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(1 to 20) of 208 Results
TitleAuthorDescriptionCategory DescendingPlatformGameVerLevelDate
S-DD1 Algorithm DocumentationAndreas NaiveDocumentation of the S-DD1 graphics compression algorithm including source code samples of decompression and compression routines.Source CodeSNESN/A1.0Adv10 Oct 2004
Romancing Saga 2 VWFLordTechExample of VWF on SNES.Source CodeSNESRomancing SaGa 21.0Adv08 Nov 2011
NES Dictionary Code w/DTE supportKingMike's TranslationsThis is sample code of a combined DTE and dictionary compression scheme for the NES. It also supports DTE within the dictionary.Source CodeNESN/A1.0Adv21 Feb 2008
VWF Routine for Dragon Slayer Jr. - Romancia on the NESDvDYou asked for it! Here is the commented source code and notes for the variable width font routine DvD wrote for DvD Translations’ translation of Dragon Slayer Jr. - Romancia, the first VWF released for an NES game. It also includes 2 png file….Source CodeNESRomancia1.0Adv27 Apr 2008
FF1 DisassemblyDischReassemblable disassembly of Final Fantasy for NES. Includes everything required to reassemble. Fully commented with all variables and routines labelled. Data formats outlined, bugs highlighted, etc. Everything you could ever want to know a….Source CodeNESFinal Fantasy1.0Adv05 Jun 2015
Tile Molester v0.16 Source CodeSnowBroSource code for Tile Molester v 0.16, released by SnowBro on November 1, 2005, through his website. This source package includes all the necessary source to compile the program using the Java Development Kit. The last release of the program was compi….Source CodeN/AN/A0.16Adv11 Jan 2005
Combat DisassemblyRoger WilliamsDisassembly that was made first by Harry Dodgson, then Nick Bensema, and then the final version, Roger Williams. Compiled with DASM and vcs.h.Source Code2600Combat1.0Adv04 Sep 2010
Desert Falcon SourceBob PolaroOriginal source code to the Atari 2600 game Desert Falcon.Source Code2600Desert Falcon1.0Adv23 Nov 1985
Red Vs. Blue DisassemblyDennis DebroDisassembly for the game Red Vs. Blue. Compiled with DASM and vcs.h.Source Code2600Red vs. Blue1.0Adv04 Sep 2010
Space War DisassemblyManuel PolikDisassembly of the game Space War. Compiles with DASM and vcs.h.Source Code2600Space War1.0Adv04 Sep 2010
E.T. the Extra-Terrestrial DisassemblyDennis DebroDisassembly for the game E.T. the Extra-Terrestrial. Use DASM, vcs.h and macro.h to compile.Source Code2600E.T. the Extra-Terrestrial1.0Adv18 Jul 2006
Freeway DisassemblyManuel PolikReverse engineered by Bill Heineman. Made compatible with DASM by Manual Polik.Source Code2600Freeway1.0Adv04 Sep 2010
Pole Position SourceOEMAppears to be the original source code for the game Pole Position.Source Code2600Pole Position1.0Adv19 Nov 1985
Air Sea BattleDennis DebroPossibly compiled using vcs.h in DASM.Source Code2600Air Sea Battle1.0Adv04 Sep 2010
Indy 500 DisassemblyGlenn SaundersDisassembly for the game Indy 500. Use DASM and vcs.h to compile.Source Code2600Indy 5001.0Adv04 Sep 2009
Crack'edOEMAppears to be the original source code to the Atari 2600 game Crack’ed.Source Code2600Crack'ed1.0Adv01 Jan 1989
Star Wars: The Arcade Game DisassemblySteve EnglehardtDisassembly for the game Star Wars: The Arcade Game. Compiled with DASM and vcs.h.Source Code2600Star Wars: The Arcade Game1.0Adv04 Sep 2010
Yars' Revenge DisassemblyDennis DebroDisassembly for the game Yars’ Revenge. Compile with DASM and vcs.h version 105 or greater.Source Code2600Yars' Revenge1.0Adv04 Sep 2010
Adventure DisassemblyJoel ParkUnknown which disassembler was used and which assembler to compile.Source Code2600Adventure1.0Adv04 Sep 2010
Donkey Kong DisassemblyDennis DebroDisassembly of the Atari 2600 game Donkey Kong. Compiles with DASM and vcs.h.Source Code2600Donkey Kong1.0Adv04 Sep 2010
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