis Debro||Disassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.||Source Code||2600||Yars' Revenge||1.0||Adv||04 Sep 2010|
|Adventure Disassembly||Joel Park||Unknown which disassembler was used and which assembler to compile.||Source Code||2600||Adventure||1.0||Adv||04 Sep 2010|
|Donkey Kong Disassembly||Dennis Debro||Disassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.||Source Code||2600||Donkey Kong||1.0||Adv||04 Sep 2010|